Competitive Information for Spoink [Diamond/Pearl]


Psychic
Abilities:
Movesets for Singles
What is a good competitive moveset for Spoink? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.
Spoink is an extraordinary Psychic-typed Pokemon. Spoink is not a Pokemon anyone usually expects sees on the battlefield. Spoink can be quite a contender in the LC tier (Little Cup). Spoink is weak to Bug, Dark, and Ghost-typed attacks.
Item: Life Orb / Choice Specs
Ability: Own Tempo
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Shadow Ball
- Signal Beam
- Power Gem
Special Sweeper Spoink (Own Tempo)
Spoink is an astounding Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Spoink's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spoink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Own Tempo, Spoink cannot be confused.
♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
♦ Power Gem is a special 70-base power Rock-type move that deals damage.
Link (click to copy):
https://hohoushome.com/b/es10a145
Movesets for Doubles
What is a good doubles moveset for Spoink? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.
Item: Life Orb / Choice Specs
Ability: Own Tempo
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Psychic / Extrasensory
- Icy Wind
- Shadow Ball
- Signal Beam
Doubles Special Sweeper Spoink (Own Tempo)
Spoink is a phenomenal Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Spoink's special moves by 1.5x but will lock you into the first move you pick. Life Orb boosts the power of Spoink's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Own Tempo, Spoink cannot be confused.
♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
♦ Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Link (click to copy):
https://hohoushome.com/b/ed10a145
Item: Focus Sash
Ability: Own Tempo
Nature: Sassy (+SpD, -Spe)
Nature: Relaxed (+Def, -Spe)
EVs: 252 Hp / 252 Def / 4 SpD
Moveset:
- Substitute
- Heal Bell
- Psychic / Extrasensory
- Trick Room
Defensive Trick Room Spoink (Own Tempo)
Spoink is a pretty decent Defensive Trick Room. Focus Sash helps protect Spoink from being one-shotted and allowing it to atleast use a crucial move when brought out. With Own Tempo, Spoink cannot be confused.
♦ Heal Bell is a status move (cures your Spoink's party of all status conditions).
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target).
♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
Link (click to copy):
https://hohoushome.com/b/ed11a145
Movepool
Wondering what moves can Spoink learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Spoink can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive DP Move and Ability Combos for Spoink
- Moves: Swagger + Psych up
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Endure, Protect, Magic Coat, Snatch
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Spoink's stats
- Amnesia
- Calm Mind
- Charge Beam
Most notable and possible best moves for Spoink
- Light Screen
- Protect
- Reflect
- Rest
- Taunt
- Toxic
Common Effort Values for Spoink in Diamond and Pearl
- Nature ( )
- Nature ( )
- Optimize Spoink's EV spread for Pokemon Diamond and Pearl
Related Videos
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