Competitive Information for Spoink [Diamond/Pearl]
Psychic
Abilities:
This Pokemon cannot be confused.
The power of Fire- and Ice-type attacks against this Pokemon is halved.
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Movesets for Singles
Looking for a competitive moveset for Spoink? These builds are optimized for Diamond/Pearl Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Diamond/Pearl metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unveil the power of Spoink, a noteworthy Pokémon known for its Psychic typing! Spoink is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Bug, Dark, and Ghost-typed attacks. Delve into Spoink's movesets below and strategize for victory!
Item: Life Orb / Choice Specs
Ability: Own Tempo
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Shadow Ball
- Signal Beam
- Power Gem
Spoink is an astounding Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Spoink's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spoink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Own Tempo, Spoink cannot be confused.
♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Power Gem is a special 70-base power Rock-type move that deals damage.
Link (click to copy):
https://hohoushome.com/b/eaa145
Movesets for Doubles
Need a strong doubles moveset for Spoink? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Diamond/Pearl Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Diamond/Pearl metagame with these expert-crafted setups!
Item: Life Orb / Choice Specs
Ability: Own Tempo
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Icy Wind
- Shadow Ball
- Signal Beam
Spoink is a phenomenal Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Spoink's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spoink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Own Tempo, Spoink cannot be confused.
♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/faa145
Item: Focus Sash
Ability: Own Tempo
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Substitute
- Heal Bell
- Psychic / Extrasensory
- Trick Room
Spoink is a pretty decent Defensive Trick Room. Focus Sash helps protect Spoink from being one-shotted and allowing it to atleast use a crucial move when brought out. With Own Tempo, Spoink cannot be confused.
♦ Heal Bell is a status move (cures your Spoink's party of all status conditions).
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/fba145
Movepool
Want to know what moves Spoink can learn? Check out the full list of moves available in the Pokemon Diamond/Pearl generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Spoink.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spoink can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Spoink
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Magic Coat, Protect, Snatch
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Spoink's stats
- Amnesia
- Calm Mind
- Charge Beam
Most notable and possible best moves for Spoink
- Light Screen
- Protect
- Reflect
- Rest
- Taunt
- Toxic
Common Effort Values for Spoink in Diamond and Pearl
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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