Competitive Information for Arceus (rock) [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Arceus-rock arceus-rock
Base Stats for Arceus-Rock

Rock

Abilities:
MultitypeMultitype: If this Pokemon is an Arceus, its type changes to match its held Plate.


Evolutions / Family:
Arceus

Weakness Chart for Rock-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
0.5x
0.5x
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
0.5x
  
  
2x
2x
  
¼x
½x
2x
4x

Optimize Arceus-rock's EVs for Diamond/Pearl

Movesets for Singles


What is a good competitive moveset for Arceus-rock? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Arceus is an extraordinary Rock-typed Pokemon. It's pretty usual to see Arceus show up as a Diamond/Pearl opponent. Arceus is weak to Fighting, Grass, Ground, Steel, and Water-typed attacks.


Species: Arceus-Rock
Item: Stone Plate
Ability: Multitype
Nature: Adamant (+Atk, -SpA)
EVs: 172 Hp / 252 Atk / 84 Spe
Moveset:
- Outrage
- Aqua Tail / X-Scissor
- Rock Slide
- Earthquake

Physical Sweeper Arceus-Rock (Multitype)

Arceus is a legendary Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Arceus's ability Multitype changes it's typing based on the item it's holding. For this build, Stone Plate will change Arceus's typing to Rock. Aqua Tail or X-Scissor are added to provide additional threat coverage.

Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Arceus afterwards).
Aqua Tail is a physical 90-base power Water-type move that deals a great amount of damage.
X-Scissor is a physical 80-base power Bug-type move that deals a decent amount of damage.
Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).



Species: Arceus-Rock
Item: Stone Plate
Ability: Multitype
Nature: Modest (+SpA, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Draco Meteor / Spacial Rend
- Overheat / Flamethrower
- Thunderbolt / Psychic
- Surf

Special Sweeper Arceus-Rock (Multitype)

Arceus is a legendary Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Arceus's ability Multitype changes it's typing based on the item it's holding. For this build, Stone Plate will change Arceus's typing to Rock. Thunderbolt or Psychic are added to provide additional threat coverage.

Draco Meteor is a special 140-base power Dragon-type move (lowers your Arceus's special attack by 2 stages).
Spacial Rend is a special 100-base power Dragon-type move (high critical hit ratio).
Overheat is a special 140-base power Fire-type move (lowers your Arceus's special attack by 2 stages).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).


Movesets for Doubles


What is a good doubles moveset for Arceus-rock? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Arceus-Rock
Item: Stone Plate
Ability: Multitype
Nature: Adamant (+Atk, -SpA)
EVs: 172 Hp / 252 Atk / 84 Spe
Moveset:
- Rock Slide
- Earthquake
- Outrage
- Aqua Tail / X-Scissor

Doubles Physical Sweeper Arceus-Rock (Multitype)

Arceus is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. Arceus's ability Multitype changes it's typing based on the item it's holding. For this build, Stone Plate will change Arceus's typing to Rock. Aqua Tail or X-Scissor are added to provide additional threat coverage.

Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Arceus afterwards).
Aqua Tail is a physical 90-base power Water-type move that deals a nice amount of damage.
X-Scissor is a physical 80-base power Bug-type move that deals a great amount of damage.



Species: Arceus-Rock
Item: Stone Plate
Ability: Multitype
Nature: Modest (+SpA, -Atk)
EVs: 172 Hp / 252 SpA / 84 Spe
Moveset:
- Thunderbolt / Psychic
- Heat Wave / Overheat
- Surf
- Draco Meteor / Spacial Rend

Doubles Special Sweeper Arceus-Rock (Multitype)

Arceus is a legendary Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Arceus's ability Multitype changes it's typing based on the item it's holding. For this build, Stone Plate will change Arceus's typing to Rock. Thunderbolt or Psychic are added to provide additional threat coverage.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Heat Wave is a special 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special 140-base power Fire-type move (lowers your Arceus's special attack by 2 stages).
Surf is a special 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Draco Meteor is a special 140-base power Dragon-type move (lowers your Arceus's special attack by 2 stages).
Spacial Rend is a special 100-base power Dragon-type move (high critical hit ratio).


Movepool


Wondering what moves can Arceus-rock learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Draco Meteor
140
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Pulse
90
100%
10
No additional effect.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Earth Power
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Future Sight
80
90%
15
Hits two turns after being used.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Judgment
100
100%
10
Type varies based on the held Plate.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Roar of Time
150
90%
5
User cannot move next turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Spacial Rend
100
95%
5
High critical hit ratio.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Cut
50
95%
30
No additional effect.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Dragon Claw
80
100%
15
No additional effect.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Extreme Speed
80
100%
5
Usually goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
130
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Punishment
--
100%
5
60 power +20 for each of the target's stat boosts.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Shadow Force
120
100%
5
Disappears turn 1. Hits turn 2. Breaks protection.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
X-Scissor
80
100%
15
No additional effect.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Cosmic Power
--
--
20
Raises the user's Defense and Sp. Def by 1.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gravity
--
--
5
For 5 turns, negates all Ground immunities.
Hail
--
--
10
For 5 turns, hail crashes down.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Perish Song
--
--
5
All active Pokemon will faint in 3 turns.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Recycle
--
--
10
Restores the item the user last used.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Trick
--
100%
10
User switches its held item with the target's.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Arceus-rock can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Arceus-rock

Related Videos


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