Competitive Information for Cherrim [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Cherrim cherrim
Base Stats for Cherrim

Grass

Abilities:
Flower GiftFlower Gift: If Sunny Day is active, Attack and Sp. Def of this Pokemon and its allies are 1.5x.


Evolutions / Family:
Cherubi
Cherrim
Cherrim-Sunshine

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
2x
  
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CherrimVisit Serebii's Pokedex for location, breeding, and other game details about CherrimVisit Bulbapedia for more information about Cherrim

Movesets for Singles


What is a good competitive moveset for Cherrim? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Cherrim is an interesting Grass-typed Pokemon. Cherrim are common Pokemon to see in the DP metagame. Cherrim is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Cherrim
Item: Life Orb / Focus Sash
Ability: Flower Gift
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Energy Ball
- Hyper Beam / Weather Ball
- Synthesis
- Protect

Special Sweeper Cherrim (Flower Gift)

Cherrim is a notable Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cherrim from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cherrim's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flower Gift, if sunny day is active attack and sp. def of Cherrim and its allies are 1.5x.

Petal Dance is a special STAB-boosted 90-base power Grass-type move (lasts 2-3 turns. confuses your Cherrim afterwards).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Cherrim cannot move next turn).
Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
Synthesis is a status move (heals your Cherrim by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Cherrim this turn).



Movesets for Doubles


What is a good doubles moveset for Cherrim? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Cherrim
Item: Life Orb / Focus Sash
Ability: Flower Gift
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Energy Ball
- Hyper Beam / Weather Ball
- Synthesis
- Protect

Doubles Special Sweeper Cherrim (Flower Gift)

Cherrim is a pretty decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cherrim from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cherrim's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flower Gift, if sunny day is active attack and sp. def of Cherrim and its allies are 1.5x.

Petal Dance is a special STAB-boosted 90-base power Grass-type move (lasts 2-3 turns. confuses your Cherrim afterwards).
Energy Ball is a special STAB-boosted 80-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Hyper Beam is a special 150-base power Normal-type move (Cherrim cannot move next turn).
Weather Ball is a special 50-base power Normal-type move (power doubles and type varies in each weather).
Synthesis is a status move (heals your Cherrim by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Cherrim this turn).



Movepool


Wondering what moves can Cherrim learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Energy Ball
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
60
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Magical Leaf
60
--
20
This move does not check accuracy.
Petal Dance
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Nature Power
--
--
20
Attack changes based on terrain. (Tri Attack)
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Cherrim can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Cherrim

Create a build


Have an idea in mind for Cherrim that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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