Competitive Information for Fletchling [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Fletchling fletchling
Base Stats for Fletchling

Normal / Flying

Abilities:
Big PecksBig Pecks: Prevents other Pokemon from lowering this Pokemon's Defense stat stage.
,
Gale WingsGale Wings: If this Pokemon is at full HP, its Flying-type moves have their priority increased by 1.


Evolutions / Family:
Fletchling
Fletchinder
Talonflame

Weakness Chart for Normal/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
  
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0x
2x
  
  
  
2x
  
  
¼x
½x
2x
4x

Optimize Fletchling's EVs for Sun/Moon

Movesets for Singles


What is a good competitive moveset for Fletchling? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Fletchling is an outstanding Normal and Flying-typed Pokemon. Fletchling is not a Pokemon anyone usually expects sees on the battlefield. Fletchling is weak to Electric, Ice, and Rock-typed attacks.


Species: Fletchling
Item: Normalium Z / Focus Sash
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Frustration / Return
- Acrobatics / Fly
- U-turn
- Steel Wing

Physical Sweeper Fletchling (Gale Wings)

Fletchling is an outstanding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchling from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gale Wings, if Fletchling is at full hp its flying-type moves have their priority increased by 1.

Frustration is a physical STAB-boosted 0-base power Normal-type move (max 102 power at minimum happiness).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchling has no held item).
Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
U-turn is a physical 70-base power Bug-type move (Fletchling switches out after damaging the target).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchling's defense by 1 stage).



Species: Fletchling
Item: Firium Z / Focus Sash
Ability: Gale Wings
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Overheat / Heat Wave
- Round / Snore
- Roost
- Protect

Special Sweeper Fletchling (Gale Wings)

Fletchling is popular Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Fletchling from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gale Wings, if Fletchling is at full hp its flying-type moves have their priority increased by 1.

Overheat is a special 130-base power Fire-type move (lowers your Fletchling's special attack by 2 stages).
Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Snore is a special STAB-boosted 50-base power Normal-type move (Fletchling must be asleep. 30% chance to flinch target).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Protect is a status move (prevents moves from affecting your Fletchling this turn).


Movesets for Doubles


What is a good doubles moveset for Fletchling? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Fletchling
Item: Normalium Z / Focus Sash
Ability: Gale Wings
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Frustration / Return
- Acrobatics / Fly
- U-turn
- Steel Wing

Doubles Physical Sweeper Fletchling (Gale Wings)

Fletchling is an astounding Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Fletchling from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gale Wings, if Fletchling is at full hp its flying-type moves have their priority increased by 1.

Frustration is a physical STAB-boosted 0-base power Normal-type move (max 102 power at minimum happiness).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Fletchling has no held item).
Fly is a physical STAB-boosted 90-base power Flying-type move (flies up on first turn, then strikes the next turn).
U-turn is a physical 70-base power Bug-type move (Fletchling switches out after damaging the target).
Steel Wing is a physical 70-base power Steel-type move (10% chance to raise your Fletchling's defense by 1 stage).



Species: Fletchling
Item: Firium Z / Focus Sash
Ability: Gale Wings
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Heat Wave / Overheat
- Razor Wind / Round
- Roost
- Protect

Doubles Special Sweeper Fletchling (Gale Wings)

Fletchling is a marvelous Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Fletchling from being one-shotted and allowing it to atleast use a crucial move when brought out. With Gale Wings, if Fletchling is at full hp its flying-type moves have their priority increased by 1.

Heat Wave is a special 95-base power Fire-type move (10% chance to burn the foes).
Overheat is a special 130-base power Fire-type move (lowers your Fletchling's special attack by 2 stages).
Razor Wind is a special STAB-boosted 80-base power Normal-type move (charges, then hits foes turn 2. high crit ratio).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Roost is a status move (heals 50% hp. flying-type removed until turn ends).
Protect is a status move (prevents moves from affecting your Fletchling this turn).


Movepool


Wondering what moves can Fletchling learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Heat Wave
95
90%
10
10% chance to burn the foe(s).
Overheat
130
90%
5
Lowers the user's Sp. Atk by 2.
Razor Wind
80
100%
10
Charges, then hits foe(s) turn 2. High crit ratio.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Flame Charge
50
100%
20
100% chance to raise the user's Speed by 1.
Fly
90
95%
15
Flies up on first turn, then strikes the next turn.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Peck
35
100%
35
No additional effect.
Quick Attack
40
100%
30
Usually goes first.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Steel Wing
70
90%
25
10% chance to raise the user's Defense by 1.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Fletchling can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Fletchling

Related Videos


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