Competitive Information for Electabuzz [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Electabuzz electabuzz
Base Stats for Electabuzz

Electric

Abilities:
StaticStatic: 1/3 chance a Pokemon making contact with this Pokemon will be paralyzed.


Evolutions / Family:
Elekid
Electabuzz

Weakness Chart for Electric-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
0.5x
  
  
0.5x
  
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
  
  
  
  
0.5x
  
  
¼x
½x
2x
4x

Optimize Electabuzz's EVs for Ruby/Sapphire

Movesets for Singles


What is a good competitive moveset for Electabuzz? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Electabuzz is a notable Electric-typed Pokemon. Electabuzz is a common Pokemon to see in Generation 3. Electabuzz's only type-related weakness is Ground.


Species: Electabuzz
Item: Silk Scarf
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 28 Hp / 252 Atk / 24 Def / 204 Spe
Moveset:
- Double-Edge / Frustration
- Brick Break / Karate Chop
- Mud-Slap
- Barrier

Physical Sweeper Electabuzz (Static)

Electabuzz is an extraordinary Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Back before Generation IV, a move's damage category was determined by its type. With Static, 1/3 chance a pokemon making contact with Electabuzz will be paralyzed.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Karate Chop is a physical 50-base power Fighting-type move (high critical hit ratio).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Barrier is a status move (raises your Electabuzz's defense by 2 stages).



Species: Electabuzz
Item: Magnet
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 28 Hp / 24 Def / 252 SpA / 204 Spe
Moveset:
- Thunderbolt / Thunder Punch
- Psychic
- Fire Punch
- Ice Punch

Special Sweeper Electabuzz (Static)

Electabuzz is a pretty decent Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Static, 1/3 chance a pokemon making contact with Electabuzz will be paralyzed.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Punch is a special STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).


Movesets for Doubles


What is a good doubles moveset for Electabuzz? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Electabuzz
Item: Silk Scarf
Ability: Static
Nature: Adamant (+Atk, -SpA)
EVs: 28 Hp / 252 Atk / 24 Def / 204 Spe
Moveset:
- Double-Edge / Frustration
- Brick Break / Karate Chop
- Mud-Slap
- Barrier

Doubles Physical Sweeper Electabuzz (Static)

Electabuzz is a pretty decent Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type. With Static, 1/3 chance a pokemon making contact with Electabuzz will be paralyzed.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Karate Chop is a physical 50-base power Fighting-type move (high critical hit ratio).
Mud-Slap is a physical 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).
Barrier is a status move (raises your Electabuzz's defense by 2 stages).



Species: Electabuzz
Item: Magnet
Ability: Static
Nature: Modest (+SpA, -Atk)
EVs: 28 Hp / 24 Def / 252 SpA / 204 Spe
Moveset:
- Thunderbolt / Thunder Punch
- Psychic
- Fire Punch
- Ice Punch

Doubles Special Sweeper Electabuzz (Static)

Electabuzz is an astounding Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Keep in mind back before Generation IV, a move's damage category was determined by its type. With Static, 1/3 chance a pokemon making contact with Electabuzz will be paralyzed.

Thunderbolt is a special STAB-boosted 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Punch is a special STAB-boosted 75-base power Electric-type move (10% chance to paralyze the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).


Movepool


Wondering what moves can Electabuzz learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Fire Punch
75
100%
15
10% chance to burn the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cross Chop
100
80%
5
High critical hit ratio.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Beam
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Karate Chop
50
100%
25
High critical hit ratio.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rolling Kick
60
85%
15
30% chance to flinch the target.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Barrier
--
--
30
Raises the user's Defense by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Meditate
--
--
40
Raises the user's Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Electabuzz can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Electabuzz

Related Videos


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