Competitive Information for Electrike [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Electrike electrike
Base Stats for Electrike

Electric

Abilities:
Lightning RodLightning Rod: This Pokemon draws single-target Electric moves to itself.
,
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Electrike
Manectric

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ElectrikeVisit Serebii's Pokedex for location, breeding, and other game details about ElectrikeVisit Bulbapedia for more information about Electrike

Movesets for Singles


What is a good competitive moveset for Electrike? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Electrike is an awesome Electric-typed Pokemon. Electrike is not a Pokemon anyone usually expects sees on the battlefield. Electrike's only type-related weakness is Ground.


Species: Electrike
Item: Life Orb / Focus Sash
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Flamethrower
- Signal Beam
- Snore

Special Sweeper Electrike (Lightning Rod)

Electrike is an awesome Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Electrike from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Electrike's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Electrike draws single-target electric moves to itself.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Snore is a special 40-base power Normal-type move (Electrike must be asleep. 30% chance to flinch target).



Movesets for Doubles


What is a good doubles moveset for Electrike? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Electrike
Item: Life Orb / Focus Sash
Ability: Lightning Rod
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Thunderbolt
- Flamethrower
- Signal Beam
- Snore

Doubles Special Sweeper Electrike (Lightning Rod)

Electrike is a marvelous Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Electrike from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Electrike's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Lightning Rod, Electrike draws single-target electric moves to itself.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Snore is a special 40-base power Normal-type move (Electrike must be asleep. 30% chance to flinch target).



Movepool


Wondering what moves can Electrike learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Flamethrower
95
100%
15
10% chance to burn the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Spark
65
100%
20
30% chance to paralyze the target.
Strength
80
100%
15
No additional effect.
Tackle
35
95%
35
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Mimic
--
--
10
The last move the target used replaces this one.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Switcheroo
--
100%
10
User switches its held item with the target's.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Electrike can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Electrike

Create a build


Have an idea in mind for Electrike that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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