Competitive Information for Emolga [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Emolga emolga
Base Stats for Emolga

Electric / Flying

Abilities:
StaticStatic: 30% chance a Pokemon making contact with this Pokemon will be paralyzed.
,
Motor DriveMotor Drive: This Pokemon's Speed is raised 1 stage if hit by an Electric move; Electric immunity.


Evolutions / Family:
Emolga

Weakness Chart for Electric/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
  
0.5x
  
0.5x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for EmolgaVisit Serebii's Pokedex for location, breeding, and other game details about EmolgaVisit Bulbapedia for more information about Emolga

Movesets for Singles


What is a good competitive moveset for Emolga? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Emolga is an interesting Electric and Flying-typed Pokemon. It's a super common sight to see Emolga out in the 7th generation battlefield. Emolga's only type-related weaknesses are Ice and Rock.


Species: Emolga
Item: Electrium Z / Life Orb
Ability: Motor Drive
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge / Spark
- Return
- Knock Off
- Acrobatics

Physical Sweeper Emolga (Motor Drive)

Emolga is a remarkable Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Emolga from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Emolga's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Motor Drive, Emolga's speed is raised 1 stage if hit by an electric move; electric immunity.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Emolga has no held item).




Species: Emolga
Item: Electrium Z / Life Orb
Ability: Motor Drive
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Air Slash
- Signal Beam
- Round

Special Sweeper Emolga (Motor Drive)

Emolga is a stupendous Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Emolga from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Emolga's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Motor Drive, Emolga's speed is raised 1 stage if hit by an electric move; electric immunity.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Emolga? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Emolga
Item: Electrium Z / Life Orb
Ability: Motor Drive
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge / Spark
- Return
- Knock Off
- Acrobatics

Doubles Physical Sweeper Emolga (Motor Drive)

Emolga is a spectacular Physical Sweeper. It tries to take down the opponent's team with brute physical power. Focus Sash helps protect Emolga from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Emolga's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Motor Drive, Emolga's speed is raised 1 stage if hit by an electric move; electric immunity.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
Spark is a physical STAB-boosted 65-base power Electric-type move (30% chance to paralyze the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Emolga has no held item).




Species: Emolga
Item: Electrium Z / Life Orb
Ability: Motor Drive
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Air Slash
- Signal Beam
- Round

Doubles Special Sweeper Emolga (Motor Drive)

Emolga is an extraordinary Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Emolga from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Emolga's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Motor Drive, Emolga's speed is raised 1 stage if hit by an electric move; electric immunity.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Emolga learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Slash
75
95%
15
30% chance to flinch the target.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunder
110
70%
10
30% chance to paralyze. Can't miss in rain.
Thunder Shock
40
100%
30
10% chance to paralyze the target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Astonish
30
100%
15
30% chance to flinch the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Nuzzle
20
100%
20
100% chance to paralyze the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Spark
65
100%
20
30% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Wild Charge
90
100%
15
Has 1/4 recoil.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baton Pass
--
--
40
User switches, passing stat changes and more.
Charge
--
--
20
+1 SpD, user's Electric move next turn 2x power.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Ion Deluge
--
--
25
Normal moves become Electric type this turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Speed Swap
--
--
10
Swaps Speed stat with target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Thunder Wave
--
90%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Emolga can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Emolga

Create a build


Have an idea in mind for Emolga that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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