Competitive Information for Clauncher [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Clauncher clauncher
Base Stats for Clauncher

Water

Abilities:
Mega LauncherMega Launcher: This Pokemon's pulse moves have 1.5x power. Heal Pulse heals 3/4 target's max HP.


Evolutions / Family:
Clauncher
Clawitzer

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for ClauncherVisit Serebii's Pokedex for location, breeding, and other game details about ClauncherVisit Bulbapedia for more information about Clauncher

Movesets for Singles


What is a good competitive moveset for Clauncher? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Clauncher is an outstanding Water-typed Pokemon. Clauncher is not a Pokemon anyone usually expects sees on the battlefield. Clauncher's only type-related weaknesses are Electric and Grass.


Species: Clauncher
Item: Waterium Z / Eviolite
Ability: Mega Launcher
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Crabhammer / Aqua Tail
- Return / Secret Power
- U-turn
- Rock Slide

Physical Sweeper Clauncher (Mega Launcher)

Clauncher is a pretty decent Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Clauncher is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Clauncher from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Clauncher's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mega Launcher, Clauncher's pulse moves have 1.5x power. heal pulse heals 3/4 target's max hp.

Crabhammer is a physical STAB-boosted 100-base power Water-type move (high critical hit ratio).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a substantial amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
U-turn is a physical 70-base power Bug-type move (Clauncher switches out after damaging the target).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Clauncher
Item: Waterium Z / Eviolite
Ability: Mega Launcher
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Sludge Wave / Sludge Bomb
- Ice Beam
- Dragon Pulse

Special Sweeper Clauncher (Mega Launcher)

Clauncher is an extraordinary Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Clauncher is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Clauncher from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Clauncher's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mega Launcher, Clauncher's pulse moves have 1.5x power. heal pulse heals 3/4 target's max hp.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a considerable amount of damage.




Species: Clauncher
Item: Weakness Policy
Ability: Mega Launcher
Nature: Modest (+SpA, -Atk)
EVs: 76 Hp / 216 SpA / 216 Spe
Moveset:
- Scald
- Venoshock / Sludge Wave
- Toxic
- Ice Beam

Clauncher Special Sweeper (Failure To Claunch)

Clauncher is an interesting Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Weakness Policy activates if Clauncher is hit by a super effective move. The Weakness Policy is consumed and its Attack and Special Attack are increased by two stages each. With Mega Launcher, Clauncher's pulse moves have 1.5x power. heal pulse heals 3/4 target's max hp.

Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Venoshock is a special 65-base power Poison-type move (power doubles if the target is poisoned).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Clauncher? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Clauncher
Item: Waterium Z / Eviolite
Ability: Mega Launcher
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Crabhammer / Aqua Tail
- Rock Slide
- Return / Secret Power
- U-turn

Doubles Physical Sweeper Clauncher (Mega Launcher)

Clauncher is a notable Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Clauncher is not a Pokemon anyone usually expects sees on the battlefield but Eviolite changes that. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Clauncher from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Clauncher's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mega Launcher, Clauncher's pulse moves have 1.5x power. heal pulse heals 3/4 target's max hp.

Crabhammer is a physical STAB-boosted 100-base power Water-type move (high critical hit ratio).
Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a hefty amount of damage.
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
U-turn is a physical 70-base power Bug-type move (Clauncher switches out after damaging the target).




Species: Clauncher
Item: Waterium Z / Eviolite
Ability: Mega Launcher
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Bubble
- Sludge Wave / Sludge Bomb
- Icy Wind / Ice Beam
- Dragon Pulse

Doubles Special Sweeper Clauncher (Mega Launcher)

Clauncher is a fabulous Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Clauncher is not a Pokemon anyone usually expects sees on the battlefield until it was realized Eviolite would make it quite viable. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Clauncher from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Clauncher's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Mega Launcher, Clauncher's pulse moves have 1.5x power. heal pulse heals 3/4 target's max hp.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Bubble is a special STAB-boosted 40-base power Water-type move (10% chance to lower the foes speed by 1 stage).
Sludge Wave is a special 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Dragon Pulse is a special 85-base power Dragon-type move that deals a decent amount of damage.



Movepool


Wondering what moves can Clauncher learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Dragon Pulse
85
100%
10
No additional effect.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Muddy Water
90
85%
10
30% chance to lower the foe(s) accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aqua Jet
40
100%
20
Usually goes first.
Aqua Tail
90
90%
10
No additional effect.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Crabhammer
100
90%
10
High critical hit ratio.
Cut
50
95%
30
No additional effect.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Smack Down
50
100%
15
Removes the target's Ground immunity.
U-turn
70
100%
20
User switches out after damaging the target.
Vice Grip
55
100%
30
No additional effect.
Waterfall
80
100%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Entrainment
--
100%
15
The target's Ability changes to match the user's.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Water Sport
--
--
15
For 5 turns, Fire-type attacks have 1/3 power.

Combo List


These are a list of several common move combinations Clauncher can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Clauncher

Create a build


Have an idea in mind for Clauncher that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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