Competitive Information for Darumaka [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Darumaka darumaka
Base Stats for Darumaka

Fire

Abilities:
Inner FocusInner Focus: This Pokemon cannot be made to flinch.
,
HustleHustle: This Pokemon's Attack is 1.5x and accuracy of its physical attacks is 0.8x.


Evolutions / Family:
Darumaka
Darmanitan

Weakness Chart for Fire-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
  
  
  
2x
0.5x
2x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Darumaka? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Darumaka is a wonderful Fire-typed Pokemon. Darumaka is not a Pokemon anyone usually expects sees on the battlefield. Darumaka is weak to Ground, Rock, and Water-typed attacks.


Species: Darumaka
Item: Firium Z / Focus Sash
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Superpower / Hammer Arm
- Return / Frustration
- Zen Headbutt

Physical Sweeper Darumaka (Hustle)

Darumaka is a spectacular Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Darumaka from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Darumaka's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Darumaka).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Superpower is a physical 120-base power Fighting-type move (lowers your Darumaka's attack and defense by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Darumaka's speed by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).


Movesets for Doubles


What is a good doubles moveset for Darumaka? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Darumaka
Item: Firium Z / Focus Sash
Ability: Hustle
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Flare Blitz / Fire Punch
- Rock Slide
- Superpower / Hammer Arm
- Frustration / Return

Doubles Physical Sweeper Darumaka (Hustle)

Darumaka is an outstanding Physical Sweeper. It's designed to take down the opponent's team with brute physical power. Focus Sash helps protect Darumaka from being one-shotted and allowing it to atleast use a crucial move when brought out. With Hustle, Darumaka's attack is 1.5x and accuracy of its physical attacks is 0.8x.

Flare Blitz is a physical STAB-boosted 120-base power Fire-type move (has 33% recoil. 10% chance to burn. thaws Darumaka).
Fire Punch is a physical STAB-boosted 75-base power Fire-type move (10% chance to burn the target).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Darumaka's attack and defense by 1 stage).
Hammer Arm is a physical 100-base power Fighting-type move (lowers your Darumaka's speed by 1 stage).
Frustration is a physical 0-base power Normal-type move (max 102 power at minimum happiness).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).


Movepool


Wondering what moves can Darumaka learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Extrasensory
80
100%
20
10% chance to flinch the target.
Fire Blast
110
85%
5
10% chance to burn the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Grass Knot
--
100%
20
More power the heavier the target.
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Incinerate
60
100%
15
Destroys the foe(s) Berry/Gem.
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Flame Wheel
60
100%
25
10% chance to burn the target. Thaws user.
Flare Blitz
120
100%
15
Has 33% recoil. 10% chance to burn. Thaws user.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gyro Ball
--
100%
5
More power the slower the user than the target.
Hammer Arm
100
90%
10
Lowers the user's Speed by 1.
Headbutt
70
100%
15
30% chance to flinch the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Focus Energy
--
--
30
Raises the user's critical hit ratio by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Will-O-Wisp
--
85%
15
Burns the target.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Darumaka can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Darumaka

Create a build


Have an idea in mind for Darumaka that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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Optimize Darumaka's EVs for Sun/Moon




Visit Smogon's Pokedex for more competitive movesets for DarumakaVisit Serebii's Pokedex for location, breeding, and other game details about DarumakaVisit Bulbapedia for more information about Darumaka