Competitive Information for Medicham [Black/White]
Fighting / Psychic
Abilities:
This Pokemon's Attack is doubled.
This Pokemon does not take damage from attacks made by its allies.
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Movesets for Singles
Looking for a competitive moveset for Medicham? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Medicham, a first-rate Pokémon ready to dominate with its Fighting and Psychic typing! Medicham is a common Pokémon to see in the BW metagame. Its only type-related weaknesses are Flying and Ghost. Discover Medicham's movesets below and unleash its potential in battles!
Item: Choice Scarf / Choice Band
Ability: Pure Power
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 Def / 252 Spe
Moveset:
- High Jump Kick
- Ice Punch
- Thunder Punch
- Facade
For those intense single battles, Medicham is a first-rate Physical Sweeper. It is primarily designed to overwhelm foes with forceful physical power. Choice Band will increase the damage of Medicham's physical moves by 1.5x at the cost of locking you into the first move you pick. Choice Scarf will increase Medicham's speed by 1.5x but will lock you into the first move you pick. With Pure Power, Medicham's attack is doubled. Facade's damage doubles when the user has a status affliction.
◆ Ice Punch is a physical 75-base power Ice-type move (10% chance to freeze the target).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Medicham is burn/poison/paralyzed).
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Item: Shell Bell / Life Orb
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psycho Cut / Zen Headbutt
- High Jump Kick / Brick Break
- Double-Edge / Return
- Poison Jab
Medicham is an astounding Physical Sweeper to use for single battles. It's goal is to take down the opponent's team with devastating physical moves. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Medicham recover from the recoil damage it may take from Double-Edge. With Pure Power, Medicham's attack is doubled.
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).
Link (click to copy):
https://hohoushome.com/b/gba134
Item: Life Orb / Choice Specs
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Shadow Ball
- Signal Beam
Medicham is a terrific Special Sweeper to use for single battles. This strategy is built to crush rivals using brute special moves. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Pure Power, Medicham's attack is doubled.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/gca134
Item: Leftovers
Ability: Pure Power
Nature: Modest (+SpA, -Atk)
EVs: 5 Hp / 252 SpA / 251 Spe
IVs: 0 Atk
Moveset:
- Psyshock
- Focus Blast
- Calm Mind
- Baton Pass
Taking on single battles? Medicham is a marvelous Special Sweeper. The purpose of this moveset is to take down the opponent's team with powerful special power. Leftovers are always a great recovery option to ensure Medicham last longer regaining it's HP every turn. With Pure Power, Medicham's attack is doubled.
◆ Focus Blast is a special STAB-boosted 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
◆ Calm Mind is a status move (raises your Medicham's special attack and special defense by 1 stage).
◆ Baton Pass is a status move (Medicham switches, passing stat changes and more).
Link (click to copy):
https://hohoushome.com/b/gda134
Item: Life Orb
Ability: Telepathy
Nature: Hardy
EVs: 10 Hp / 250 Atk / 250 SpA
Moveset:
- Energy Ball
- Drain Punch
- Fake Out
- Psychic
Ready for single battles? Medicham is a notable Mixed Sweeper. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Telepathy, Medicham does not take damage from attacks made by its allies.
◆ Drain Punch is a physical STAB-boosted 75-base power Fighting-type move (Medicham recovers 50% of the damage dealt).
◆ Fake Out is a physical priority-increased 40-base power Normal-type move (hits first. First turn out only. 100% flinch chance).
◆ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
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Movesets for Doubles
Need a strong doubles moveset for Medicham? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
Item: Shell Bell / Life Orb
Ability: Pure Power
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Psycho Cut / Zen Headbutt
- High Jump Kick / Brick Break
- Rock Slide
- Double-Edge / Return
Medicham excels as an extraordinary Physical Sweeper during double battles. It's meant to take down the opponent's team with heavy-hitting physical moves. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. The Shell Bell item option is to help Medicham recover from the recoil damage it may take from Double-Edge. With Pure Power, Medicham's attack is doubled.
◆ Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to make the target flinch).
◆ High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Medicham is hurt by 50% of its max hp if it misses).
◆ Brick Break is a physical STAB-boosted 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Rock Slide is a physical 75-base power Rock-type move (30% chance to make the foes flinch).
◆ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/haa134
Item: Life Orb / Choice Specs
Ability: Telepathy
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Psychic / Psyshock
- Energy Ball / Grass Knot
- Shadow Ball
- Signal Beam
Medicham stands out as pretty popular Special Sweeper in double battles. The intention of this moveset is to crush rivals using heavy-hitting special power. Choice Specs will increase the damage of Medicham's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Medicham's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Telepathy, Medicham does not take damage from attacks made by its allies.
◆ Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
◆ Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
◆ Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
◆ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
◆ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/hba134
Movepool
Want to know what moves Medicham can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Medicham.
Damage Modifiers:
Combo List
These are a list of several common move combinations Medicham can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Medicham
- Moves: Swagger + Psych up
- Moves: Endure + Reversal
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Substitute + Reversal
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Item: Blunder Policy + Move: Dynamic Punch
- Moves with Priority: Bide, Detect, Endure, Helping Hand, Magic Coat, Protect, Bullet Punch, Fake Out, Feint, Vacuum Wave
- Moves that Break Screens: Brick Break
- Moves that inflict status: Toxic
Moves that boost Medicham's stats
- Acupressure
- Bulk Up
- Calm Mind
- Meditate
- Work Up
Most notable and possible best moves for Medicham
- Baton Pass
- Bullet Punch
- Facade
- Fake Out
- Fire Punch
- High Jump Kick
- Ice Punch
- Light Screen
- Protect
- Reflect
- Rest
- Rock Slide
- Thunder Punch
- Toxic
Common Effort Values for Medicham in Black and White
- Jolly Nature ( 0/252/4/0/0/252/ )
- Adamant Nature ( 0/252/0/0/0/252/ )
- Optimize Medicham's Defensive EV-spread for Pokemon Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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Here are the best movesets for Medicham. Top rated Medicham Black/White movesets. You can find Medicham builds Black/White. Medicham movesets Black/White are listed here. VGC Medicham Competitive Movesets can be found here. Find various EV spreads, find the best nature for Medicham in Black/White along with competitive movesets. Basic info and Movesets for evolution