Competitive Information for Chinchou [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Chinchou chinchou
Base Stats for Chinchou

Water / Electric

Abilities:
Volt AbsorbVolt Absorb: This Pokemon heals 1/4 its max HP when hit by a damaging Electric move; immunity.
,
IlluminateIlluminate: No competitive use.


Evolutions / Family:
Chinchou
Lanturn

Weakness Chart for Water/Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
  
0.5x
0.5x
  
2x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
0.5x
  
  
  
  
0.25x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ChinchouVisit Serebii's Pokedex for location, breeding, and other game details about ChinchouVisit Bulbapedia for more information about Chinchou

Movesets for Singles


What is a good competitive moveset for Chinchou? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Chinchou is an outstanding Water and Electric-typed Pokemon. Chinchou is not a Pokemon anyone usually expects sees on the battlefield. Chinchou's only type-related weaknesses are Grass and Ground.


Species: Chinchou
Item: Life Orb / Focus Sash
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Thunderbolt / Spark
- Ice Beam
- Amnesia

Special Sweeper Chinchou (Volt Absorb)

Chinchou is an outstanding Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Chinchou from being one-shotted and allowing it to atleast use a crucial move when brought out. With Volt Absorb, Chinchou heals 1/4 its max hp when hit by a damaging electric move; immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a large amount of damage.
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Spark is a special STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Amnesia is a status move (raises your Chinchou's special defense by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Chinchou? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Chinchou
Item: Life Orb / Focus Sash
Ability: Volt Absorb
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Surf / Waterfall
- Thunderbolt / Spark
- Ice Beam
- Amnesia

Doubles Special Sweeper Chinchou (Volt Absorb)

Chinchou is an outstanding Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Chinchou from being one-shotted and allowing it to atleast use a crucial move when brought out. With Volt Absorb, Chinchou heals 1/4 its max hp when hit by a damaging electric move; immunity.

Surf is a special STAB-boosted 95-base power Water-type move (hits foes. power doubles against dive).
Waterfall is a special STAB-boosted 80-base power Water-type move that deals a considerable amount of damage.
Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Spark is a special STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Amnesia is a status move (raises your Chinchou's special defense by 2 stages).



Movepool


Wondering what moves can Chinchou learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Bubble
20
100%
30
10% chance to lower the foe(s) Speed by 1.
Dive
60
100%
10
Dives underwater turn 1, strikes turn 2.
Hydro Pump
120
80%
5
No additional effect.
Ice Beam
95
100%
10
10% chance to freeze the target.
Shock Wave
60
--
20
This move does not check accuracy.
Spark
65
100%
20
30% chance to paralyze the target.
Surf
95
100%
15
Hits foes. Power doubles against Dive.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Waterfall
80
100%
15
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Take Down
90
85%
20
Has 1/4 recoil.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
The user's Electric attack next turn has 2x power.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Chinchou can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Chinchou

Create a build


Have an idea in mind for Chinchou that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.