Competitive Information for Remoraid [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Remoraid remoraid
Base Stats for Remoraid

Water

Abilities:
HustleHustle: This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.
,
SniperSniper: If this Pokemon strikes with a critical hit, the damage is multiplied by 1.5.


Evolutions / Family:
Remoraid
Octillery

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x

Optimize Remoraid's EVs for Diamond/Pearl

Movesets for Singles


What is a good competitive moveset for Remoraid? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Remoraid is a spectacular Water-typed Pokemon. Remoraid is not a Pokemon anyone usually expects sees on the battlefield. Remoraid's only type-related weaknesses are Electric and Grass.


Species: Remoraid
Item: Wide Lens / Life Orb
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Waterfall / Dive
- Gunk Shot
- Seed Bomb

Physical Sweeper Remoraid (Hustle)

Remoraid is a stupendous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Remoraid from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Remoraid's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Wide Lens will help improve the accuracy of Remoraid's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Remoraid's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
Gunk Shot is a physical 120-base power Poison-type move (30% chance to poison the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a decent amount of damage.



Species: Remoraid
Item: Scope Lens / Life Orb
Ability: Sniper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Flamethrower
- Ice Beam / Aurora Beam
- Psychic / Psybeam

Special Sweeper Remoraid (Sniper)

Remoraid is an extraordinary Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Scope Lens/Razor Claw increases Remoraid critical hit ratio by 1 stage and combined with Remoraid's Sniper ability will increase the amount of damage done by those critial hits. Focus Sash helps protect Remoraid from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Remoraid's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sniper, if Remoraid strikes with a critical hit the damage is multiplied by 1.5.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Remoraid's hp decreases).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Aurora Beam is a special 65-base power Ice-type move (10% chance to lower the target's attack by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).


Movesets for Doubles


What is a good doubles moveset for Remoraid? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Remoraid
Item: Wide Lens / Life Orb
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Frustration
- Waterfall / Dive
- Gunk Shot
- Seed Bomb

Doubles Physical Sweeper Remoraid (Hustle)

Remoraid is a marvelous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Remoraid from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Remoraid's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. Wide Lens will help improve the accuracy of Remoraid's moves. This is important since it's Hustle ability lowers the accuracy of it's moves. With Hustle, Remoraid's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Dive is a physical STAB-boosted 80-base power Water-type move (dives underwater turn 1, strikes turn 2).
Gunk Shot is a physical 120-base power Poison-type move (30% chance to poison the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a considerable amount of damage.



Species: Remoraid
Item: Scope Lens / Life Orb
Ability: Sniper
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Water Spout / Surf
- Icy Wind / Ice Beam
- Flamethrower
- Psychic / Psybeam

Doubles Special Sweeper Remoraid (Sniper)

Remoraid is popular Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Scope Lens/Razor Claw increases Remoraid critical hit ratio by 1 stage and combined with Remoraid's Sniper ability will increase the amount of damage done by those critial hits. Focus Sash helps protect Remoraid from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Remoraid's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Sniper, if Remoraid strikes with a critical hit the damage is multiplied by 1.5.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Remoraid's hp decreases).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Psybeam is a special 65-base power Psychic-type move (10% chance to confuse the target).


Movepool


Wondering what moves can Remoraid learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Fire Blast
120
85%
5
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Octazooka
65
85%
10
50% chance to lower the target's accuracy by 1.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gunk Shot
120
70%
5
30% chance to poison the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
80%
10
Hits 2-5 times in one turn.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Thief
40
100%
10
If the user has no item, it steals the target's.
Waterfall
80
100%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Haze
--
--
30
Eliminates all stat changes.
Lock-On
--
--
5
User's next move will not miss the target.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Remoraid can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Remoraid

Related Videos


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