Competitive Information for Beldum [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Beldum beldum
Base Stats for Beldum

Steel / Psychic

Abilities:
Clear BodyClear Body: Prevents other Pokemon from lowering this Pokemon's stat stages.
,
Light MetalLight Metal: This Pokemon's weight is halved.


Evolutions / Family:
Beldum
Metang
Metagross

Weakness Chart for Steel/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
2x
0.5x
  
0.5x
  
2x
0.5x
2x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
0.25x
0.5x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for BeldumVisit Serebii's Pokedex for location, breeding, and other game details about BeldumVisit Bulbapedia for more information about Beldum

Movesets for Singles


What is a good competitive moveset for Beldum? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Beldum is a spectacular Steel and Psychic-typed Pokemon. Beldum is not a Pokemon anyone usually expects sees on the battlefield. Beldum is weak to Dark, Fire, Ghost, and Ground-typed attacks.


Species: Beldum
Item: Steelium Z / Eviolite
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Zen Headbutt
- Headbutt / Hold Back
- Iron Defense

Physical Sweeper Beldum (Clear Body)

Beldum is an outstanding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Beldum is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was equipped. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Beldum from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Beldum's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Beldum's stat stages.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Headbutt is a physical 70-base power Normal-type move (30% chance to flinch the target).
Hold Back is a physical 40-base power Normal-type move (always leaves the target with at least 1 hp).
Iron Defense is a status move (raises your Beldum's defense by 2 stages).



Movesets for Doubles


What is a good doubles moveset for Beldum? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Beldum
Item: Steelium Z / Eviolite
Ability: Clear Body
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Iron Head
- Zen Headbutt
- Headbutt / Hold Back
- Iron Defense

Doubles Physical Sweeper Beldum (Clear Body)

Beldum is a pretty decent Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Beldum is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Beldum from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Beldum's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Clear Body, prevents other pokemon from lowering Beldum's stat stages.

Iron Head is a physical STAB-boosted 80-base power Steel-type move (30% chance to flinch the target).
Zen Headbutt is a physical STAB-boosted 80-base power Psychic-type move (20% chance to flinch the target).
Headbutt is a physical 70-base power Normal-type move (30% chance to flinch the target).
Hold Back is a physical 40-base power Normal-type move (always leaves the target with at least 1 hp).
Iron Defense is a status move (raises your Beldum's defense by 2 stages).



Movepool


Wondering what moves can Beldum learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Headbutt
70
100%
15
30% chance to flinch the target.
Hold Back
40
100%
40
Always leaves the target with at least 1 HP.
Iron Head
80
100%
15
30% chance to flinch the target.
Take Down
90
85%
20
Has 1/4 recoil.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Iron Defense
--
--
15
Raises the user's Defense by 2.

Combo List


These are a list of several common move combinations Beldum can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Beldum

Create a build


Have an idea in mind for Beldum that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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