Competitive Information for Tropius [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Tropius tropius
Base Stats for Tropius

Grass / Flying

Abilities:
ChlorophyllChlorophyll: If Sunny Day is active, this Pokemon's Speed is doubled.


Evolutions / Family:
Tropius

Weakness Chart for Grass/Flying-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
0.5x
2x
2x
  
0.25x
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0x
4x
  
2x
  
2x
  
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for TropiusVisit Serebii's Pokedex for location, breeding, and other game details about TropiusVisit Bulbapedia for more information about Tropius

Movesets for Singles


What is a good competitive moveset for Tropius? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Tropius is a remarkable Grass and Flying-typed Pokemon. It's a super common sight to see Tropius out in the 3rd generation battlefield. Tropius is weak to Fire, Flying, Ice, Poison, and Rock-typed attacks.


Species: Tropius
Item: Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Earthquake
- Steel Wing
- Gust

Physical Sweeper Tropius (Chlorophyll)

Tropius is a marvelous Physical Sweeper. It tries to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Tropius's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Tropius's speed is doubled.

Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Tropius's defense by 1 stage).
Gust is a physical STAB-boosted 40-base power Flying-type move (power doubles during bounce and fly).




Species: Tropius
Item: Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Giga Drain / Solar Beam
- Synthesis
- Protect
- Toxic

Special Sweeper Tropius (Chlorophyll)

Tropius is an extraordinary Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. In the old days prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Tropius's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Tropius's speed is doubled.

Giga Drain is a special STAB-boosted 60-base power Grass-type move (Tropius recovers 50% of the damage dealt).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Synthesis is a status move (heals your Tropius by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Tropius this turn).
Toxic is a status move (badly poisons the target).



Movesets for Doubles


What is a good doubles moveset for Tropius? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Tropius
Item: Life Orb
Ability: Chlorophyll
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Earthquake
- Double-Edge / Return
- Steel Wing
- Gust

Doubles Physical Sweeper Tropius (Chlorophyll)

Tropius is an awesome Physical Sweeper. It is designed to take down the opponent's team with brute physical power. In the dark days before Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Tropius's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Tropius's speed is doubled.

Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon. power doubles on dig).
Double-Edge is a physical 120-base power Normal-type move (has 1/3 recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Tropius's defense by 1 stage).
Gust is a physical STAB-boosted 40-base power Flying-type move (power doubles during bounce and fly).




Species: Tropius
Item: Life Orb
Ability: Chlorophyll
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Razor Leaf / Solar Beam
- Synthesis
- Protect
- Toxic

Doubles Special Sweeper Tropius (Chlorophyll)

Tropius is pretty popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. In the old days prior to Generation IV, a move's damage category was determined by its type. Life Orb boosts the power of Tropius's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Chlorophyll, if sunny day is active Tropius's speed is doubled.

Razor Leaf is a special STAB-boosted 55-base power Grass-type move (high critical hit ratio. hits adjacent foes).
Solar Beam is a special STAB-boosted 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
Synthesis is a status move (heals your Tropius by a weather-dependent amount).
Protect is a status move (prevents moves from affecting your Tropius this turn).
Toxic is a status move (badly poisons the target).



Movepool


Wondering what moves can Tropius learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bullet Seed
10
100%
30
Hits 2-5 times in one turn.
Giga Drain
60
100%
5
User recovers 50% of the damage dealt.
Magical Leaf
60
--
20
This move does not check accuracy.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Cut
50
95%
30
No additional effect.
Double-Edge
120
100%
15
Has 1/3 recoil.
Earthquake
100
100%
10
Hits adjacent Pokemon. Power doubles on Dig.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fly
70
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
10
95%
20
Power doubles with each hit, up to 160.
Gust
40
100%
35
Power doubles during Bounce and Fly.
Headbutt
70
100%
15
30% chance to flinch the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Smash
20
100%
15
50% chance to lower the target's Defense by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
70%
20
Lowers the target's accuracy by 1.
Growth
--
--
40
Raises the user's Sp. Atk by 1.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack changes based on terrain. (Swift)
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 1.
Swords Dance
--
--
30
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Toxic
--
85%
10
Badly poisons the target.
Whirlwind
--
100%
20
Forces the target to switch to a random ally.

Combo List


These are a list of several common move combinations Tropius can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Tropius

Create a build


Have an idea in mind for Tropius that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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