Competitive Information for Cyndaquil [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Cyndaquil cyndaquil
Base Stats for Cyndaquil

Fire

Abilities:
Flash FireFlash Fire: This Pokemon's Fire attacks do 1.5x damage if hit by one Fire move; Fire immunity.
,
BlazeBlaze: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Fire attacks.


Evolutions / Family:
Cyndaquil
Quilava
Typhlosion

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for CyndaquilVisit Serebii's Pokedex for location, breeding, and other game details about CyndaquilVisit Bulbapedia for more information about Cyndaquil

Movesets for Singles


What is a good competitive moveset for Cyndaquil? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Cyndaquil is a remarkable Fire-typed Pokemon. Cyndaquil is not a Pokemon anyone usually expects sees on the battlefield. Cyndaquil is weak to Ground, Rock, and Water-typed attacks.


Species: Cyndaquil
Item: Firium Z / Life Orb
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Wheel
- Double-Edge / Return
- Wild Charge
- Dig

Physical Sweeper Cyndaquil (Blaze)

Cyndaquil is a phenomenal Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Focus Sash helps protect Cyndaquil from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cyndaquil's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Cyndaquil's attacking stat is 1.5x with fire attacks.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Cyndaquil).
Flame Wheel is a physical STAB-boosted 60-base power Fire-type move (10% chance to burn the target. thaws Cyndaquil).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Cyndaquil
Item: Firium Z / Life Orb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Burn Up
- Extrasensory
- Round / Snore
- Mud-Slap

Special Sweeper Cyndaquil (Blaze)

Cyndaquil is a fabulous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cyndaquil from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cyndaquil's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Cyndaquil's attacking stat is 1.5x with fire attacks.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Cyndaquil's hp decreases).
Burn Up is a special STAB-boosted 130-base power Fire-type move (Cyndaquil's fire type becomes typeless; must be fire).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Cyndaquil must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Cyndaquil? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Cyndaquil
Item: Firium Z / Life Orb
Ability: Blaze
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Flare Blitz / Flame Wheel
- Double-Edge / Return
- Wild Charge
- Dig

Doubles Physical Sweeper Cyndaquil (Blaze)

Cyndaquil is pretty popular Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Cyndaquil from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cyndaquil's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Cyndaquil's attacking stat is 1.5x with fire attacks.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Cyndaquil).
Flame Wheel is a physical STAB-boosted 60-base power Fire-type move (10% chance to burn the target. thaws Cyndaquil).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
Dig is a physical 80-base power Ground-type move (digs underground turn 1, strikes turn 2).




Species: Cyndaquil
Item: Firium Z / Life Orb
Ability: Blaze
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Eruption / Heat Wave
- Extrasensory
- Round / Snore
- Mud-Slap

Doubles Special Sweeper Cyndaquil (Blaze)

Cyndaquil is a spectacular Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Cyndaquil from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Cyndaquil's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Blaze, at 1/3 or less of its max hp Cyndaquil's attacking stat is 1.5x with fire attacks.

Eruption is a special STAB-boosted 150-base power Fire-type move (less power as Cyndaquil's hp decreases).
Heat Wave is a special STAB-boosted 95-base power Fire-type move (10% chance to burn the foes).
Extrasensory is a special 80-base power Psychic-type move (10% chance to flinch the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Cyndaquil must be asleep. 30% chance to flinch target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Cyndaquil learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blast Burn
150
90%
5
User cannot move next turn.
Burn Up
130
100%
5
User's Fire type becomes typeless; must be Fire.
Ember
40
100%
25
10% chance to burn the target.
Eruption
150
100%
5
Less power as user's HP decreases. Hits foe(s).
Extrasensory
80
100%
20
10% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Fire Pledge
80
100%
10
Use with Grass or Water Pledge for added effect.
Flame Burst
70
100%
15
Damages Pokemon next to the target as well.
Flamethrower
90
100%
15
10% chance to burn the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Inferno
100
50%
5
100% chance to burn the target.
Lava Plume
80
100%
15
30% chance to burn adjacent Pokemon.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Aerial Ace
60
--
20
This move does not check accuracy.
Body Slam
85
100%
15
30% chance to paralyze the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Crush Claw
75
95%
10
50% chance to lower the target's Defense by 1.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Kick
30
100%
30
Hits 2 times in one turn.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Swipes
18
80%
15
Hits 2-5 times in one turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Submission
80
80%
20
Has 1/4 recoil.
Tackle
40
100%
35
No additional effect.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Wild Charge
90
100%
15
Has 1/4 recoil.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Defense Curl
--
--
40
Raises the user's Defense by 1.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Howl
--
--
40
Raises the user's Attack by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Smokescreen
--
100%
20
Lowers the target's accuracy by 1.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Cyndaquil can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Cyndaquil

Create a build


Have an idea in mind for Cyndaquil that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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