Competitive Information for Wailmer [Diamond/Pearl]

Competitive Pokemon Diamond/Pearl Movesets and Strategies for Wailmer wailmer
Base Stats for Wailmer

Water

Abilities:
ObliviousOblivious: This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.
,
Water VeilWater Veil: This Pokemon cannot be burned. Gaining this Ability while burned cures it.


Evolutions / Family:
Wailmer
Wailord

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
2x
  
0.5x
  
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
0.5x
  
  
  
  
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WailmerVisit Serebii's Pokedex for location, breeding, and other game details about WailmerVisit Bulbapedia for more information about Wailmer

Movesets for Singles


What is a good competitive moveset for Wailmer? These builds have been optimized for Pokemon competing in Diamond/Pearl Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Diamond/Pearl generation metagame.


Wailmer is a phenomenal Water-typed Pokemon. Wailmer is not a Pokemon anyone usually expects sees on the battlefield. Wailmer's only type-related weaknesses are Electric and Grass.


Species: Wailmer
Item: Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Waterfall
- Earthquake
- Avalanche

Physical Sweeper Wailmer (Oblivious)

Wailmer is a sensational Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Oblivious, Wailmer cannot be infatuated. gaining this ability while infatuated cures it.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Avalanche is a physical 60-base power Ice-type move (power doubles if Wailmer is damaged by the target).




Species: Wailmer
Item: Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Water Spout / Surf
- Ice Beam / Icy Wind
- Snore
- Defense Curl

Special Sweeper Wailmer (Oblivious)

Wailmer is a phenomenal Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. With Oblivious, Wailmer cannot be infatuated. gaining this ability while infatuated cures it.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Wailmer's hp decreases).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Snore is a special 40-base power Normal-type move (Wailmer must be asleep. 30% chance to flinch target).
Defense Curl is a status move (raises your Wailmer's defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Wailmer? These builds have been optimized for Diamond/Pearl Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Diamond/Pearl generation metagame.


Species: Wailmer
Item: Life Orb
Ability: Oblivious
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Earthquake
- Double-Edge / Return
- Waterfall
- Avalanche

Doubles Physical Sweeper Wailmer (Oblivious)

Wailmer is a sensational Physical Sweeper. It attempts to take down the opponent's team with brute physical power. With Oblivious, Wailmer cannot be infatuated. gaining this ability while infatuated cures it.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Avalanche is a physical 60-base power Ice-type move (power doubles if Wailmer is damaged by the target).




Species: Wailmer
Item: Life Orb
Ability: Oblivious
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Water Spout / Surf
- Icy Wind / Ice Beam
- Snore
- Defense Curl

Doubles Special Sweeper Wailmer (Oblivious)

Wailmer is a marvelous Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. With Oblivious, Wailmer cannot be infatuated. gaining this ability while infatuated cures it.

Water Spout is a special STAB-boosted 150-base power Water-type move (less power as Wailmer's hp decreases).
Surf is a special STAB-boosted 95-base power Water-type move (hits adjacent pokemon. power doubles on dive).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Snore is a special 40-base power Normal-type move (Wailmer must be asleep. 30% chance to flinch target).
Defense Curl is a status move (raises your Wailmer's defense by 1 stage).



Movepool


Wondering what moves can Wailmer learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Surf
95
100%
15
Hits adjacent Pokemon. Power doubles on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Water Spout
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Whirlpool
15
70%
15
Traps and damages the target for 2-5 turns.
Astonish
30
100%
15
30% chance to flinch the target.
Avalanche
60
100%
10
Power doubles if user is damaged by the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fissure
--
30%
5
OHKOs the target. Fails if user is a lower level.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Headbutt
70
100%
15
30% chance to flinch the target.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Strength
80
100%
15
No additional effect.
Thrash
90
100%
20
Lasts 2-3 turns. Confuses the user afterwards.
Waterfall
80
100%
15
20% chance to flinch the target.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Mist
--
--
30
For 5 turns, protects user's party from stat drops.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Wailmer can perform in Diamond/Pearl. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive DP Move and Ability Combos for Wailmer

Create a build


Have an idea in mind for Wailmer that you'd like to test? Customize the IVs, EVs and their Diamond/Pearl moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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