Competitive Information for Charmander [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Charmander charmander
Base Stats for Charmander

Fire

Abilities:
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's Fire-type attacks have 1.5x power.


Evolutions / Family:
Charmander
Charmeleon
Charizard

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
  
  
0.5x
  
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
2x
0.5x
2x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CharmanderVisit Serebii's Pokedex for location, breeding, and other game details about CharmanderVisit Bulbapedia for more information about Charmander

Movesets for Singles


What is a good competitive moveset for Charmander? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Charmander is an outstanding Fire-typed Pokemon. Charmander is not a Pokemon anyone usually expects sees on the battlefield. Charmander is weak to Ground, Rock, and Water-typed attacks.


Species: Charmander
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Outrage
- Double-Edge / Return
- Crunch

Physical Sweeper Charmander (Blaze)

Charmander is an extraordinary Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Charmander from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Charmander's fire-type attacks have 1.5x power.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Charmander).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Charmander afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).




Species: Charmander
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Overheat / Flamethrower
- Ancient Power
- Dragon Rage
- Snore

Special Sweeper Charmander (Blaze)

Charmander is an extraordinary Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Charmander from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Charmander's fire-type attacks have 1.5x power.

Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Charmander's special attack by 2 stages).
Flamethrower is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the target).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Dragon Rage is a special 0-base power Dragon-type move (deals 40 hp of damage to the target).
Snore is a special 40-base power Normal-type move (Charmander must be asleep. 30% chance to flinch target).



Movesets for Doubles


What is a good doubles moveset for Charmander? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Charmander
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz
- Rock Slide
- Outrage
- Double-Edge

Doubles Physical Sweeper Charmander (Blaze)

Charmander is a remarkable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Charmander from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Charmander's fire-type attacks have 1.5x power.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 1/3 recoil. 10% chance to burn. thaws Charmander).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Outrage is a physical 120-base power Dragon-type move (lasts 2-3 turns. confuses your Charmander afterwards).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).




Species: Charmander
Item: Life Orb / Focus Sash
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Heat Wave / Overheat
- Ancient Power
- Dragon Rage
- Snore

Doubles Special Sweeper Charmander (Blaze)

Charmander is an outstanding Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Charmander from being one-shotted and allowing it to atleast use a crucial move when brought out. With Blaze, at 1/3 or less of its max hp Charmander's fire-type attacks have 1.5x power.

Heat Wave is a special STAB-boosted 100-base power Fire-type move (10% chance to burn the foes).
Overheat is a special STAB-boosted 140-base power Fire-type move (lowers your Charmander's special attack by 2 stages).
Ancient Power is a special 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
Dragon Rage is a special 0-base power Dragon-type move (deals 40 hp of damage to the target).
Snore is a special 40-base power Normal-type move (Charmander must be asleep. 30% chance to flinch target).



Movepool


Wondering what moves can Charmander learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Dragon Rage
--
100%
10
Deals 40 HP of damage to the target.
Ember
40
100%
25
10% chance to burn the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Spin
15
70%
15
Traps and damages the target for 2-5 turns.
Flamethrower
95
100%
15
10% chance to burn the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
140
90%
5
Lowers the user's Sp. Atk by 2.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Aerial Ace
60
--
20
This move does not check accuracy.
Beat Up
10
100%
10
All healthy allies aid in damaging the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dragon Claw
80
100%
15
No additional effect.
Dragon Rush
100
75%
10
20% chance to flinch the target.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Flare Blitz
120
100%
15
Has 1/3 recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Outrage
120
100%
15
Lasts 2-3 turns. Confuses the user afterwards.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Howl
--
--
40
Raises the user's Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Toxic
--
85%
10
Badly poisons the target.
Will-O-Wisp
--
75%
15
Burns the target.

Combo List


These are a list of several common move combinations Charmander can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Charmander

Create a build


Have an idea in mind for Charmander that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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