Competitive Information for Fletchling [Sun/Moon]
Normal / Flying
Abilities:
Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.

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Movesets for Singles
Looking for a competitive moveset for Fletchling? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Discover the strength of Fletchling, a fabulous Pokémon known for its Normal and Flying typing! Fletchling is not a Pokémon anyone usually expects to see on the battlefield. In the LC tier (Little Cup), it's a fierce competitor. It is weak to Electric, Ice, and Rock-typed attacks. Check out the movesets listed below to learn more about Fletchling's strategies.
Item: Normalium Z / Focus Sash
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Return / Facade
- Acrobatics / Fly
- U-turn
- Steel Wing
When it comes to single battles, Fletchling shines as a marvelous Physical Sweeper. This moveset is designed to overwhelm foes with overwhelming physical attacks. Focus Sash helps protect Fletchling from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gale Wings, if Fletchling is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction. With a Normalium Z equipped to it, if Fletchling has a normal move, this item allows it to use a normal z-move.
◆ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Fletchling is burn/poison/paralyzed).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchling has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ U-turn is a physical 70-base power Bug-type move (Fletchling switches out after damaging the target).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchling's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/kaa295
Item: Firium Z / Life Orb
Ability: Gale Wings
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Overheat / Heat Wave
- Hidden Power / Round
- Roost
- Toxic
Fletchling shows an incredible Special Sweeper prowess in single battles. It's meant to overwhelm foes with intense special attacks. Life Orb boosts the power of Fletchling's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gale Wings, if Fletchling is at full hp its flying-type moves have their priority increased by 1. With a Firium Z equipped to it, if Fletchling has a fire move, this item allows it to use a fire z-move.
◆ Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
◆ Hidden Power is a special STAB-boosted 60-base power Normal-type move (varies in type based on your Fletchling's ivs).
◆ Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/kba295
Movesets for Doubles
Need a strong doubles moveset for Fletchling? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Focus Sash
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Return / Facade
- Acrobatics / Fly
- U-turn
- Steel Wing
When it comes to double battles, Fletchling shines as a distinguished Physical Sweeper. The main aim of this moveset is to crush rivals using lethal physical power. Focus Sash helps protect Fletchling from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gale Wings, if Fletchling is at full hp its flying-type moves have their priority increased by 1. Facade's damage doubles when the user has a status affliction. With a Normalium Z equipped to it, if Fletchling has a normal move, this item allows it to use a normal z-move.
◆ Facade is a physical STAB-boosted 70-base power Normal-type move (power doubles if Fletchling is burn/poison/paralyzed).
◆ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchling has no held item).
◆ Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
◆ U-turn is a physical 70-base power Bug-type move (Fletchling switches out after damaging the target).
◆ Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchling's defense by 1 stage).
Link (click to copy):
https://hohoushome.com/b/laa295
Item: Firium Z / Life Orb
Ability: Gale Wings
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
Moveset:
- Heat Wave / Overheat
- Razor Wind / Hidden Power
- Roost
- Toxic
In double battles, Fletchling's Special Sweeper role is a pretty decent. This strategy is built to crush rivals using destructive special attacks. Life Orb boosts the power of Fletchling's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Gale Wings, if Fletchling is at full hp its flying-type moves have their priority increased by 1. With a Firium Z equipped to it, if Fletchling has a fire move, this item allows it to use a fire z-move.
◆ Overheat is a special 130-base power Fire-type move (lowers your Fletchling's special attack by 2 stages).
◆ Razor Wind is a special STAB-boosted 80-base power Normal-type move (charges, then hits foes turn 2. High crit ratio).
◆ Hidden Power is a special STAB-boosted 60-base power Normal-type move (varies in type based on your Fletchling's ivs).
◆ Roost is a status move (heals 50% hp. Flying-type removed until turn ends).
◆ Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).
Link (click to copy):
https://hohoushome.com/b/lba295
Movepool
Want to know what moves Fletchling can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Fletchling.
Damage Modifiers:
Combo List
These are a list of several common move combinations Fletchling can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Fletchling
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Ability: Gale wings + Move: Roost
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Protect, Quick Guard, Snatch, Quick Attack
- Moves that Break Screens: Defog
- Moves that inflict status: Toxic
Moves that boost Fletchling's stats
- Agility
- Flame Charge
- Steel Wing
- Swords Dance
- Work Up
Most notable and possible best moves for Fletchling
- Protect
- Rest
- Roost
- Taunt
- Toxic
- U-turn
Common Effort Values for Fletchling in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.

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