Competitive Information for Garbodor [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Garbodor garbodor
Base Stats for Garbodor

Poison

Abilities:
StenchStench: This Pokemon's attacks without a chance to flinch have a 10% chance to flinch.
,
AftermathAftermath: If this Pokemon is KOed with a contact move, that move's user loses 1/4 its max HP.
,
Weak ArmorWeak Armor: If a physical attack hits this Pokemon, Defense is lowered by 1, Speed is raised by 2.


Evolutions / Family:
Trubbish
Garbodor

Weakness Chart for Poison-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
  
0.5x
0.5x
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
  
  
0.5x
2x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GarbodorVisit Serebii's Pokedex for location, breeding, and other game details about GarbodorVisit Bulbapedia for more information about Garbodor

Movesets for Singles


What is a good competitive moveset for Garbodor? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Garbodor is pretty popular Poison-typed Pokemon. It's frequent to find yourself dealing with Garbodor when battling in the 7th generation meta. Garbodor's only type-related weaknesses are Ground and Psychic.


Species: Garbodor
Item: Normalium Z / Life Orb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Body Slam
- Seed Bomb
- Stomping Tantrum
- Drain Punch

Physical Sweeper Garbodor (Weak Armor)

Garbodor is a marvelous Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Garbodor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Garbodor defense is lowered by 1 speed is raised by 2.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a considerable amount of damage.
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Garbodor's last move failed).
Drain Punch is a physical 75-base power Fighting-type move (Garbodor recovers 50% of the damage dealt).




Species: Garbodor
Item: Leftovers
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 252 Spe
Moveset:
- Gunk Shot
- Drain Punch
- Protect
- Toxic

Garbodor Physical Sweeper (Stinky Bag)

Garbodor is a notable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Leftovers are always a great recovery option to ensure Garbodor last longer regaining it's stamina every turn. With Aftermath, if Garbodor is koed with a contact move that move's user loses 1/4 its max hp.

Gunk Shot is a physical STAB-boosted 120-base power Poison-type move (30% chance to poison the target).
Drain Punch is a physical 75-base power Fighting-type move (Garbodor recovers 50% of the damage dealt).
Protect is a status move (prevents moves from affecting your Garbodor this turn).
Toxic is a status move (badly poisons the target; Note: Poison types can't miss with Toxic).




Species: Garbodor
Item: Air Balloon
Ability: Aftermath
Nature: Adamant (+Atk, -SpA)
EVs: 230 Def / 50 SpD / 230 Spe
Moveset:
- Drain Punch
- Toxic Spikes
- Rock Blast
- Spikes

Garbodor Support (Garbage)

Garbodor is an interesting Support. With Aftermath, if Garbodor is koed with a contact move that move's user loses 1/4 its max hp.

Drain Punch is a physical 75-base power Fighting-type move (Garbodor recovers 50% of the damage dealt).
Toxic Spikes is a status move (poisons grounded foes on switch-in. max 2 layers).
Rock Blast is a physical 25-base power Rock-type move (hits 2-5 times in one turn).
Spikes is a status move (hurts grounded foes on switch-in. max 3 layers).




Species: Garbodor
Item: Life Orb
Ability: Stench
Nature: Jolly (+Spe, -SpA)
EVs: 252 Atk / 252 SpD / 4 Spe
Moveset:
- Gunk Shot
- Drain Punch
- Rock Blast
- Return

Garbodor Physical Tank (Patriot Pokemon)

Garbodor is a wonderful Physical Tank. It is meant to take a substantial amount of physical hits while dealing some decent damage. Life Orb boosts the power of Garbodor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Stench, Garbodor's attacks without a chance to flinch have a 10% chance to flinch.

Gunk Shot is a physical STAB-boosted 120-base power Poison-type move (30% chance to poison the target).
Drain Punch is a physical 75-base power Fighting-type move (Garbodor recovers 50% of the damage dealt).
Rock Blast is a physical 25-base power Rock-type move (hits 2-5 times in one turn).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).




Species: Garbodor
Item: Air Balloon
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 108 Hp / 200 Atk / 180 Def / 20 Spe
Moveset:
- Drain Punch
- Rock Polish
- Payback
- Return

Garbodor Physical Tank (Garbage Worh It?)

Garbodor is a decent Physical Tank. This moveset attempts to take a hefty amount of physical hits while dealing some decent damage. With Weak Armor, if a physical attack hits Garbodor defense is lowered by 1 speed is raised by 2.

Drain Punch is a physical 75-base power Fighting-type move (Garbodor recovers 50% of the damage dealt).
Rock Polish is a status move (raises your Garbodor's speed by 2 stages).
Payback is a physical 50-base power Dark-type move (power doubles if your Garbodor moves after the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movesets for Doubles


What is a good doubles moveset for Garbodor? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Garbodor
Item: Normalium Z / Life Orb
Ability: Weak Armor
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Return / Body Slam
- Seed Bomb
- Stomping Tantrum
- Drain Punch

Doubles Physical Sweeper Garbodor (Weak Armor)

Garbodor is a remarkable Physical Sweeper. It is meant to take down the opponent's team with brute physical power. Life Orb boosts the power of Garbodor's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Weak Armor, if a physical attack hits Garbodor defense is lowered by 1 speed is raised by 2.

Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Body Slam is a physical 85-base power Normal-type move (30% chance to paralyze the target).
Seed Bomb is a physical 80-base power Grass-type move that deals a decent amount of damage.
Stomping Tantrum is a physical 75-base power Ground-type move (power doubles if your Garbodor's last move failed).
Drain Punch is a physical 75-base power Fighting-type move (Garbodor recovers 50% of the damage dealt).



Movepool


Wondering what moves can Garbodor learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Acid Spray
40
100%
20
100% chance to lower the target's Sp. Def by 2.
Belch
120
90%
10
Cannot be selected until the user eats a Berry.
Clear Smog
50
--
15
Resets all of the target's stat stages to 0.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Hyper Beam
150
90%
5
User cannot move next turn.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Sludge
65
100%
20
30% chance to poison the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Body Slam
85
100%
15
30% chance to paralyze the target.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Explosion
250
100%
5
Hits adjacent Pokemon. The user faints.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Gunk Shot
120
80%
5
30% chance to poison the target.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pound
40
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Blast
25
90%
10
Hits 2-5 times in one turn.
Rollout
30
90%
20
Power doubles with each hit. Repeats for 5 turns.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Self-Destruct
200
100%
5
Hits adjacent Pokemon. The user faints.
Smack Down
50
100%
15
Removes the target's Ground immunity.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Haze
--
--
30
Eliminates all stat changes.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Pain Split
--
--
20
Shares HP of user and target equally.
Poison Gas
--
90%
40
Poisons the foe(s).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recycle
--
--
10
Restores the item the user last used.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spikes
--
--
20
Hurts grounded foes on switch-in. Max 3 layers.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.

Combo List


These are a list of several common move combinations Garbodor can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Garbodor

Create a build


Have an idea in mind for Garbodor that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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