Competitive Information for Glameow [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Glameow glameow
Base Stats for Glameow

Normal

Abilities:
Own TempoOwn Tempo: This Pokemon cannot be confused.
,
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.


Evolutions / Family:
Glameow
Purugly

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GlameowVisit Serebii's Pokedex for location, breeding, and other game details about GlameowVisit Bulbapedia for more information about Glameow

Movesets for Singles


What is a good competitive moveset for Glameow? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Glameow is a spectacular Normal-typed Pokemon. Glameow is not a Pokemon anyone usually expects sees on the battlefield. Glameow's only type-related weakness is Fighting.


Species: Glameow
Item: Life Orb / Focus Sash
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Return / Slash
- Sucker Punch
- Shadow Claw
- U-turn

Physical Sweeper Glameow (Limber)

Glameow is a stupendous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Glameow from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Glameow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Glameow cannot be paralyzed. gaining this ability while paralyzed cures it.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Slash is a physical STAB-boosted 70-base power Normal-type move (high critical hit ratio).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
U-turn is a physical 70-base power Bug-type move (Glameow switches out after damaging the target).




Species: Glameow
Item: Life Orb
Ability: Limber
Nature: Jolly (+Spe, -SpA)
EVs: 20 Hp / 236 Atk / 236 SpD / 18 Spe
Moveset:
- Shadow Claw
- Feint Attack
- Protect / Thief
- Dig

Glameow Physical Tank (Physical Cat)

Glameow is a spectacular Physical Tank. The purpose of this moveset is to take a great amount of physical hits while dealing some decent damage. Life Orb boosts the power of Glameow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Glameow cannot be paralyzed. gaining this ability while paralyzed cures it.

Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
Feint Attack is a physical 60-base power Dark-type move (this move does not check accuracy).
Protect is a status move (prevents moves from affecting your Glameow this turn).
Thief is a physical 40-base power Dark-type move (if your Glameow has no item, it steals the target's).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).



Movesets for Doubles


What is a good doubles moveset for Glameow? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Glameow
Item: Life Orb / Focus Sash
Ability: Limber
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Return / Slash
- Sucker Punch
- Shadow Claw
- U-turn

Doubles Physical Sweeper Glameow (Limber)

Glameow is a spectacular Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Focus Sash helps protect Glameow from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Glameow's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Glameow cannot be paralyzed. gaining this ability while paralyzed cures it.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Slash is a physical STAB-boosted 70-base power Normal-type move (high critical hit ratio).
Sucker Punch is a physical priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
U-turn is a physical 70-base power Bug-type move (Glameow switches out after damaging the target).



Movepool


Wondering what moves can Glameow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Bite
60
100%
25
30% chance to flinch the target.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
Feint Attack
60
--
20
This move does not check accuracy.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
20
100%
20
Target's item is lost and it cannot obtain another.
Last Resort
130
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Scratch
40
100%
35
No additional effect.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Slash
70
100%
20
High critical hit ratio.
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Thief
40
100%
10
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Assist
--
--
20
Uses a random move known by a team member.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Glameow can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Glameow

Create a build


Have an idea in mind for Glameow that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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