Competitive Information for Zoroark [Black/White]
Dark
Abilities:
This Pokemon appears as the last Pokemon in the party until it takes direct damage.

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Movesets for Singles
Looking for a competitive moveset for Zoroark? These builds are optimized for Black/White Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Black/White metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
HaxorusGarchompTerrakionJirachiLatiasConkeldurrHydreigonToxicroakSeismitoadKrookodile
Unleash the power of Zoroark, a first-rate Pokémon with Dark typing. It's a sight to see Zoroark out in the 5th generation battlefield. Its only type-related weaknesses are Bug and Fighting. Discover Zoroark's movesets below and unleash its potential in battles!
Item: Fire Gem / Focus Sash
Ability: Illusion
Nature: Hasty (+Spe, -Def)
EVs: 20 Atk / 236 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Flamethrower
- Nasty Plot / Night Daze
- Swords Dance
- Trick / Extrasensory
Zoroark thrives as a spectacular Special Sweeper perfect for single battles. This configuration strives to overwhelm foes with formidable special power. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage. With a Fire Gem equipped to it, holder's first successful fire-type attack will have 1.5x power then the Fire Gem gets consumed.
◆ Nasty Plot is a status move (raises your Zoroark's special attack by 2 stages).
◆ Night Daze is a special STAB-boosted 85-base power Dark-type move (40% chance to lower the target's accuracy by 1 stage).
◆ Swords Dance is a status move (raises your Zoroark's attack by 2 stages).
◆ Trick is a status move (Zoroark switches its held item with the target's).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/gaa23b
Item: Fire Gem / Focus Sash
Ability: Illusion
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Sucker Punch
- U-turn
- Low Kick
- Swords Dance
Zoroark excels as a marvelous Physical Sweeper during single battles. The purpose of this moveset is to overwhelm foes with potent physical moves. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage. With a Fire Gem equipped to it, Zoroark's first successful fire-type attack will have 1.5x power then the Fire Gem gets consumed.
◆ U-turn is a physical 70-base power Bug-type move (Zoroark switches out after damaging the target).
◆ Low Kick is a physical 0-base power Fighting-type move (more power the heavier the target).
◆ Swords Dance is a status move (raises your Zoroark's attack by 2 stages).
Link (click to copy):
https://hohoushome.com/b/gba23b
Item: Focus Sash / Choice Band
Ability: Illusion
Nature: Adamant (+Atk, -SpA)
EVs: 52 Hp / 252 Atk / 204 Spe
Moveset:
- Night Slash / Foul Play
- Shadow Claw
- Return / Facade
- U-turn
Zoroark shows a notable Physical Sweeper prowess in single battles. The objective of this moveset is to take down the opponent's team with brute physical attacks. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Zoroark's physical moves by 1.5x at the cost of locking you into the first move you pick. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage. Facade's damage doubles when the user has a status affliction.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Zoroark is burn/poison/paralyzed).
◆ U-turn is a physical 70-base power Bug-type move (Zoroark switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/gca23b
Item: Focus Sash / Choice Specs
Ability: Illusion
Nature: Modest (+SpA, -Atk)
EVs: 52 Hp / 252 SpA / 204 Spe
IVs: 0 Atk
Moveset:
- Foul Play / Night Daze
- Flamethrower / Incinerate
- Hyper Voice / Hyper Beam
- Extrasensory
Zoroark is an extraordinary Special Sweeper to use for single battles. It is meant to take down the opponent's team with forceful special power. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Zoroark's special moves by 1.5x but will lock you into the first move you pick. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.
◆ Night Daze is a special STAB-boosted 85-base power Dark-type move (40% chance to lower the target's accuracy by 1 stage).
◆ Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
◆ Incinerate is a special 30-base power Fire-type move (destroys the foes berry).
◆ Hyper Voice is a special 90-base power Normal-type move (no additional effect. Hits adjacent foes).
◆ Hyper Beam is a special 150-base power Normal-type move (Zoroark cannot move next turn).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/gda23b
Item: Life Orb
Ability: Illusion
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
IVs: 0 Atk
Moveset:
- Nasty Plot
- Dark Pulse
- Agility
- Flamethrower
For single battles, Zoroark is a noteworthy Special Sweeper. This moveset focuses to overwhelm foes with brute special moves. Life Orb boosts the power of Zoroark's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage. A pretty damn strong special sweeper. Nasty Plot are for setting up the sweep. Agility so you can outspeed and hit everything hard. Dark Pulse is STAB and Flamethrower is coverage.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Agility is a status move (raises your Zoroark's speed by 2 stages).
◆ Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gea23b
Item: Life Orb
Ability: Illusion
Nature: Quiet (+SpA, -Spe)
EVs: 125 Hp / 10 Def / 125 SpA / 250 SpD
Moveset:
- Grass Knot
- Nasty Plot
- Dark Pulse
- Flamethrower
In single battles, Zoroark's Special Wall role is pretty popular. It's primary goal is to handle special hits and respond with decent damage. Life Orb boosts the power of Zoroark's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.
◆ Nasty Plot is a status move (raises your Zoroark's special attack by 2 stages).
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gfa23b
Item: Leftovers
Ability: Illusion
Nature: Timid (+Spe, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Night Daze / Dark Pulse
- Focus Blast
- Substitute
- Flamethrower
When it comes to single battles, Zoroark shines as a stupendous Special Sweeper. It's meant to crush rivals using intense special moves. Leftovers are always a great recovery option to ensure Zoroark last longer regaining it's health every turn. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.
◆ Dark Pulse is a special STAB-boosted 80-base power Dark-type move (20% chance to make the target flinch).
◆ Focus Blast is a special 120-base power Fighting-type move (10% chance to lower the target's special defense by 1 stage).
◆ Substitute is a status move (Zoroark takes 1/4 its max hp to put in a substitute).
◆ Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/gga23b
Movesets for Doubles
Need a strong doubles moveset for Zoroark? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Black/White Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Black/White metagame with these expert-crafted setups!
HaxorusGarchompTerrakionJirachiLatiasConkeldurrHydreigonToxicroakSeismitoadKrookodile
Item: Focus Sash / Choice Band
Ability: Illusion
Nature: Adamant (+Atk, -SpA)
EVs: 52 Hp / 252 Atk / 204 Spe
Moveset:
- Night Slash / Foul Play
- Shadow Claw
- Return / Facade
- U-turn
Zoroark proves to be a remarkable Physical Sweeper for double battles. This moveset attempts to overwhelm foes with forceful physical attacks. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Band will increase the damage of Zoroark's physical moves by 1.5x at the cost of locking you into the first move you pick. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage. Facade's damage doubles when the user has a status affliction.
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
◆ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Facade is a physical 70-base power Normal-type move (power doubles if Zoroark is burn/poison/paralyzed).
◆ U-turn is a physical 70-base power Bug-type move (Zoroark switches out after damaging the target).
Link (click to copy):
https://hohoushome.com/b/haa23b
Item: Focus Sash / Choice Specs
Ability: Illusion
Nature: Modest (+SpA, -Atk)
EVs: 52 Hp / 252 SpA / 204 Spe
IVs: 0 Atk
Moveset:
- Hyper Voice / Hyper Beam
- Foul Play / Snarl
- Flamethrower / Incinerate
- Extrasensory
Taking on double battles? Zoroark is an awesome Special Sweeper. This approach seeks to overwhelm foes with lethal special moves. Focus Sash helps protect Zoroark from being one-shotted and allowing it to atleast use a crucial move when brought out. Choice Specs will increase the damage of Zoroark's special moves by 1.5x but will lock you into the first move you pick. With Illusion, Zoroark appears as the last pokemon in the party until it takes direct damage.
◆ Hyper Beam is a special 150-base power Normal-type move (Zoroark cannot move next turn).
◆ Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
◆ Snarl is a special STAB-boosted 55-base power Dark-type move (100% chance to lower the foes special attack by 1 stage).
◆ Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
◆ Incinerate is a special 30-base power Fire-type move (destroys the foes berry).
◆ Extrasensory is a special 80-base power Psychic-type move (10% chance to make the target flinch).
Link (click to copy):
https://hohoushome.com/b/hba23b
Movepool
Want to know what moves Zoroark can learn? Check out the full list of moves available in the Pokemon Black/White generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Zoroark.
Damage Modifiers:
Combo List
These are a list of several common move combinations Zoroark can perform in Black/White. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive BW Move and Ability Combos for Zoroark
- Moves: Swagger + Foul play
- Moves: Swagger + Psych up
- Moves: Swagger + Punishment
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Detect, Protect, Snatch, Sucker Punch
- Moves that inflict status: Toxic
Moves that boost Zoroark's stats
- Agility
- Calm Mind
- Hone Claws
- Nasty Plot
- Swords Dance
Most notable and possible best moves for Zoroark
- Dark Pulse
- Extrasensory
- Flamethrower
- Focus Blast
- Knock Off
- Low Kick
- Nasty Plot
- Night Daze
- Protect
- Rest
- Snarl
- Sucker Punch
- Swords Dance
- Taunt
- Toxic
- Trick
- U-turn
Common Effort Values for Zoroark in Black and White
- Hasty Nature ( 0/20/0/236/0/252/ )
- Jolly Nature ( 0/252/0/0/4/252/ )
- Optimize Zoroark's Defensive EV-spread for Pokemon Black and White
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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Here are the best movesets for Zoroark. Top rated Zoroark Black/White movesets. You can find Zoroark builds Black/White. Zoroark movesets Black/White are listed here. VGC Zoroark Competitive Movesets can be found here. Find various EV spreads, find the best nature for Zoroark in Black/White along with competitive movesets. Basic info and Movesets for evolution