Competitive Information for Poochyena [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Poochyena poochyena
Base Stats for Poochyena

Dark

Abilities:
Run AwayRun Away: No competitive use.
,
Quick FeetQuick Feet: If this Pokemon is statused, its Speed is 1.5x; ignores Speed drop from paralysis.


Evolutions / Family:
Poochyena
Mightyena

Weakness Chart for Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
0.5x
  
  
2x
  
  
0.5x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
0x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for PoochyenaVisit Serebii's Pokedex for location, breeding, and other game details about PoochyenaVisit Bulbapedia for more information about Poochyena

Movesets for Singles


What is a good competitive moveset for Poochyena? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Poochyena is a sensational Dark-typed Pokemon. Poochyena is not a Pokemon anyone usually expects sees on the battlefield. Poochyena's only type-related weaknesses are Bug and Fighting.


Species: Poochyena
Item: Flame Orb / Focus Sash
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Facade / Double-Edge
- Sucker Punch / Crunch
- Fire Fang
- Protect

Physical Sweeper Poochyena (Quick Feet)

Poochyena is a spectacular Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Poochyena from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Poochyena at the end of the turn which will activate Poochyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Poochyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Poochyena a sweet boost.

Facade is a physical 70-base power Normal-type move (power doubles if Poochyena is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Fire Fang is a physical 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Protect is a status move (prevents moves from affecting your Poochyena this turn).



Movesets for Doubles


What is a good doubles moveset for Poochyena? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Poochyena
Item: Flame Orb / Focus Sash
Ability: Quick Feet
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Facade / Double-Edge
- Sucker Punch / Crunch
- Fire Fang
- Protect

Doubles Physical Sweeper Poochyena (Quick Feet)

Poochyena is an interesting Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Poochyena from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Poochyena at the end of the turn which will activate Poochyena's Quick Feet ability. Use Protect to help guarantee the Orb activates on your first turn. With Quick Feet, if Poochyena is statused its speed is 1.5x; ignores speed drop from paralysis. Facade's damage doubles when the user has a status affliction. Combine that with Quick Feet to seriously give Poochyena a sweet boost.

Facade is a physical 70-base power Normal-type move (power doubles if Poochyena is burn/poison/paralyzed).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Sucker Punch is a physical STAB-boosted priority-increased 80-base power Dark-type move (usually goes first. fails if target is not attacking).
Crunch is a physical STAB-boosted 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Fire Fang is a physical 65-base power Fire-type move (10% chance to burn. 10% chance to flinch).
Protect is a status move (prevents moves from affecting your Poochyena this turn).



Movepool


Wondering what moves can Poochyena learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
50
100%
10
Lasts 3-6 turns. Active Pokemon cannot sleep.
Assurance
50
100%
10
Power doubles if target was damaged this turn.
Astonish
30
100%
15
30% chance to flinch the target.
Bite
60
100%
25
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
40
100%
40
If the user has no item, it steals the target's.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Fang
50
100%
15
30% chance to badly poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sucker Punch
80
100%
5
Usually goes first. Fails if target is not attacking.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Tackle
35
95%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Heal Bell
--
--
5
Cures the user's party of all status conditions.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Mimic
--
--
10
The last move the target used replaces this one.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Scary Face
--
90%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
For 3-5 turns, the target can't use status moves.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Poochyena can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Poochyena

Create a build


Have an idea in mind for Poochyena that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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