Competitive Information for Ducklett [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Ducklett ducklett
Base Stats for Ducklett

Water / Flying

Abilities:
Keen EyeKeen Eye: Prevents other Pokemon from lowering this Pokemon's accuracy stat stage.
,
HydrationHydration: This Pokemon has its status cured at the end of each turn if Rain Dance is active.
,
Big PecksBig Pecks: Prevents other Pokemon from lowering this Pokemon's Defense stat stage.


Evolutions / Family:
Ducklett
Swanna

Weakness Chart for Water/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
4x
0.5x
0.5x
  
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
  
  
  
  
2x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DucklettVisit Serebii's Pokedex for location, breeding, and other game details about DucklettVisit Bulbapedia for more information about Ducklett

Movesets for Singles


What is a good competitive moveset for Ducklett? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Ducklett is popular Water and Flying-typed Pokemon. Ducklett is not a Pokemon anyone usually expects sees on the battlefield. Ducklett's only type-related weaknesses are Electric and Rock.


Species: Ducklett
Item: Eviolite / Life Orb
Ability: Big Pecks
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Wing Attack
- Return / Facade
- Steel Wing
- Dive

Physical Sweeper Ducklett (Big Pecks)

Ducklett is popular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Ducklett is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Ducklett from being one-shotted and allowing it to atleast use a crucial move when brought out. With Big Pecks, prevents other pokemon from lowering Ducklett's defense stat stage. Facade's damage doubles when the user has a status affliction.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical 70-base power Normal-type move (power doubles if Ducklett is burn/poison/paralyzed).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Ducklett's defense by 1 stage).
Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).




Species: Ducklett
Item: Eviolite / Life Orb
Ability: Big Pecks
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Air Slash / Air Cutter
- Ice Beam
- Round

Special Sweeper Ducklett (Big Pecks)

Ducklett is an interesting Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Ducklett is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Ducklett from being one-shotted and allowing it to atleast use a crucial move when brought out. With Big Pecks, prevents other pokemon from lowering Ducklett's defense stat stage.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Ducklett? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Ducklett
Item: Eviolite / Life Orb
Ability: Big Pecks
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Brave Bird / Wing Attack
- Return / Facade
- Steel Wing
- Dive

Doubles Physical Sweeper Ducklett (Big Pecks)

Ducklett is an astounding Physical Sweeper. It tries to take down the opponent's team with brute physical power. Ducklett is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Ducklett from being one-shotted and allowing it to atleast use a crucial move when brought out. With Big Pecks, prevents other pokemon from lowering Ducklett's defense stat stage. Facade's damage doubles when the user has a status affliction.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 33% recoil).
Wing Attack is a physical STAB-boosted 60-base power Flying-type move that deals damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Facade is a physical 70-base power Normal-type move (power doubles if Ducklett is burn/poison/paralyzed).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Ducklett's defense by 1 stage).
Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).




Species: Ducklett
Item: Eviolite / Life Orb
Ability: Big Pecks
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Air Cutter / Air Slash
- Icy Wind / Ice Beam
- Round

Doubles Special Sweeper Ducklett (Big Pecks)

Ducklett is a spectacular Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Ducklett is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Ducklett from being one-shotted and allowing it to atleast use a crucial move when brought out. With Big Pecks, prevents other pokemon from lowering Ducklett's defense stat stage.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Air Cutter is a special STAB-boosted 55-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Ducklett learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
20
30% chance to flinch the target.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Hurricane
120
70%
10
30% chance to confuse target. Can't miss in rain.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Brave Bird
120
100%
15
Has 33% recoil.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Pluck
60
100%
20
User steals and eats the target's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Wing Attack
60
100%
35
No additional effect.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Hail
--
--
10
For 5 turns, hail crashes down.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target.
Water Sport
--
--
15
Weakens Fire-type attacks to 1/3 their power.

Combo List


These are a list of several common move combinations Ducklett can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Ducklett

Create a build


Have an idea in mind for Ducklett that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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