Competitive Information for Cherrim (sunshine) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Cherrim-sunshine cherrim-sunshine
Base Stats for Cherrim-Sunshine

Grass

Abilities:
Flower GiftFlower Gift: If user is Cherrim and Sunny Day is active, it and allies' Attack and Sp. Def are 1.5x.


Evolutions / Family:
Cherrim

Weakness Chart for Grass-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
2x
  
  
0.5x
  
  
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
2x
  
  
  
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Cherrim-sunshineVisit Bulbapedia for more information about Cherrim-sunshine

Movesets for Singles


What is a good competitive moveset for Cherrim-sunshine? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Cherrim is a wonderful Grass-typed Pokemon. Cherrim is a pretty standard Pokemon to see in Generation 7. Cherrim is weak to Bug, Fire, Flying, Ice, and Poison-typed attacks.


Species: Cherrim-Sunshine
Item: Grassium Z / Life Orb
Ability: Flower Gift
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Energy Ball
- Dazzling Gleam
- Hyper Beam / Round
- Morning Sun

Special Sweeper Cherrim-Sunshine (Flower Gift)

Cherrim is a pretty decent Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cherrim from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cherrim's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flower Gift, if user is cherrim and sunny day is active it and allies' attack and sp. def are 1.5x.

Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Cherrim afterwards).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Cherrim cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Morning Sun is a status move (heals your Cherrim by a weather-dependent amount).



Movesets for Doubles


What is a good doubles moveset for Cherrim-sunshine? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Cherrim-Sunshine
Item: Grassium Z / Life Orb
Ability: Flower Gift
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Petal Dance / Energy Ball
- Dazzling Gleam
- Hyper Beam / Round
- Morning Sun

Doubles Special Sweeper Cherrim-Sunshine (Flower Gift)

Cherrim is an extraordinary Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cherrim from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cherrim's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Flower Gift, if user is cherrim and sunny day is active it and allies' attack and sp. def are 1.5x.

Petal Dance is a special STAB-boosted 120-base power Grass-type move (lasts 2-3 turns. confuses your Cherrim afterwards).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Cherrim cannot move next turn).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Morning Sun is a status move (heals your Cherrim by a weather-dependent amount).



Movepool


Wondering what moves can Cherrim-sunshine learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Beam
150
90%
5
User cannot move next turn.
Magical Leaf
60
--
20
This move does not check accuracy.
Petal Dance
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Weather Ball
50
100%
10
Power doubles and type varies in each weather.
Bullet Seed
25
100%
30
Hits 2-5 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Petal Blizzard
90
100%
15
No additional effect. Hits adjacent Pokemon.
Razor Leaf
55
95%
25
High critical hit ratio. Hits adjacent foes.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Aromatherapy
--
--
5
Cures the user's party of all status conditions.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Flower Shield
--
--
10
Raises Defense by 1 of all active Grass types.
Grass Whistle
--
55%
15
Causes the target to fall asleep.
Grassy Terrain
--
--
10
5 turns. Grounded: +Grass power, +1/16 max HP.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Healing Wish
--
--
10
User faints. Replacement is fully healed.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Lucky Chant
--
--
30
For 5 turns, shields user's party from critical hits.
Morning Sun
--
--
5
Heals the user by a weather-dependent amount.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Scent
--
100%
20
Lowers the foe(s) evasiveness by 2.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Cherrim-sunshine can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Cherrim-sunshine

Create a build


Have an idea in mind for Cherrim-sunshine that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



Hooh
This feature is currently in the final stages of development.