Competitive Information for Gumshoos [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Gumshoos gumshoos
Base Stats for Gumshoos

Normal

Abilities:
AdaptabilityAdaptability: This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.
,
Strong JawStrong Jaw: This Pokemon's bite-based attacks have 1.5x power. Bug Bite is not boosted.
,
StakeoutStakeout: This Pokemon's attacking stat is doubled against a target that switched in this turn.


Evolutions / Family:
Yungoos
Gumshoos
Gumshoos-Totem

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for GumshoosVisit Serebii's Pokedex for location, breeding, and other game details about GumshoosVisit Bulbapedia for more information about Gumshoos

Movesets for Singles


What is a good competitive moveset for Gumshoos? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Gumshoos is an extraordinary Normal-typed Pokemon. Gumshoos are common Pokemon to see in the SM metagame. Gumshoos's only type-related weakness is Fighting.


Species: Gumshoos
Item: Normalium Z / Life Orb
Ability: Strong Jaw
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Hyper Fang / Return
- Crunch
- Earthquake
- Ice Fang

Physical Sweeper Gumshoos (Strong Jaw)

Gumshoos is a wonderful Physical Sweeper. It was designed to take down the opponent's team with brute physical power. Focus Sash helps protect Gumshoos from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gumshoos's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Strong Jaw, Gumshoos's bite-based attacks have 1.5x power. bug bite is not boosted.

Hyper Fang is a physical STAB-boosted 80-base power Normal-type move (10% chance to flinch the target).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).



Movesets for Doubles


What is a good doubles moveset for Gumshoos? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Gumshoos
Item: Normalium Z / Life Orb
Ability: Strong Jaw
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Hyper Fang / Return
- Earthquake
- Crunch
- Ice Fang

Doubles Physical Sweeper Gumshoos (Strong Jaw)

Gumshoos is a phenomenal Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Gumshoos from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Gumshoos's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Strong Jaw, Gumshoos's bite-based attacks have 1.5x power. bug bite is not boosted.

Hyper Fang is a physical STAB-boosted 80-base power Normal-type move (10% chance to flinch the target).
Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Crunch is a physical 80-base power Dark-type move (20% chance to lower the target's defense by 1 stage).
Ice Fang is a physical 65-base power Ice-type move (10% chance to freeze. 10% chance to flinch).



Movepool


Wondering what moves can Gumshoos learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Bite
60
100%
25
30% chance to flinch the target.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fire Fang
65
95%
15
10% chance to burn. 10% chance to flinch.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Hyper Fang
80
90%
15
10% chance to flinch the target.
Ice Fang
65
95%
15
10% chance to freeze. 10% chance to flinch.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Last Resort
140
100%
5
Fails unless each known move has been used.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Revenge
60
100%
10
Power doubles if user is damaged by the target.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Super Fang
--
90%
10
Does damage equal to 1/2 target's current HP.
Tackle
40
100%
35
No additional effect.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Thrash
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Thunder Fang
65
95%
15
10% chance to paralyze. 10% chance to flinch.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
U-turn
70
100%
20
User switches out after damaging the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Block
--
--
5
Prevents the target from switching out.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Odor Sleuth
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Sand Attack
--
100%
15
Lowers the target's accuracy by 1.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.
Yawn
--
--
10
Puts the target to sleep after 1 turn.

Combo List


These are a list of several common move combinations Gumshoos can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Gumshoos

Create a build


Have an idea in mind for Gumshoos that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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