Competitive Information for Swellow [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Swellow swellow
Base Stats for Swellow

Normal / Flying

Abilities:
GutsGuts: If this Pokemon is statused, its Attack is 1.5x; ignores burn halving physical damage.


Evolutions / Family:
Taillow
Swellow

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
0.5x
  
  
2x
  
  
  
0x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
2x
  
  
  
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for SwellowVisit Serebii's Pokedex for location, breeding, and other game details about SwellowVisit Bulbapedia for more information about SwellowVisit Pikalytics for competitive usage stats on Swellow

Movesets for Singles


What is a good competitive moveset for Swellow? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Swellow is a spectacular Normal and Flying-typed Pokemon. Swellow are common Pokemon to see in the DP metagame. Swellow is weak to Electric, Ice, and Rock-typed attacks.


Species: Swellow
Item: Flame Orb / Focus Sash
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Sky Attack
- U-turn
- Protect

Physical Sweeper Swellow (Guts)

Swellow is a phenomenal Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Swellow from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Swellow at the end of the turn which will activate Swellow's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Swellow is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Swellow a sweet boost.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Swellow is burn/poison/paralyzed).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 1/3 recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
U-turn is a physical 70-base power Bug-type move (Swellow switches out after damaging the target).
Protect is a status move (prevents moves from affecting your Swellow this turn).




Species: Swellow
Item: Flame Orb
Ability: Guts
Nature: Impish (+Def, -SpA)
EVs: 111 Hp / 222 Atk / 64 SpD / 111 Spe
Moveset:
- Brave Bird
- Facade
- Return
- Protect

Swellow Physical Tank (Swellow Burn)

Swellow is a decent Physical Tank. It's designed to take a nice amount of physical hits while dealing some decent damage. Flame Orb will burn Swellow at the end of the turn which will activate Swellow's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Swellow is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Swellow a sweet boost.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 1/3 recoil).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Swellow is burn/poison/paralyzed).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Protect is a status move (prevents moves from affecting your Swellow this turn).




Species: Swellow
Item: Flame Orb
Ability: Guts
Nature: Adamant (+Atk, -SpA)
EVs: 222 Hp / 241 Atk / 47 SpD
Moveset:
- Brave Bird
- Roost
- Facade
- Return

Swellow Physical Tank (Burned Guts)

Swellow is an awesome Physical Tank. It's primary goal is to take a decent amount of physical hits while dealing some decent damage. Flame Orb will burn Swellow at the end of the turn which will activate Swellow's Guts ability. With Guts, if Swellow is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Swellow a sweet boost.

Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 1/3 recoil).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Swellow is burn/poison/paralyzed).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).



Movesets for Doubles


What is a good doubles moveset for Swellow? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Swellow
Item: Flame Orb / Focus Sash
Ability: Guts
Nature: Adamant (+Atk, -SpA)
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Facade / Double-Edge
- Brave Bird / Sky Attack
- U-turn
- Protect

Doubles Physical Sweeper Swellow (Guts)

Swellow is an outstanding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Swellow from being one-shotted and allowing it to atleast use a crucial move when brought out. Flame Orb will burn Swellow at the end of the turn which will activate Swellow's Guts ability. Use Protect to help guarantee the Orb activates on your first turn. With Guts, if Swellow is statused its attack is 1.5x; ignores burn halving physical damage. Facade's damage doubles when the user has a status affliction. Combine that with Guts to seriously give Swellow a sweet boost.

Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Swellow is burn/poison/paralyzed).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Brave Bird is a physical STAB-boosted 120-base power Flying-type move (has 1/3 recoil).
Sky Attack is a physical STAB-boosted 140-base power Flying-type move (charges, then hits turn 2. 30% flinch. high crit).
U-turn is a physical 70-base power Bug-type move (Swellow switches out after damaging the target).
Protect is a status move (prevents moves from affecting your Swellow this turn).



Movepool


Wondering what moves can Swellow learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
55
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
20
30% chance to flinch the target.
Heat Wave
100
90%
10
10% chance to burn the foe(s).
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Aerial Ace
60
--
20
This move does not check accuracy.
Brave Bird
120
100%
15
Has 1/3 recoil.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Sky Attack
140
90%
5
Charges, then hits turn 2. 30% flinch. High crit.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Thief
40
100%
10
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Wing Attack
60
100%
35
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Defog
--
--
15
-1 evasion; clears target side's hazards/screens.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Feather Dance
--
100%
15
Lowers the target's Attack by 2.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mirror Move
--
--
20
User uses the target's last used move against it.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
30
For 3 turns, allies' Speed is doubled.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Swellow can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Swellow

Create a build


Have an idea in mind for Swellow that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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