Competitive Information for Illumise [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Illumise illumise
Base Stats for Illumise

Bug

Abilities:
ObliviousOblivious: This Pokemon cannot be infatuated. Gaining this Ability while infatuated cures it.


Evolutions / Family:
Illumise

Weakness Chart for Bug-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0.5x
2x
2x
  
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
  
2x
  
  
  
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Illumise? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Illumise is a phenomenal Bug-typed Pokemon. It's a pretty regular sight to see Illumise out in the 3rd generation battlefield. Illumise is weak to Fire, Flying, and Rock-typed attacks.


Species: Illumise
Item: Magnet
Ability: Oblivious
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Punch
- Ice Punch
- Solar Beam / Giga Drain
- Water Pulse

Special Sweeper Illumise (Oblivious)

Illumise is a fabulous Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Years before Generation IV, a move's damage category was determined by its type. With Oblivious, Illumise cannot be infatuated. gaining this ability while infatuated cures it.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special 60-base power Grass-type move (Illumise recovers 50% of the damage dealt).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).


Movesets for Doubles


What is a good doubles moveset for Illumise? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Illumise
Item: Magnet
Ability: Oblivious
Nature: Timid (+Spe, -Atk)
Nature: Modest (+SpA, -Atk)
EVs: 4 Def / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Thunder Punch
- Ice Punch
- Solar Beam / Giga Drain
- Water Pulse

Doubles Special Sweeper Illumise (Oblivious)

Illumise is a fabulous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Remember before Generation IV, a move's damage category was determined by its type. With Oblivious, Illumise cannot be infatuated. gaining this ability while infatuated cures it.

Thunderbolt is a special 95-base power Electric-type move (10% chance to paralyze the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special 60-base power Grass-type move (Illumise recovers 50% of the damage dealt).
Water Pulse is a special 60-base power Water-type move (20% chance to confuse the target).


Movepool


Wondering what moves can Illumise learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Ice Punch
75
100%
15
10% chance to freeze the target.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Thunder
120
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Thunderbolt
95
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Covet
40
100%
40
If the user has no item, it steals the target's.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Tackle
35
95%
35
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charm
--
100%
20
Lowers the target's Attack by 2.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
The target repeats its last move for 3-6 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Metronome
--
--
10
Picks a random move.
Mimic
--
--
10
The last move the target used replaces this one.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Thunder Wave
--
100%
20
Paralyzes the target.
Toxic
--
85%
10
Badly poisons the target.
Wish
--
--
10
Next turn, heals 50% of the recipient's max HP.

Combo List


These are a list of several common move combinations Illumise can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Illumise

Create a build


Have an idea in mind for Illumise that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Illumise's EVs for Ruby/Sapphire




Visit Smogon's Pokedex for more competitive movesets for IllumiseVisit Serebii's Pokedex for location, breeding, and other game details about IllumiseVisit Bulbapedia for more information about Illumise