Competitive Information for Reuniclus [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Reuniclus reuniclus
Base Stats for Reuniclus

Psychic

Abilities:
Magic GuardMagic Guard: This Pokemon can only be damaged by direct attacks.
,
OvercoatOvercoat: This Pokemon is immune to damage from Sandstorm or Hail.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.


Evolutions / Family:
Solosis
Duosion
Reuniclus

Weakness Chart for Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
  
0.5x
  
  
2x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0.5x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ReuniclusVisit Serebii's Pokedex for location, breeding, and other game details about ReuniclusVisit Bulbapedia for more information about ReuniclusVisit Pikalytics for competitive usage stats on Reuniclus

Movesets for Singles


What is a good competitive moveset for Reuniclus? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Reuniclus in Pokemon Black/White:

TyranitarJellicentConkeldurrBronzongInfernapeSkarmoryHeatranGliscorGastrodonMarowak


Reuniclus is a phenomenal Psychic-typed Pokemon. It's pretty usual to find yourself dealing with Reuniclus when battling in the 5th generation meta. Reuniclus is weak to Bug, Dark, and Ghost-typed attacks.


Species: Reuniclus
Item: Life Orb / Leftovers
Ability: Magic Guard
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 252 SpA / 4 SpD
Moveset:
- Focus Blast
- Psyshock / Calm Mind
- Shadow Ball
- Trick Room

Special Tank Reuniclus (Analytic)

Reuniclus is an awesome Special Tank. The purpose of this moveset is to take a decent amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Reuniclus last longer regaining it's stamina every turn. With Magic Guard, Reuniclus can only be damaged by direct attacks.

Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Calm Mind is a status move (raises your Reuniclus's special attack and special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Trick Room is a status move (goes last. for 5 turns, turn order is reversed).




Species: Reuniclus
Item: Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Shadow Ball
- Energy Ball
- Flash Cannon

Special Sweeper Reuniclus (Magic Guard)

Reuniclus is an astounding Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. With Magic Guard, Reuniclus can only be damaged by direct attacks.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).




Species: Reuniclus
Item: Flame Orb
Ability: Magic Guard
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 252 Def / 4 SpA
Moveset:
- Psyshock
- Focus Blast
- Trick
- Recover

Reuniclus Physical Wall (Flame Orb Fetus)

Reuniclus is an astounding Physical Wall. It's primary goal is to take a nice amount of physical hits while dealing some decent damage. Flame Orb will burn Reuniclus at the end of the turn. With Magic Guard, Reuniclus can only be damaged by direct attacks. Reuniclus is a fantastic Pokemon, you can reduce the attack on its rival, with the flame orb while prevents problems of state, usa recuperar to recover PS, psyshock receives STAB and serves to Blissey. Focus Blast is for Tyranitar or other dark/rock. The reason for that incorporate it into my team was by their incredible statistics and possibilities.

Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Trick is a status move (Reuniclus switches its held item with the target's).
Recover is a status move (heals your Reuniclus by 50% of its max hp).




Species: Reuniclus
Item: TwistedSpoon
Ability: Magic Guard
Nature: Mild (+SpA, -Def)
EVs: 252 Def / 252 SpA
Moveset:
- Psyshock
- Focus Blast
- Rain Dance
- Thunder

Reuniclus Special Tank (Fetus Attacker)

Reuniclus is a notable Special Tank. It was designed to take a nice amount of hits from special attacks while dealing some decent damage. With Magic Guard, Reuniclus can only be damaged by direct attacks.

Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Rain Dance is a status move (for 5 turns, heavy rain powers water moves).
Thunder is a special 120-base power Electric-type move (30% chance to paralyze. can't miss in rain).



Movesets for Doubles


What is a good doubles moveset for Reuniclus? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Reuniclus in Pokemon Black/White:

TyranitarJellicentConkeldurrBronzongInfernapeSkarmoryHeatranGliscorGastrodonMarowak


Species: Reuniclus
Item: Life Orb
Ability: Magic Guard
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Psychic / Psyshock
- Shadow Ball
- Energy Ball
- Flash Cannon

Doubles Special Sweeper Reuniclus (Magic Guard)

Reuniclus is a fabulous Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. With Magic Guard, Reuniclus can only be damaged by direct attacks.

Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Reuniclus learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
100
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Night Shade
--
100%
15
Does damage equal to the user's level.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Psywave
--
80%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Astonish
30
100%
15
30% chance to flinch the target.
Dizzy Punch
70
100%
10
20% chance to confuse the target.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Knock Off
20
100%
20
Removes the target's held item.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Acid Armor
--
--
40
Raises the user's Defense by 2.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Heal Block
--
100%
15
For 5 turns, the foe(s) is prevented from healing.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Imprison
--
--
10
No foe can use any move known by the user.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.

Combo List


These are a list of several common move combinations Reuniclus can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Reuniclus

Create a build


Have an idea in mind for Reuniclus that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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