Competitive Information for Mew [Red/Blue]

Competitive Pokemon Red/Blue Movesets and Strategies for Mew mew
Base Stats for Mew

Psychic


Evolutions / Family:
Mew

Weakness Chart for Psychic-type:
Bug
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
2x
  
  
0.5x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Water
  
  
  
  
0.5x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MewVisit Serebii's Pokedex for location, breeding, and other game details about MewVisit Bulbapedia for more information about Mew

Movesets for Singles


What is a good competitive moveset for Mew? These builds have been optimized for Pokemon competing in Red/Blue Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Red/Blue generation metagame.


Mew is a spectacular Psychic-typed Pokemon. Mew are common Pokemon to see in the RB metagame. There were no known abilities or equippable items back in the Red/Blue Pokemon games. Mew's only type-related weakness is Bug.


Species: Mew
Moveset:
- Hyper Beam / Double-Edge
- Earthquake
- Rock Slide
- Sky Attack

Physical Sweeper Mew (Retro)

Mew is a legendary Physical Sweeper. It is primarily designed to take down the opponent's team with brute physical power. The original Red/Blue Pokemon had alot to deal with on the battle field. Remember prior to Generation IV, a move's damage category was determined by its type.

Hyper Beam is a physical 150-base power Normal-type move (can't move next turn if target or sub is not koed).
Double-Edge is a physical 100-base power Normal-type move (has 1/4 recoil).
Earthquake is a physical 100-base power Ground-type move that deals a massive amount of damage.
Rock Slide is a physical 75-base power Rock-type move that deals damage.
Sky Attack is a physical 140-base power Flying-type move (charges turn 1. hits turn 2).




Species: Mew
Moveset:
- Psychic
- Blizzard / Ice Beam
- Surf
- Thunderbolt

Special Sweeper Mew (Retro)

Mew is a legendary Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. First generation Pokemon had alot of struggles to deal with. Years before Generation IV, a move's damage category was determined by its type.

Psychic is a special STAB-boosted 90-base power Psychic-type move (33% chance to lower the target's special by 1 stage).
Blizzard is a special 120-base power Ice-type move (10% chance to freeze the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Surf is a special 95-base power Water-type move that deals a decent amount of damage.
Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Mew learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
90%
5
10% chance to freeze the target.
Bubble Beam
65
100%
20
33% chance to lower the target's Speed by 1.
Dragon Rage
??
100%
10
Deals 40 HP of damage to the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Fire Blast
120
85%
5
30% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Mega Drain
40
100%
10
User recovers 50% of the damage dealt.
Psychic
90
100%
10
33% chance to lower the target's Special by 1.
Psywave
??
80%
15
Random damage from 1 to (user's level*1.5 - 1).
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2.
Surf
95
100%
15
No additional effect.
Thunder
120
70%
10
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Bide
--
--
10
Waits 2-3 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cut
50
95%
30
No additional effect.
Dig
100
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
100
100%
15
Has 1/4 recoil.
Earthquake
100
100%
10
No additional effect.
Egg Bomb
100
75%
10
No additional effect.
Explosion
170
100%
5
The user faints.
Fissure
--
30%
5
Deals 65535 damage. Fails if target is faster.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Horn Drill
--
30%
5
Deals 65535 damage. Fails if target is faster.
Hyper Beam
150
90%
5
Can't move next turn if target or sub is not KOed.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Pay Day
40
100%
20
Scatters coins.
Pound
40
100%
35
No additional effect.
Rage
20
100%
20
Lasts forever. Raises user's Attack by 1 when hit.
Razor Wind
80
75%
10
Charges turn 1. Hits turn 2.
Rock Slide
75
90%
10
No additional effect.
Seismic Toss
??
100%
20
Damage = user's level. Can hit Ghost types.
Self-Destruct
130
100%
5
The user faints.
Skull Bash
100
100%
15
Charges turn 1. Hits turn 2.
Sky Attack
140
90%
5
Charges turn 1. Hits turn 2.
Strength
80
100%
15
No additional effect.
Submission
80
80%
25
Has 1/4 recoil.
Swift
60
--
20
Never misses, even against Dig and Fly.
Take Down
90
85%
20
Has 1/4 recoil.
Tri Attack
80
100%
10
No additional effect.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
Random move known by the target replaces this.
Reflect
--
--
20
While active, the user's Defense is doubled.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Soft-Boiled
--
--
10
Heals the user by 50% of its max HP.
Substitute
--
--
10
User takes 1/4 its max HP to put in a Substitute.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Teleport
--
--
20
Fails when used.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Transform
--
--
10
Copies target's stats, moves, types, and species.
Whirlwind
--
85%
20
No competitive use.

Combo List


These are a list of several common move combinations Mew can perform in Red/Blue. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RB Move and Ability Combos for Mew

Create a build


Have an idea in mind for Mew that you'd like to test? Customize the IVs, EVs and their Red/Blue moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.