Competitive Information for Dedenne [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Dedenne dedenne
Base Stats for Dedenne

Electric / Fairy

Abilities:
PlusPlus: If an active ally has this Ability or the Minus Ability, this Pokemon's Sp. Atk is 1.5x.
,
PickupPickup: If this Pokemon has no item, it finds one used by an adjacent Pokemon this turn.
,
Cheek PouchCheek Pouch: If this Pokemon eats a Berry, it restores 1/3 of its max HP after the Berry's effect.


Evolutions / Family:
Dedenne

Weakness Chart for Electric/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
0x
0.5x
  
0.5x
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
  
  
2x
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for DedenneVisit Serebii's Pokedex for location, breeding, and other game details about DedenneVisit Bulbapedia for more information about Dedenne

Movesets for Singles


What is a good competitive moveset for Dedenne? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Dedenne is a remarkable Electric and Fairy-typed Pokemon. It's almost common to find yourself dealing with Dedenne when battling in the 7th generation meta. Dedenne's only type-related weaknesses are Ground and Poison.


Species: Dedenne
Item: Electrium Z / Life Orb
Ability: Cheek Pouch
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Signal Beam
- Round / Snore
- Grass Knot

Special Sweeper Dedenne (Cheek Pouch)

Dedenne is a sensational Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Dedenne from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dedenne's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cheek Pouch, if Dedenne eats a berry it restores 1/3 of its max hp after the berry's effect.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Dedenne must be asleep. 30% chance to flinch target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movesets for Doubles


What is a good doubles moveset for Dedenne? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Dedenne
Item: Electrium Z / Life Orb
Ability: Cheek Pouch
Nature: Modest (+SpA, -Atk)
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Signal Beam
- Round / Snore
- Grass Knot

Doubles Special Sweeper Dedenne (Cheek Pouch)

Dedenne is a stupendous Special Sweeper. It's designed to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Dedenne from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Dedenne's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Cheek Pouch, if Dedenne eats a berry it restores 1/3 of its max hp after the berry's effect.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special 50-base power Normal-type move (Dedenne must be asleep. 30% chance to flinch target).
Grass Knot is a special 0-base power Grass-type move (more power the heavier the target).



Movepool


Wondering what moves can Dedenne learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Grass Knot
--
100%
20
More power the heavier the target.
Parabolic Charge
65
100%
20
User recovers 50% of the damage dealt.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Nuzzle
20
100%
20
100% chance to paralyze the target.
Play Rough
90
90%
10
10% chance to lower the target's Attack by 1.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Eerie Impulse
--
100%
15
Lowers the target's Sp. Atk by 2.
Entrainment
--
100%
15
The target's Ability changes to match the user's.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tearful Look
--
--
20
Lowers the target's Attack and Sp. Atk by 1.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Dedenne can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Dedenne

Create a build


Have an idea in mind for Dedenne that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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