Competitive Information for Krabby [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Krabby krabby
Base Stats for Krabby

Water

Abilities:
Hyper CutterHyper Cutter: Prevents other Pokemon from lowering this Pokemon's Attack stat stage.
,
Shell ArmorShell Armor: This Pokemon cannot be struck by a critical hit.
,
Sheer ForceSheer Force: This Pokemon's attacks with secondary effects have 1.3x power; nullifies the effects.


Evolutions / Family:
Krabby
Kingler

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for KrabbyVisit Serebii's Pokedex for location, breeding, and other game details about KrabbyVisit Bulbapedia for more information about Krabby

Movesets for Singles


What is a good competitive moveset for Krabby? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Krabby is popular Water-typed Pokemon. Krabby is not a Pokemon anyone usually expects sees on the battlefield. Krabby's only type-related weaknesses are Electric and Grass.


Species: Krabby
Item: Waterium Z / Life Orb
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Crabhammer / Liquidation
- Superpower
- Double-Edge / Return
- Knock Off

Physical Sweeper Krabby (Hyper Cutter)

Krabby is a pretty decent Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Krabby from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Krabby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Krabby's attack stat stage.

Crabhammer is a physical STAB-boosted 100-base power Water-type move (high critical hit ratio).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Superpower is a physical 120-base power Fighting-type move (lowers your Krabby's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).



Movesets for Doubles


What is a good doubles moveset for Krabby? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Krabby
Item: Waterium Z / Life Orb
Ability: Hyper Cutter
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Crabhammer / Liquidation
- Rock Slide
- Superpower
- Double-Edge

Doubles Physical Sweeper Krabby (Hyper Cutter)

Krabby is a sensational Physical Sweeper. It attempts to take down the opponent's team with brute physical power. Focus Sash helps protect Krabby from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Krabby's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Hyper Cutter, prevents other pokemon from lowering Krabby's attack stat stage.

Crabhammer is a physical STAB-boosted 100-base power Water-type move (high critical hit ratio).
Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).
Superpower is a physical 120-base power Fighting-type move (lowers your Krabby's attack and defense by 1 stage).
Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).



Movepool


Wondering what moves can Krabby learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Ancient Power
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Bubble
40
100%
30
10% chance to lower the foe(s) Speed by 1.
Bubble Beam
65
100%
20
10% chance to lower the target's Speed by 1.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Mud Shot
55
95%
15
100% chance to lower the target's Speed by 1.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Bide
--
--
10
Waits 2 turns; deals double the damage taken.
Body Slam
85
100%
15
30% chance to paralyze the target.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Chip Away
70
100%
20
Ignores the target's stat stage changes.
Crabhammer
100
90%
10
High critical hit ratio.
Cut
50
95%
30
No additional effect.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Double-Edge
120
100%
15
Has 33% recoil.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
False Swipe
40
100%
40
Always leaves the target with at least 1 HP.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Guillotine
--
30%
5
OHKOs the target. Fails if user is a lower level.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Rage
20
100%
20
Raises the user's Attack by 1 if hit during use.
Return
--
100%
20
Max 102 power at maximum Happiness.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Slam
80
75%
20
No additional effect.
Stomp
65
100%
20
30% chance to flinch the target.
Strength
80
100%
15
No additional effect.
Superpower
120
100%
5
Lowers the user's Attack and Defense by 1.
Take Down
90
85%
20
Has 1/4 recoil.
Thief
60
100%
25
If the user has no item, it steals the target's.
Vice Grip
55
100%
30
No additional effect.
X-Scissor
80
100%
15
No additional effect.
Agility
--
--
30
Raises the user's Speed by 2.
Ally Switch
--
--
15
The user swaps positions with its ally.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Curse
--
--
10
Curses if Ghost, else -1 Spe, +1 Atk, +1 Def.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Hail
--
--
10
For 5 turns, hail crashes down.
Harden
--
--
30
Raises the user's Defense by 1.
Haze
--
--
30
Eliminates all stat changes.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Leer
--
100%
30
Lowers the foe(s) Defense by 1.
Mimic
--
--
10
The last move the target used replaces this one.
Mud Sport
--
--
15
For 5 turns, Electric-type attacks have 1/3 power.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Krabby can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Krabby

Create a build


Have an idea in mind for Krabby that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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