Competitive Information for Whismur [Ruby/Sapphire]

Competitive Pokemon Ruby/Sapphire Movesets and Strategies for Whismur whismur
Base Stats for Whismur

Normal

Abilities:
SoundproofSoundproof: This Pokemon is immune to sound-based moves, including Heal Bell.


Evolutions / Family:
Whismur
Loudred
Exploud

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fighting
Fire
Flying
Ghost
Grass
  
  
  
  
2x
  
  
0x
  
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for WhismurVisit Serebii's Pokedex for location, breeding, and other game details about WhismurVisit Bulbapedia for more information about Whismur

Movesets for Singles


What is a good competitive moveset for Whismur? These builds have been optimized for Pokemon competing in Ruby/Sapphire Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Ruby/Sapphire generation metagame.


Whismur is a spectacular Normal-typed Pokemon. Whismur is not a Pokemon anyone usually expects sees on the battlefield. Whismur's only type-related weakness is Fighting.


Species: Whismur
Item: Life Orb / Focus Sash
Ability: Soundproof
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Double-Edge / Return
- Shadow Ball / Astonish
- Seismic Toss
- Rollout

Physical Sweeper Whismur (Soundproof)

Whismur is an awesome Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Back before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Whismur from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Whismur's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Soundproof, Whismur is immune to sound-based moves including heal bell.

Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Whismur's level).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Whismur
Item: Life Orb / Focus Sash
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Flamethrower / Fire Punch
- Ice Beam / Ice Punch
- Extrasensory
- Thunder Punch

Special Sweeper Whismur (Soundproof)

Whismur is a notable Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Remember before Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Whismur from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Whismur's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Soundproof, Whismur is immune to sound-based moves including heal bell.

Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Ice Punch is a special 75-base power Ice-type move (10% chance to freeze the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).



Movesets for Doubles


What is a good doubles moveset for Whismur? These builds have been optimized for Ruby/Sapphire Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Ruby/Sapphire generation metagame.


Species: Whismur
Item: Life Orb / Focus Sash
Ability: Soundproof
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Hyper Voice / Double-Edge
- Shadow Ball / Astonish
- Seismic Toss
- Rollout

Doubles Physical Sweeper Whismur (Soundproof)

Whismur is a pretty decent Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. In the dark days prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Whismur from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Whismur's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Soundproof, Whismur is immune to sound-based moves including heal bell.

Hyper Voice is a physical STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Double-Edge is a physical STAB-boosted 120-base power Normal-type move (has 1/3 recoil).
Shadow Ball is a physical 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Astonish is a physical 30-base power Ghost-type move (30% chance to flinch the target).
Seismic Toss is a physical 0-base power Fighting-type move (does damage equal to your Whismur's level).
Rollout is a physical 30-base power Rock-type move (power doubles with each hit. repeats for 5 turns).




Species: Whismur
Item: Life Orb / Focus Sash
Ability: Soundproof
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Icy Wind / Ice Beam
- Flamethrower / Fire Punch
- Extrasensory
- Thunder Punch

Doubles Special Sweeper Whismur (Soundproof)

Whismur is a pretty decent Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Remember prior to Generation IV, a move's damage category was determined by its type. Focus Sash helps protect Whismur from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Whismur's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Soundproof, Whismur is immune to sound-based moves including heal bell.

Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 95-base power Ice-type move (10% chance to freeze the target).
Flamethrower is a special 95-base power Fire-type move (10% chance to burn the target).
Fire Punch is a special 75-base power Fire-type move (10% chance to burn the target).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Thunder Punch is a special 75-base power Electric-type move (10% chance to paralyze the target).



Movepool


Wondering what moves can Whismur learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
120
70%
5
10% chance to freeze foe(s).
Extrasensory
80
100%
30
10% chance to flinch the target.
Fire Blast
120
85%
5
10% chance to burn the target.
Fire Punch
75
100%
15
10% chance to burn the target.
Flamethrower
95
100%
15
10% chance to burn the target.
Ice Beam
95
100%
10
10% chance to freeze the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Shock Wave
60
--
20
This move does not check accuracy.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Water Pulse
60
100%
20
20% chance to confuse the target.
Astonish
30
100%
15
30% chance to flinch the target.
Body Slam
85
100%
15
30% chance to paralyze the target.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Double-Edge
120
100%
15
Has 1/3 recoil.
Dynamic Punch
100
50%
5
100% chance to confuse the target.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mega Kick
120
75%
5
No additional effect.
Mega Punch
80
85%
20
No additional effect.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Pound
40
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seismic Toss
--
100%
20
Does damage equal to the user's level.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Smelling Salts
60
100%
10
Damage doubles if target is paralyzed; cures it.
Snore
40
100%
15
User must be asleep. 30% chance to flinch target.
Stomp
65
100%
20
30% chance to flinch the target.
Take Down
90
85%
20
Has 1/4 recoil.
Uproar
50
100%
10
Lasts 3-5 turns. Active Pokemon cannot sleep.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Howl
--
--
40
Raises the user's Attack by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
100%
20
Forces the target to switch to a random ally.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Supersonic
--
55%
20
Causes the target to become confused.
Swagger
--
90%
15
Raises the target's Attack by 2 and confuses it.
Teeter Dance
--
100%
20
Confuses adjacent Pokemon.
Toxic
--
85%
10
Badly poisons the target.

Combo List


These are a list of several common move combinations Whismur can perform in Ruby/Sapphire. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive RS Move and Ability Combos for Whismur

Create a build


Have an idea in mind for Whismur that you'd like to test? Customize the IVs, EVs and their Ruby/Sapphire moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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