Competitive Information for Shiftry [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Shiftry shiftry
Base Stats for Shiftry

Grass / Dark

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.
,
Early BirdEarly Bird: This Pokemon's sleep counter drops by 2 instead of 1.


Evolutions / Family:
Seedot
Nuzleaf
Shiftry

Weakness Chart for Grass/Dark-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
4x
0.5x
  
0.5x
2x
2x
2x
0.5x
0.5x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
2x
0x
  
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ShiftryVisit Serebii's Pokedex for location, breeding, and other game details about ShiftryVisit Bulbapedia for more information about ShiftryVisit Pikalytics for competitive usage stats on Shiftry

Movesets for Singles


What is a good competitive moveset for Shiftry? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Shiftry is a fabulous Grass and Dark-typed Pokemon. Shiftry is a pretty regular Pokemon to see in Generation 3. Shiftry is weak to Bug, Fighting, Fire, Flying, Ice, and Poison-typed attacks.


Species: Shiftry
Item: Life Orb / Power Herb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball
- Brick Break
- Dig

Physical Sweeper Shiftry (Chlorophyll)

Shiftry is a notable Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Shiftry from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shiftry's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Shiftry's speed is doubled.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Shiftry
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Solar Beam / Giga Drain
- Extrasensory
- Thief
- Synthesis

Special Sweeper Shiftry (Chlorophyll)

Shiftry is an outstanding Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Shiftry from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shiftry's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Shiftry's speed is doubled.

Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Shiftry recovers 50% of the damage dealt).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Thief is a special STAB-boosted 40-base power Dark-type move (if your Shiftry has no item, it steals the target's).
Synthesis is a status move (heals your Shiftry by a weather-dependent amount).



Movesets for Doubles


What is a good doubles moveset for Shiftry? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Shiftry
Item: Life Orb / Power Herb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball
- Brick Break
- Dig

Doubles Physical Sweeper Shiftry (Chlorophyll)

Shiftry is a phenomenal Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Shiftry from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shiftry's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Shiftry's speed is doubled.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Brick Break is a physical 75-base power Fighting-type move (destroys screens, even if the target is immune).
Dig is a physical 60-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Shiftry
Item: Life Orb / Focus Sash
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Solar Beam / Giga Drain
- Extrasensory
- Thief
- Synthesis

Doubles Special Sweeper Shiftry (Chlorophyll)

Shiftry is a phenomenal Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. In the dark days before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Shiftry from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Shiftry's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Shiftry's speed is doubled.

Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Giga Drain is a special STAB-boosted 60-base power Grass-type move (Shiftry recovers 50% of the damage dealt).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Thief is a special STAB-boosted 40-base power Dark-type move (if your Shiftry has no item, it steals the target's).
Synthesis is a status move (heals your Shiftry by a weather-dependent amount).



Movepool


Wondering what moves can Shiftry learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Extrasensory
80
100%
30
10% chance to flinch the target.
Feint Attack
60
--
20
This move does not check accuracy.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thief
40
100%
10
If the user has no item, it steals the target's.
Aerial Ace
60
--
20
This move does not check accuracy.
Bide
--
100%
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, even if the target is immune.
Cut
50
95%
30
No additional effect.
Dig
60
100%
10
Digs underground turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 1/3 recoil.
Explosion
500
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fake Out
40
100%
10
Hits first. First turn out only. 100% flinch chance.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Hyper Beam
150
90%
5
User cannot move next turn.
Mega Kick
120
75%
5
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pound
40
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
50
80%
10
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Self-Destruct
400
100%
5
Hits adjacent Pokemon. The user faints.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Strength
80
100%
15
No additional effect.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Take Down
90
85%
20
Has 1/4 recoil.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Harden
--
--
30
Raises the user's Defense by 1.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack changes based on terrain. (Swift)
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Refresh
--
--
20
User cures its burn, poison, or paralysis.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Shiftry can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Shiftry

Create a build


Have an idea in mind for Shiftry that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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