Competitive Information for Slowking [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Slowking slowking
Base Stats for Slowking

Water / Psychic

Abilities:
ObliviousOblivious: This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.
,
Own TempoOwn Tempo: This Pokemon cannot be confused.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.


Evolutions / Family:
Slowpoke
Slowking
Slowbro

Weakness Chart for Water/Psychic-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
2x
  
2x
0.5x
0.5x
  
2x
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
0.5x
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SlowkingVisit Serebii's Pokedex for location, breeding, and other game details about SlowkingVisit Bulbapedia for more information about SlowkingVisit Pikalytics for competitive usage stats on Slowking

Movesets for Singles


What is a good competitive moveset for Slowking? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Slowking in Pokemon Black/White:

TyranitarExcadrillLandorus-TherianGarchompDragoniteSkarmoryHippowdonZapdosTerrakionMienshaoHydreigonMamoswine


Slowking is a marvelous Water and Psychic-typed Pokemon. Slowking is a normal Pokemon to see in Generation 5. Slowking is weak to Bug, Dark, Electric, Ghost, and Grass-typed attacks.


Species: Slowking
Item: Leftovers / Life Orb
Ability: Regenerator
Nature: Bold (+Def, -Atk)
EVs: 252 Hp / 216 Def / 40 SpD
Moveset:
- Fire Blast / Flamethrower
- Psyshock
- Scald
- Slack Off

Physical Wall Slowking (Analytic)

Slowking is an awesome Physical Wall. It's primary goal is to take a considerable amount of physical hits while dealing some decent damage. Leftovers are always a great recovery option to ensure Slowking last longer regaining it's HP every turn. With Regenerator, Slowking restores 1/3 of its maximum hp rounded down when it switches out.

Fire Blast is a special 120-base power Fire-type move (10% chance to burn the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Slack Off is a status move (heals your Slowking by 50% of its max hp).




Species: Slowking
Item: Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Psychic / Psyshock
- Flamethrower
- Ice Beam

Special Sweeper Slowking (Oblivious)

Slowking is an astounding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. With Oblivious, Slowking cannot be infatuated. gaining this ability while infatuated cures it.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).




Species: Slowking
Item: Leftovers
Ability: Regenerator
Nature: Quiet (+SpA, -Spe)
EVs: 248 Hp / 252 SpA / 8 SpD
Moveset:
- Trick Room
- Fire Blast
- Psychic
- Surf

Slowking Special Tank (Trick Room King)

Slowking is a sensational Special Tank. It tries to take a hefty amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Slowking last longer regaining it's it's health points every turn. With Regenerator, Slowking restores 1/3 of its maximum hp rounded down when it switches out. I think Slowking is one of the best Trick Room users in the game (it's even in the name!). With good bulk and typing, it can set up Trick Room several times, and heal up on the switch thanks to Regenerator. Surf, Psychic, and Fire Blast offer great coverage for a super strong and super slow special sweeper.

Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Fire Blast is a special 120-base power Fire-type move (10% chance to burn the target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).




Species: Slowking
Item: Life Orb
Ability: Own Tempo
Nature: Quiet (+SpA, -Spe)
EVs: 252 Hp / 6 Def / 249 SpA
Moveset:
- Calm Mind
- Fire Blast
- Ice Beam
- Surf

Slowking Special Tank (A Good Day To Be King)

Slowking is an extraordinary Special Tank. It tries to take a nice amount of hits from special attacks while dealing some decent damage. With Own Tempo, Slowking cannot be confused.

Calm Mind is a status move (raises your Slowking's special attack and special defense by 1 stage).
Fire Blast is a special 120-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).



Movesets for Doubles


What is a good doubles moveset for Slowking? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Slowking in Pokemon Black/White:

TyranitarExcadrillLandorus-TherianGarchompDragoniteSkarmoryHippowdonZapdosTerrakionMienshaoHydreigonMamoswine


Species: Slowking
Item: Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Psychic / Psyshock
- Icy Wind
- Flamethrower

Doubles Special Sweeper Slowking (Oblivious)

Slowking is an awesome Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. With Oblivious, Slowking cannot be infatuated. gaining this ability while infatuated cures it.

Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target).
Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psyshock is a special STAB-boosted 80-base power Psychic-type move (damages target based on defense, not special defense).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).



Movepool


Wondering what moves can Slowking learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
100
100%
10
Hits two turns after being used.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Power Gem
70
100%
20
No additional effect.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psyshock
80
100%
10
Damages target based on Defense, not Sp. Def.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Trump Card
--
--
5
More power the fewer PP this move has left.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
20
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% chance acc -1)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Tackle
50
100%
35
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
After You
--
--
15
The target makes its move right after the user.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Block
--
--
5
Prevents the target from switching out.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
Weakens Electric-type attacks to 1/3 their power.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Nightmare
--
100%
15
A sleeping target is hurt by 1/4 max HP per turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quash
--
100%
15
Forces the target to move last this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Slack Off
--
--
10
Heals the user by 50% of its max HP.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Slowking can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Slowking

Create a build


Have an idea in mind for Slowking that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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