Competitive Information for Joltik [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Joltik joltik
Base Stats for Joltik

Bug / Electric

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
Compound EyesCompound Eyes: This Pokemon's moves have their accuracy multiplied by 1.3.
,
UnnerveUnnerve: While this Pokemon is active, it prevents opposing Pokemon from using their Berries.


Evolutions / Family:
Joltik
Galvantula

Weakness Chart for Bug/Electric-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
0.5x
  
0.5x
2x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
  
  
  
  
2x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for JoltikVisit Serebii's Pokedex for location, breeding, and other game details about JoltikVisit Bulbapedia for more information about Joltik

Movesets for Singles


What is a good competitive moveset for Joltik? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Joltik is an extraordinary Bug and Electric-typed Pokemon. Joltik is not a Pokemon anyone usually expects sees on the battlefield. Joltik's only type-related weaknesses are Fire and Rock.


Species: Joltik
Item: Electrium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge
- X-Scissor / Leech Life
- Return
- Poison Jab

Physical Sweeper Joltik (Swarm)

Joltik is a pretty decent Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Focus Sash helps protect Joltik from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Joltik's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Joltik's attacking stat is 1.5x with bug attacks.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a good amount of damage.
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Joltik recovers 50% of the damage dealt).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Joltik
Item: Electrium Z / Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Thunderbolt / Discharge
- Bug Buzz / Signal Beam
- Energy Ball / Giga Drain
- Round

Special Sweeper Joltik (Swarm)

Joltik is popular Special Sweeper. It's meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Joltik from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Joltik's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Joltik's attacking stat is 1.5x with bug attacks.

Thunderbolt is a special STAB-boosted 90-base power Electric-type move (10% chance to paralyze the target).
Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 75-base power Grass-type move (Joltik recovers 50% of the damage dealt).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Joltik? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Joltik
Item: Electrium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Wild Charge
- X-Scissor / Leech Life
- Return
- Poison Jab

Doubles Physical Sweeper Joltik (Swarm)

Joltik is a marvelous Physical Sweeper. It is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Joltik from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Joltik's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Joltik's attacking stat is 1.5x with bug attacks.

Wild Charge is a physical STAB-boosted 90-base power Electric-type move (has 1/4 recoil).
X-Scissor is a physical STAB-boosted 80-base power Bug-type move that deals a great amount of damage.
Leech Life is a physical STAB-boosted 80-base power Bug-type move (Joltik recovers 50% of the damage dealt).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Poison Jab is a physical 80-base power Poison-type move (30% chance to poison the target).




Species: Joltik
Item: Electrium Z / Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Discharge / Electroweb
- Struggle Bug / Bug Buzz
- Energy Ball / Giga Drain
- Round

Doubles Special Sweeper Joltik (Swarm)

Joltik is an awesome Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Joltik from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Joltik's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Joltik's attacking stat is 1.5x with bug attacks.

Discharge is a special STAB-boosted 80-base power Electric-type move (30% chance to paralyze adjacent pokemon).
Electroweb is a special STAB-boosted 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special 75-base power Grass-type move (Joltik recovers 50% of the damage dealt).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Joltik learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Charge Beam
50
90%
10
70% chance to raise the user's Sp. Atk by 1.
Discharge
80
100%
15
30% chance to paralyze adjacent Pokemon.
Electro Ball
--
100%
10
More power the faster the user is than the target.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Signal Beam
75
100%
15
10% chance to confuse the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Volt Switch
70
100%
20
User switches out after damaging the target.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Cross Poison
70
100%
20
High critical hit ratio. 10% chance to poison.
Cut
50
95%
30
No additional effect.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint Attack
60
--
20
This move does not check accuracy.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Leech Life
80
100%
10
User recovers 50% of the damage dealt.
Lunge
80
100%
15
100% chance to lower the target's Attack by 1.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Pursuit
40
100%
20
Power doubles if a foe is switching out.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Climb
90
85%
20
20% chance to confuse the target.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slash
70
100%
20
High critical hit ratio.
Sucker Punch
70
100%
5
Usually goes first. Fails if target is not attacking.
Thief
60
100%
25
If the user has no item, it steals the target's.
Wild Charge
90
100%
15
Has 1/4 recoil.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Disable
--
100%
20
For 4 turns, disables the target's last move used.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spider Web
--
--
10
Prevents the target from switching out.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Joltik can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Joltik

Create a build


Have an idea in mind for Joltik that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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