Competitive Information for Jigglypuff [Sun/Moon]
Normal / Fairy
Abilities:
30% chance of infatuating Pokemon of the opposite gender if they make contact.
This Pokemon's allies receive 3/4 damage from other Pokemon's attacks.
This Pokemon's Sp. Atk is raised by 2 for each of its stats that is lowered by a foe.
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Movesets for Singles
Looking for a competitive moveset for Jigglypuff? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Unleash the power of Jigglypuff, a renowned Pokémon with Normal and Fairy typing. Jigglypuff is not a Pokémon anyone usually expects to see on the battlefield. Its only type-related weaknesses are Poison and Steel. Want to master Jigglypuff's movesets? Dive into our detailed strategies below!
Item: Normalium Z / Shell Bell
Ability: Cute Charm
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 148 Def / 108 SpD
Moveset:
- Double-Edge / Return
- Knock Off
- Wild Charge / Thunder Punch
- Brick Break / Drain Punch
When it comes to single battles, Jigglypuff shines as a brilliant Physical Sweeper. It is primarily designed to overwhelm foes with lethal physical moves. The Shell Bell item option is to help Jigglypuff recover from the recoil damage it may take from Double-Edge and Wild Charge. With Cute Charm, 30% chance of infatuating pokemon of the opposite gender if they make contact. With a Normalium Z equipped to it, if Jigglypuff has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Drain Punch is a physical 75-base power Fighting-type move (Jigglypuff recovers 50% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/kaa27
Item: Normalium Z / Life Orb
Ability: Competitive
Nature: Modest (+SpA, -Atk)
EVs: 148 Def / 252 SpA / 108 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Tri Attack
- Dazzling Gleam
- Thunderbolt
- Flamethrower
When it comes to single battles, Jigglypuff shines as a pretty decent Special Sweeper. It's primary goal is to crush rivals using lethal special moves. Life Orb boosts the power of Jigglypuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Competitive, Jigglypuff's sp. Atk is raised by 2 for each of its stats that is lowered by a foe. With a Normalium Z equipped to it, if Jigglypuff has a normal move, this item allows it to use a normal z-move.
◆ Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
◆ Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Link (click to copy):
https://hohoushome.com/b/kba27
Item: Leftovers
Ability: Cute Charm
Nature: Calm (+SpD, -Atk)
EVs: 252 Hp / 4 Def / 252 SpD
Moveset:
- Stealth Rock / Heal Bell
- Wish
- Protect
- Return
Prepare for single battles with Jigglypuff as a decent Special Wall. The intention of this moveset is to take a substantial amount of hits from special attacks while dealing some decent damage. Leftovers are always a great recovery option to ensure Jigglypuff last longer regaining it's HP every turn. With Cute Charm, 30% chance of infatuating pokemon of the opposite gender if they make contact.
◆ Heal Bell is a status move (cures your Jigglypuff's party of all status conditions).
◆ Wish is a status move (next turn, 50% of your Jigglypuff's max hp is restored).
◆ Protect is a status move (prevents moves from affecting your Jigglypuff this turn).
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Link (click to copy):
https://hohoushome.com/b/kca27
Movesets for Doubles
Need a strong doubles moveset for Jigglypuff? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Normalium Z / Shell Bell
Ability: Friend Guard
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 148 Def / 108 SpD
Moveset:
- Double-Edge / Return
- Knock Off
- Wild Charge / Thunder Punch
- Brick Break / Drain Punch
Jigglypuff shows a spectacular Physical Sweeper prowess in double battles. It is primarily designed to crush rivals using forceful physical power. The Shell Bell item option is to help Jigglypuff recover from the recoil damage it may take from Double-Edge and Wild Charge. With Friend Guard, Jigglypuff's allies receive 3/4 damage from other pokemon's attacks. With a Normalium Z equipped to it, if Jigglypuff has a normal move, this item allows it to use a normal z-move.
◆ Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
◆ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
◆ Wild Charge is a physical 90-base power Electric-type move (has 1/4 recoil).
◆ Thunder Punch is a physical 75-base power Electric-type move (10% chance to paralyze the target).
◆ Brick Break is a physical 75-base power Fighting-type move (destroys screens, unless the target is immune).
◆ Drain Punch is a physical 75-base power Fighting-type move (Jigglypuff recovers 50% of the damage dealt).
Link (click to copy):
https://hohoushome.com/b/laa27
Item: Normalium Z / Life Orb
Ability: Competitive
Nature: Modest (+SpA, -Atk)
EVs: 148 Def / 252 SpA / 108 SpD
IVs: 0 Atk
Moveset:
- Hyper Voice / Tri Attack
- Dazzling Gleam
- Incinerate / Flamethrower
- Icy Wind / Ice Beam
Jigglypuff proves to be a brilliant Special Sweeper for double battles. This moveset focuses to take down the opponent's team with brute special power. Life Orb boosts the power of Jigglypuff's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Competitive, Jigglypuff's sp. Atk is raised by 2 for each of its stats that is lowered by a foe. With a Normalium Z equipped to it, if Jigglypuff has a normal move, this item allows it to use a normal z-move.
◆ Tri Attack is a special STAB-boosted 80-base power Normal-type move (20% chance to paralyze or burn or freeze target).
◆ Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. Hits adjacent foes).
◆ Incinerate is a special 60-base power Fire-type move (destroys the foes berry/gem).
◆ Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
◆ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
◆ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Link (click to copy):
https://hohoushome.com/b/lba27
Movepool
Want to know what moves Jigglypuff can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Jigglypuff.
Damage Modifiers:
Combo List
These are a list of several common move combinations Jigglypuff can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Jigglypuff
- Moves: Defense curl + Rollout
- Moves: Sunny day + Solar beam
- Moves: Swagger + Psych up
- Moves: Rain dance + Thunder
- Moves: Endure + Endeavor
- Moves: Swagger + Punishment
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Substitute + Drain punch
- Moves: Thunderbolt + Ice beam
- Moves: Perish song + Protect
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Fling + Item: King's Rock
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Item: Blunder Policy + Move: Dynamic Punch
- Item: Blunder Policy + Move: Zap Cannon
- Moves with Priority: Ally Switch, Bide, Detect, Endure, Helping Hand, Magic Coat, Protect, Snatch
- Moves that Break Screens: Brick Break
- Moves that inflict status: Thunder Wave, Toxic
Moves that boost Jigglypuff's stats
- Charge Beam
- Curse
- Defense Curl
- Power-Up Punch
- Rage
- Skull Bash
- Stockpile
- Work Up
Most notable and possible best moves for Jigglypuff
- Hidden Power
- Ice Beam
- Knock Off
- Light Screen
- Protect
- Reflect
- Rest
- Stealth Rock
- Teleport
- Toxic
Common Effort Values for Jigglypuff in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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