Note on TTV (True Total Value): TTV is a total sum of all stats except the unused attack stat. It includes either Attack or Special Attack, depending on which is more likely to be used in battles.
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Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
0x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
¼x
½x
2x
4x
Movesets for Singles
Looking for a competitive moveset for Herdier? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Get hyped for Herdier, a dazzling Pokémon with Normal typing! Herdier is not a Pokémon anyone usually expects to see on the battlefield. Its only type-related weakness is Fighting. Explore the movesets below to see how Herdier performs in battles.
Herdier excels as an astounding Physical Sweeper during single battles. It's meant to overwhelm foes with potent physical power. Life Orb boosts the power of Herdier's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Herdier recover from the recoil damage it may take from Wild Charge. With Sand Rush, if sandstorm is active Herdier's speed is doubled; immunity to sandstorm.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a large amount of damage. ◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil). ◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch). ◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage). ◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch). ◆ Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/gaa1fb
Species: Herdier Item: Mental Herb Ability: Scrappy Nature: Brave (+Atk, -Spe) EVs: 168 Hp / 168 Def / 86 SpD / 86 Spe Moveset: - Last Resort - Howl - Aerial Ace - Pursuit
Herdier Double Wall (Turkey Sammich)
Herdier makes an an incredible Double Wall in single battles. This configuration strives to have enough defenses and bulk to take both physical and special hits. With Scrappy, Herdier can hit ghost types with normal- and fighting-type moves. With a Mental Herb equipped to it, cures Herdier of attract, disable, encore, heal block, taunt, torment then the Mental Herb gets consumed.
◆ Last Resort is a physical STAB-boosted 140-base power Normal-type move (fails unless each known move has been used). ◆ Howl is a status move (raises your Herdier's attack by 1 stage). ◆ Aerial Ace is a physical 60-base power Flying-type move (this move does not check accuracy). ◆ Pursuit is a physical 40-base power Dark-type move (if a foe is switching out, hits it at 2x power).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/gba1fb
Movesets for Doubles
Need a strong doubles moveset for Herdier? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
In double battles, Herdier is known as a top-notch Physical Sweeper. This moveset attempts to crush rivals using destructive physical power. Life Orb boosts the power of Herdier's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Herdier recover from the recoil damage it may take from Wild Charge. With Sand Rush, if sandstorm is active Herdier's speed is doubled; immunity to sandstorm.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness). ◆ Strength is a physical STAB-boosted 80-base power Normal-type move that deals a nice amount of damage. ◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil). ◆ Thunder Fang is a physical 65-base power Electric-type move (10% chance to paralyze. 10% chance to flinch). ◆ Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage). ◆ Bite is a physical 60-base power Dark-type move (30% chance to make the target flinch). ◆ Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/haa1fb
Movepool
Want to know what moves Herdier can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Herdier.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Herdier can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Herdier
Moves: Endure + Reversal
Moves: Rest + Sleep talk
Moves: Rest + Snore
Moves: Substitute + Reversal
Moves: Yawn + Protect
Move: Swagger + Item: Mirror Herb
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Moves with Priority: Endure, Helping Hand, Protect
Moves that inflict status: Yawn, Thunder Wave, Toxic
Moves that boost Herdier's stats
Howl
Work Up
Most notable and possible best moves for Herdier
Howl
Protect
Rest
Snarl
Toxic
Common Effort Values for Herdier in Black and White
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Herdier. Top rated Herdier Black/White movesets. You can find Herdier builds Black/White. Herdier movesets Black/White are listed here. VGC Herdier Competitive Movesets can be found here. Find various EV spreads, find the best nature for Herdier in Black/White along with competitive movesets. Basic info and Movesets for Stoutland evolution