Competitive Information for Pachirisu [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Pachirisu pachirisu
Base Stats for Pachirisu

Electric

Abilities:
Volt AbsorbVolt Absorb: This Pokemon heals 1/4 of its max HP when hit by Electric moves; Electric immunity.
,
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
Run AwayRun Away: No competitive use.


Evolutions / Family:
Pachirisu

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PachirisuVisit Serebii's Pokedex for location, breeding, and other game details about PachirisuVisit Bulbapedia for more information about Pachirisu

Movesets for Singles


What is a good competitive moveset for Pachirisu? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Pachirisu is a spectacular Electric-typed Pokemon. Pachirisu are common Pokemon to see in the BW metagame. Pachirisu's only type-related weakness is Ground.


Species: Pachirisu
Item: Life Orb / Focus Sash
Ability: Volt Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Thunder Punch / Spark
- Return / Hyper Fang
- Seed Bomb
- U-turn

Physical Sweeper Pachirisu (Volt Absorb)

Pachirisu is an extraordinary Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Pachirisu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Volt Absorb, Pachirisu heals 1/4 of its max hp when hit by electric moves; electric immunity.

Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Hyper Fang is a physical 80-base power Normal-type move (10% chance to flinch the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a large amount of damage.
U-turn is a physical 70-base power Bug-type move (Pachirisu switches out after damaging the target).




Species: Pachirisu
Item: Life Orb / Focus Sash
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Round / Snore
- Mud-Slap
- Grass Knot

Special Sweeper Pachirisu (Volt Absorb)

Pachirisu is an awesome Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pachirisu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Volt Absorb, Pachirisu heals 1/4 of its max hp when hit by electric moves; electric immunity.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Pachirisu must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movesets for Doubles


What is a good doubles moveset for Pachirisu? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Species: Pachirisu
Item: Life Orb / Focus Sash
Ability: Volt Absorb
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Thunder Punch / Spark
- Return / Hyper Fang
- Seed Bomb
- U-turn

Doubles Physical Sweeper Pachirisu (Volt Absorb)

Pachirisu is a pretty decent Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Pachirisu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Volt Absorb, Pachirisu heals 1/4 of its max hp when hit by electric moves; electric immunity.

Thunder Punch is a physical STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Hyper Fang is a physical 80-base power Normal-type move (10% chance to flinch the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a considerable amount of damage.
U-turn is a physical 70-base power Bug-type move (Pachirisu switches out after damaging the target).




Species: Pachirisu
Item: Life Orb / Focus Sash
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Round / Snore
- Mud-Slap
- Grass Knot

Doubles Special Sweeper Pachirisu (Volt Absorb)

Pachirisu is pretty popular Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Pachirisu from being one-shotted and allowing it to atleast use a crucial move when brought out. With Volt Absorb, Pachirisu heals 1/4 of its max hp when hit by electric moves; electric immunity.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 40-base power Normal-type move (Pachirisu must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movepool


Wondering what moves can Pachirisu learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Grass Knot
--
100%
20
More power the heavier the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Volt Switch
70
100%
20
User switches out after damaging the target.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Covet
60
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gunk Shot
120
70%
5
30% chance to poison the target.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Fang
80
90%
15
10% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seed Bomb
80
100%
15
No additional effect.
Spark
65
100%
20
30% chance to paralyze the target.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bestow
--
--
15
User passes its held item to the target.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Pachirisu can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Pachirisu

Create a build


Have an idea in mind for Pachirisu that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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