Competitive Information for Kommo (o) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for 000 000
Base Stats for Kommo-o-Totem

Dragon / Fighting

Abilities:
OvercoatOvercoat: This Pokemon is immune to powder moves and damage from Sandstorm or Hail.


Evolutions / Family:
Kommo

Weakness Chart for Dragon/Fighting-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
0.5x
2x
0.5x
4x
  
0.5x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
  
2x
  
  
2x
0.5x
  
0.5x
¼x
½x
2x
4x

Movesets for Singles


What is a good competitive moveset for Kommo-o-totem? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Kommo is popular Dragon and Fighting-typed Pokemon. It's frequent to find yourself dealing with Kommo when battling in the 7th generation meta. Kommo is weak to Dragon, Fairy, Flying, Ice, and Psychic-typed attacks.


Species: Kommo-o-Totem
Item: Fightinium Z / Life Orb
Ability: Overcoat
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Superpower
- Outrage / Dragon Claw
- Shadow Claw / X-Scissor
- Earthquake

Physical Sweeper Kommo-o-Totem (Overcoat)

Kommo is an outstanding Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Life Orb boosts the power of Kommo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overcoat, Kommo is immune to powder moves and damage from sandstorm or hail. Shadow Claw or X-Scissor are added to provide additional threat coverage.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Kommo's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Kommo's attack and defense by 1 stage).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kommo afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a nice amount of damage.
Shadow Claw is a physical 70-base power Ghost-type move (high critical hit ratio).
X-Scissor is a physical 80-base power Bug-type move that deals a large amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).



Species: Kommo-o-Totem
Item: Dragonium Z / Life Orb
Ability: Overcoat
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Draco Meteor / Clanging Scales
- Flamethrower
- Hyper Voice / Hyper Beam
- Flash Cannon

Special Sweeper Kommo-o-Totem (Overcoat)

Kommo is a decent Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Kommo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overcoat, Kommo is immune to powder moves and damage from sandstorm or hail.

Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Kommo's special attack by 2 stages).
Clanging Scales is a special STAB-boosted 110-base power Dragon-type move (lowers your Kommo's defense by 1 stage).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Kommo cannot move next turn).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).


Movesets for Doubles


What is a good doubles moveset for Kommo-o-totem? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Kommo-o-Totem
Item: Fightinium Z / Life Orb
Ability: Overcoat
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / Superpower
- Outrage / Dragon Claw
- Earthquake / Bulldoze
- Rock Slide

Doubles Physical Sweeper Kommo-o-Totem (Overcoat)

Kommo is an interesting Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Kommo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overcoat, Kommo is immune to powder moves and damage from sandstorm or hail.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Kommo's defense and special defense by 1 stage).
Superpower is a physical STAB-boosted 120-base power Fighting-type move (lowers your Kommo's attack and defense by 1 stage).
Outrage is a physical STAB-boosted 120-base power Dragon-type move (lasts 2-3 turns. confuses your Kommo afterwards).
Dragon Claw is a physical STAB-boosted 80-base power Dragon-type move that deals a decent amount of damage.
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).



Species: Kommo-o-Totem
Item: Dragonium Z / Life Orb
Ability: Overcoat
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Clanging Scales / Draco Meteor
- Hyper Voice / Hyper Beam
- Flamethrower
- Flash Cannon

Doubles Special Sweeper Kommo-o-Totem (Overcoat)

Kommo is a notable Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Kommo's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Overcoat, Kommo is immune to powder moves and damage from sandstorm or hail.

Clanging Scales is a special STAB-boosted 110-base power Dragon-type move (lowers your Kommo's defense by 1 stage).
Draco Meteor is a special STAB-boosted 130-base power Dragon-type move (lowers your Kommo's special attack by 2 stages).
Hyper Voice is a special 90-base power Normal-type move (no additional effect. hits adjacent foes).
Hyper Beam is a special 150-base power Normal-type move (Kommo cannot move next turn).
Flamethrower is a special 90-base power Fire-type move (10% chance to burn the target).
Flash Cannon is a special 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).


Movepool


Wondering what moves can Kommo-o-totem learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Clanging Scales
110
100%
5
Lowers the user's Defense by 1.
Draco Meteor
130
90%
5
Lowers the user's Sp. Atk by 2.
Dragon Pulse
85
100%
10
No additional effect.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Flamethrower
90
100%
15
10% chance to burn the target.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Water Pulse
60
100%
20
20% chance to confuse the target.
Aerial Ace
60
--
20
This move does not check accuracy.
Aqua Tail
90
90%
10
No additional effect.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Brutal Swing
60
100%
20
No additional effect. Hits adjacent Pokemon.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Dragon Claw
80
100%
15
No additional effect.
Dragon Tail
60
90%
10
Forces the target to switch to a random ally.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Endeavor
--
100%
5
Lowers the target's HP to the user's HP.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Fire Punch
75
100%
15
10% chance to burn the target.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Head
80
100%
15
30% chance to flinch the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Outrage
120
100%
10
Lasts 2-3 turns. Confuses the user afterwards.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Shadow Claw
70
100%
15
High critical hit ratio.
Sky Uppercut
85
90%
15
Can hit Pokemon using Bounce, Fly, or Sky Drop.
Stomping Tantrum
75
100%
10
Power doubles if the user's last move failed.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Tackle
40
100%
35
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
X-Scissor
80
100%
15
No additional effect.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Autotomize
--
--
15
Raises the user's Speed by 2; user loses 100 kg.
Belly Drum
--
--
10
User loses 50% max HP. Maximizes Attack.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Dragon Dance
--
--
20
Raises the user's Attack and Speed by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Noble Roar
--
100%
30
Lowers the target's Attack and Sp. Atk by 1.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Rock Polish
--
--
20
Raises the user's Speed by 2.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sandstorm
--
--
10
For 5 turns, a sandstorm rages.
Scary Face
--
100%
10
Lowers the target's Speed by 2.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Stealth Rock
--
--
20
Hurts foes on switch-in. Factors Rock weakness.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Taunt
--
100%
20
Target can't use status moves its next 3 turns.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Kommo-o-totem can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Kommo-o-totem

Create a build


Have an idea in mind for Kommo-o-totem that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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