What is a good competitive moveset for Grumpig? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Grumpig is a decent Psychic-typed Pokemon. It's almost common to see Grumpig show up as a Sun/Moon opponent. Grumpig is weak to Bug, Dark, and Ghost-typed attacks.
Grumpig is an astounding Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. With Gluttony, when Grumpig has 1/2 or less of its maximum hp it uses certain berries early.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target). ♦ Belch is a special 120-base power Poison-type move (cannot be selected until your Grumpig eats a berry). ♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage). ♦ Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/hs10a146
Movesets for Doubles
What is a good doubles moveset for Grumpig? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Grumpig is a wonderful Special Sweeper. It is designed to take down the opponent's team with high-damaging special attacks. With Gluttony, when Grumpig has 1/2 or less of its maximum hp it uses certain berries early.
♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target). ♦ Belch is a special 120-base power Poison-type move (cannot be selected until your Grumpig eats a berry). ♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage). ♦ Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
No additional EV spread were found for this set at this time.Array
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Grumpig is an awesome Defensive Trick Room. With Gluttony, when Grumpig has 1/2 or less of its maximum hp it uses certain berries early.
♦ Substitute is a status move (Grumpig takes 1/4 its max hp to put in a substitute). ♦ Heal Bell is a status move (cures your Grumpig's party of all status conditions). ♦ Psychic is a special STAB-boosted 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage). ♦ Extrasensory is a special STAB-boosted 80-base power Psychic-type move (10% chance to flinch the target). ♦ Trick Room is a status move (goes last. for 5 turns, turn order is reversed).
No additional EV spread were found for this set at this time.Array
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Link (click to copy):
https://hohoushome.com/b/hd11a146
Movepool
Wondering what moves can Grumpig learn? Here is the list of moves this Pokemon can learn in this selected generation. Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Category Filter: Filter movelist to show only Physical, Special, or Status moves
Extended Move Details:Additional move information such as Risk versus Reward Statistics or Move power versus specific type-matchups
Damage Modifiers:
Type-matchup: Sort through and determine which moves would best work versus an opponent of the typing you select.
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Note: The damage listed here under Versus is not actually calculated using the in-game damage formula. It is simply calculated using typing weaknesses and resistances from the selected type-matchup modifier along with STAB (if applied) to help sort through and give a general idea as to how powerful certain moves might be towards that selected typing after modifiers are applied. Several moves listed here may have additional effects that might alter actual damage output which are not factored on this specific list. Use damage calculators to find actual damage amounts.
Combo List
These are a list of several common move combinations Grumpig can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Grumpig
Moves: Swagger + Psych up
Moves: Rest + Sleep talk
Moves: Rest + Snore
Moves: Substitute + Drain punch
Move: Swagger + Item: Mirror Herb
Move: Fling + Item: King's Rock
Move: Facade + Item: Flame Orb
Move: Facade + Item: Toxic Orb
Item: Blunder Policy + Move: Dynamic Punch
Moves with Priority: Endure, Protect, Magic Coat, Snatch, Ally Switch
Here are various how-to-use and competitive moveset analysis video guides for Grumpig in Sun/Moon. These featured videos will most likely contain additional strategies and combos not listed on our site. Disclaimer: All videos belong to their respective owners along with the views, thoughts, and opinions expressed in the videos. They belong solely to the author and not to us.
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Here are the best movesets for Grumpig. Top rated Grumpig Sun/Moon movesets. You can find Grumpig builds Sun/Moon. Grumpig movesets Sun/Moon are listed here. VGC Grumpig Competitive Movesets can be found here. Find various EV spreads, find the best nature for Grumpig in Sun/Moon along with competitive movesets. Basic info and Movesets for evolution