Competitive Information for Inkay [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Inkay inkay
Base Stats for Inkay

Dark / Psychic

Abilities:
Suction CupsSuction Cups: This Pokemon cannot be forced to switch out by another Pokemon's attack or item.
,
InfiltratorInfiltrator: Moves ignore substitutes and foe's Reflect/Light Screen/Safeguard/Mist/Aurora Veil.
,
ContraryContrary: If this Pokemon has a stat stage raised it is lowered instead, and vice versa.


Evolutions / Family:
Inkay
Malamar

Weakness Chart for Dark/Psychic-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
4x
  
  
  
2x
  
  
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
0x
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for InkayVisit Serebii's Pokedex for location, breeding, and other game details about InkayVisit Bulbapedia for more information about Inkay

Movesets for Singles


What is a good competitive moveset for Inkay? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Inkay is popular Dark and Psychic-typed Pokemon. Inkay is not a Pokemon anyone usually expects sees on the battlefield. Inkay's only type-related weaknesses are Bug and Fairy.


Species: Inkay
Item: Darkinium Z / Eviolite
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Knock Off / Foul Play
- Superpower
- Psycho Cut
- Return

Physical Sweeper Inkay (Contrary)

Inkay is a remarkable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Inkay is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Inkay from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Inkay's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Inkay has a stat stage raised it is lowered instead and vice versa.

Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Superpower is a physical 120-base power Fighting-type move (increases your Inkay's attack and defense by 1 stage).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).



Movesets for Doubles


What is a good doubles moveset for Inkay? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Inkay
Item: Darkinium Z / Eviolite
Ability: Contrary
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Knock Off / Foul Play
- Rock Slide
- Superpower
- Psycho Cut

Doubles Physical Sweeper Inkay (Contrary)

Inkay is a notable Physical Sweeper. It tries to take down the opponent's team with brute physical power. Inkay is not a Pokemon anyone usually expects sees on the battlefield but Eviolite makes it possibly stronger than it's final form. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Inkay from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Inkay's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Contrary, if Inkay has a stat stage raised it is lowered instead and vice versa.

Knock Off is a physical STAB-boosted 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
Foul Play is a physical STAB-boosted 95-base power Dark-type move (uses target's attack stat in damage calculation).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (increases your Inkay's attack and defense by 1 stage).
Psycho Cut is a physical STAB-boosted 70-base power Psychic-type move (high critical hit ratio).



Movepool


Wondering what moves can Inkay learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dark Pulse
80
100%
15
20% chance to flinch the target.
Flamethrower
90
100%
15
10% chance to burn the target.
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Psywave
--
100%
15
Random damage equal to 0.5x-1.5x user's level.
Round
60
100%
15
Power doubles if others used Round this turn.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Bind
15
85%
20
Traps and damages the target for 4-5 turns.
Constrict
10
100%
35
10% chance to lower the target's Speed by 1.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Foul Play
95
100%
15
Uses target's Attack stat in damage calculation.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Night Slash
70
100%
15
High critical hit ratio.
Payback
50
100%
10
Power doubles if the user moves after the target.
Peck
35
100%
35
No additional effect.
Pluck
60
100%
20
User steals and eats the target's Berry.
Psycho Cut
70
100%
20
High critical hit ratio.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slash
70
100%
20
High critical hit ratio.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
Ally Switch
--
--
15
The user swaps positions with its ally.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Destiny Bond
--
--
5
If an opponent knocks out the user, it also faints.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Embargo
--
100%
15
For 5 turns, the target's item has no effect.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Flatter
--
100%
15
Raises the target's Sp. Atk by 1 and confuses it.
Guard Swap
--
--
10
Swaps Defense and Sp. Def changes with target.
Happy Hour
--
--
30
No competitive use.
Hypnosis
--
60%
20
Causes the target to fall asleep.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Power Split
--
--
10
Averages Attack and Sp. Atk stats with target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Reflect
--
--
20
For 5 turns, physical damage to allies is halved.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Role Play
--
--
10
User replaces its Ability with the target's.
Simple Beam
--
100%
15
The target's Ability becomes Simple.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Switcheroo
--
100%
10
User switches its held item with the target's.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Telekinesis
--
--
15
For 3 turns, target floats but moves can't miss it.
Topsy-Turvy
--
--
20
Inverts the target's stat stages.
Torment
--
100%
15
Target can't select the same move twice in a row.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Trick Room
--
--
5
Goes last. For 5 turns, turn order is reversed.

Combo List


These are a list of several common move combinations Inkay can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Inkay

Create a build


Have an idea in mind for Inkay that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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