Competitive Information for Zoroark [Black/White]

Competitive Pokemon Black/White Movesets and Strategies for Zoroark zoroark
Base Stats for Zoroark

Dark

Abilities:
IllusionIllusion: This Pokemon appears as the last Pokemon in the party until it takes direct damage.


Evolutions / Family:
Zorua
Zoroark

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
0.5x
  
  
2x
  
  
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ZoroarkVisit Serebii's Pokedex for location, breeding, and other game details about ZoroarkVisit Bulbapedia for more information about ZoroarkVisit Pikalytics for competitive usage stats on Zoroark

Movesets for Singles


What is a good competitive moveset for Zoroark? These builds have been optimized for Pokemon competing in Black/White Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Black/White generation metagame.


Common team mates for Zoroark in Pokemon Black/White:

HaxorusGarchompTerrakionJirachiLatiasConkeldurrHydreigonToxicroakSeismitoadKrookodileScraftyMandibuzz


Zoroark is an extraordinary Dark-typed Pokemon. Zoroark are common Pokemon to see in the BW metagame. Zoroark's only type-related weaknesses are Bug and Fighting.


Species: Zoroark
Item: Fire Gem / Choice Band
Ability: Illusion
Nature: Hasty (+Spe, -Def)
EVs: 20 Atk / 236 SpA / 252 Spe
Moveset:
- Flamethrower
- Nasty Plot / Night Daze
- Swords Dance
- Trick / Extrasensory

Special Sweeper Zoroark (Popular/Trending)

Zoroark is an astounding Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Choice Band will increase the damage of Zoroark's physical moves by 1.5x at the cost of locking you into the first move you pick. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.

Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Nasty Plot is a status move (raises your Zoroark's special attack by 2 stages).
Night Daze is a special STAB-boosted 85-base power Dark-type move (40% chance to lower the target's accuracy by 1 stage).
Swords Dance is a status move (raises your Zoroark's attack by 2 stages).
Trick is a status move (Zoroark switches its held item with the target's).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).




Species: Zoroark
Item: Fire Gem / Choice Band
Ability: Illusion
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Sucker Punch / Nasty Plot
- U-turn
- Low Kick
- Swords Dance

Physical Sweeper Zoroark (Popular/Trending)

Zoroark is a sensational Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Choice Band will increase the damage of Zoroark's physical moves by 1.5x at the cost of locking you into the first move you pick. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.

Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Nasty Plot is a status move (raises your Zoroark's special attack by 2 stages).
U-turn is a physical 70-base power Bug-type move (Zoroark switches out after damaging the target).
Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
Swords Dance is a status move (raises your Zoroark's attack by 2 stages).




Species: Zoroark
Item: Life Orb / Focus Sash
Ability: Illusion
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Return
- Shadow Claw
- U-turn

Physical Sweeper Zoroark (Illusion)

Zoroark is a notable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Zoroark's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
U-turn is a physical 70-base power Bug-type move (Zoroark switches out after damaging the target).




Species: Zoroark
Item: Life Orb / Focus Sash
Ability: Illusion
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Night Daze / Dark Pulse
- Flamethrower
- Hyper Voice
- Shadow Ball

Special Sweeper Zoroark (Illusion)

Zoroark is a wonderful Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Zoroark's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.

Night Daze is a special STAB-boosted 85-base power Dark-type move (40% chance to lower the target's accuracy by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Zoroark
Item: Life Orb
Ability: Illusion
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Nasty Plot
- Dark Pulse
- Agility
- Flamethrower

Illusion Zoroark

Zoroark is pretty popular Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Zoroark's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage. A pretty damn strong special sweeper. Nasty Plot are for setting up the sweep. Agility so you can outspeed and hit everything hard. Dark Pulse is STAB and Flamethrower is coverage.

Nasty Plot is a status move (raises your Zoroark's special attack by 2 stages).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Agility is a status move (raises your Zoroark's speed by 2 stages).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).




Species: Zoroark
Item: Life Orb
Ability: Illusion
Nature: Quiet (+SpA, -Spe)
EVs: 125 Hp / 10 Def / 125 SpA / 250 SpD
Moveset:
- Grass Knot
- Nasty Plot
- Dark Pulse
- Flamethrower

Zoroark Special Wall (Nasty Plotter)

Zoroark is an astounding Special Wall. This moveset is designed to take a nice amount of hits from special attacks while dealing some decent damage. Life Orb boosts the power of Zoroark's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.

Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).
Nasty Plot is a status move (raises your Zoroark's special attack by 2 stages).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).




Species: Zoroark
Item: Leftovers
Ability: Illusion
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Night Daze / Dark Pulse
- Focus Blast
- Substitute
- Flamethrower

Zoroark Special Sweeper (Aggressive Fox)

Zoroark is an astounding Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Leftovers are always a great recovery option to ensure Zoroark last longer regaining it's health every turn. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.

Night Daze is a special STAB-boosted 85-base power Dark-type move (40% chance to lower the target's accuracy by 1 stage).
Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to flinch the target).
Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
Substitute is a status move (Zoroark takes 1/4 its max hp to put in a substitute).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).



Movesets for Doubles


What is a good doubles moveset for Zoroark? These builds have been optimized for Black/White Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Black/White generation metagame.


Common team mates for Zoroark in Pokemon Black/White:

HaxorusGarchompTerrakionJirachiLatiasConkeldurrHydreigonToxicroakSeismitoadKrookodileScraftyMandibuzz


Species: Zoroark
Item: Life Orb / Focus Sash
Ability: Illusion
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Foul Play / Sucker Punch
- Return
- Shadow Claw
- U-turn

Doubles Physical Sweeper Zoroark (Illusion)

Zoroark is a remarkable Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Zoroark's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.

Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
U-turn is a physical 70-base power Bug-type move (Zoroark switches out after damaging the target).




Species: Zoroark
Item: Life Orb / Focus Sash
Ability: Illusion
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Hyper Voice
- Snarl / Night Daze
- Flamethrower
- Shadow Ball

Doubles Special Sweeper Zoroark (Illusion)

Zoroark is an extraordinary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Zoroark's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.

Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
Night Daze is a special STAB-boosted 85-base power Dark-type move (40% chance to lower the target's accuracy by 1 stage).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Zoroark learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Extrasensory
80
100%
30
10% chance to flinch the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Incinerate
30
100%
15
Destroys the foe(s) Berry.
Night Daze
85
95%
10
40% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snarl
55
95%
15
100% chance to lower the foe(s) Sp. Atk by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aerial Ace
60
--
20
This move does not check accuracy.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
60
100%
40
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Giga Impact
150
90%
5
User cannot move next turn.
Knock Off
20
100%
20
Removes the target's held item.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
60
100%
20
100% chance to lower the target's Speed by 1.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Scratch
40
100%
35
No additional effect.
Shadow Claw
70
100%
15
High critical hit ratio.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Thief
40
100%
10
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Imprison
--
--
10
No foe can use any move known by the user.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Memento
--
100%
10
Lowers target's Attack, Sp. Atk by 2. User faints.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.

Combo List


These are a list of several common move combinations Zoroark can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive BW Move and Ability Combos for Zoroark

Create a build


Have an idea in mind for Zoroark that you'd like to test? Customize the IVs, EVs and their Black/White moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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