Competitive Information for Lucario (mega) [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Lucario-mega lucario-mega
Base Stats for Lucario-Mega

Fighting / Steel

Abilities:
AdaptabilityAdaptability: This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5.


Evolutions / Family:
Lucario

Weakness Chart for Fighting/Steel-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.25x
0.5x
0.5x
  
  
2x
2x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
2x
0.5x
0.5x
0x
  
0.25x
0.5x
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for Lucario-megaVisit Bulbapedia for more information about Lucario-mega

Movesets for Singles


What is a good competitive moveset for Lucario-mega? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Lucario is popular Fighting and Steel-typed Pokemon. It's pretty common to find yourself dealing with Lucario when battling in the 7th generation meta. Lucario is weak to Fighting, Fire, and Ground-typed attacks.


Species: Lucario-Mega
Item: Lucarionite
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Meteor Mash
- Return
- Earthquake

Physical Sweeper Lucario-Mega (Adaptability)

Lucario is a stupendous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. With Adaptability, Lucario's same-type attack bonus (stab) is 2 instead of 1.5.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Lucario's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Lucario is hurt by 50% of its max hp if it misses).
Meteor Mash is a physical STAB-boosted 90-base power Steel-type move (20% chance to raise your Lucario's attack by 1 stage).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).




Species: Lucario-Mega
Item: Lucarionite
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flash Cannon
- Psychic
- Dragon Pulse
- Vacuum Wave

Special Sweeper Lucario-Mega (Adaptability)

Lucario is a phenomenal Special Sweeper. It tries to take down the opponent's team with high-damaging special attacks. With Adaptability, Lucario's same-type attack bonus (stab) is 2 instead of 1.5.

Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a hefty amount of damage.
Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).




Species: Lucario-Mega
Item: Lucarionite
Ability: Steadfast
Nature: Timid (+Spe, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Nasty Plot
- Aura Sphere
- Metal Sound / Flash Cannon
- Shadow Ball

Lucario-Mega Special Sweeper (Zen Warrior)

Lucario is a fabulous Special Sweeper. It is primarily designed to take down the opponent's team with high-damaging special attacks. Adaptability works well with Aura Sphere and Flash Cannon

Nasty Plot is a status move (raises your Lucario's special attack by 2 stages).
Aura Sphere is a special STAB-boosted 80-base power Fighting-type move (this move does not check accuracy).
Metal Sound is a status move (lowers the target's special defense by 2 stages).
Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).




Species: Lucario-Mega
Item: Lucarionite
Ability: Inner Focus
Nature: Quirky
EVs: 52 Hp / 100 Atk / 76 Def / 100 SpA / 76 SpD / 104 Spe
Moveset:
- Dragon Pulse / Bullet Punch
- Aura Sphere
- Extreme Speed / Zen Headbutt
- Bone Rush / Earthquake

Lucario-Mega Mixed Sweeper (Pharaoh)

Lucario is a notable Mixed Sweeper.

Dragon Pulse is a special 85-base power Dragon-type move that deals a great amount of damage.
Bullet Punch is a physical STAB-boosted priority-increased 40-base power Steel-type move (usually goes first).
Aura Sphere is a special STAB-boosted 80-base power Fighting-type move (this move does not check accuracy).
Extreme Speed is a physical priority-increased 80-base power Normal-type move (nearly always goes first).
Zen Headbutt is a physical 80-base power Psychic-type move (20% chance to flinch the target).
Bone Rush is a physical 25-base power Ground-type move (hits 2-5 times in one turn).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).



Movesets for Doubles


What is a good doubles moveset for Lucario-mega? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Lucario-Mega
Item: Lucarionite
Ability: Adaptability
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Close Combat / High Jump Kick
- Meteor Mash
- Earthquake
- Rock Slide

Doubles Physical Sweeper Lucario-Mega (Adaptability)

Lucario is a spectacular Physical Sweeper. It's meant to take down the opponent's team with brute physical power. With Adaptability, Lucario's same-type attack bonus (stab) is 2 instead of 1.5.

Close Combat is a physical STAB-boosted 120-base power Fighting-type move (lowers your Lucario's defense and special defense by 1 stage).
High Jump Kick is a physical STAB-boosted 130-base power Fighting-type move (Lucario is hurt by 50% of its max hp if it misses).
Meteor Mash is a physical STAB-boosted 90-base power Steel-type move (20% chance to raise your Lucario's attack by 1 stage).
Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon; Note: Earthquake does double damage on Pokemon using dig).
Rock Slide is a physical 75-base power Rock-type move (30% chance to flinch the foes).




Species: Lucario-Mega
Item: Lucarionite
Ability: Adaptability
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Flash Cannon
- Psychic
- Dragon Pulse
- Vacuum Wave

Doubles Special Sweeper Lucario-Mega (Adaptability)

Lucario is popular Special Sweeper. The purpose of this moveset is to take down the opponent's team with high-damaging special attacks. With Adaptability, Lucario's same-type attack bonus (stab) is 2 instead of 1.5.

Flash Cannon is a special STAB-boosted 80-base power Steel-type move (10% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Dragon Pulse is a special 85-base power Dragon-type move that deals a substantial amount of damage.
Vacuum Wave is a special STAB-boosted priority-increased 40-base power Fighting-type move (usually goes first).



Movepool


Wondering what moves can Lucario-mega learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Aura Sphere
80
--
20
This move does not check accuracy.
Dark Pulse
80
100%
15
20% chance to flinch the target.
Dragon Pulse
85
100%
10
No additional effect.
Final Gambit
--
100%
5
Does damage equal to the user's HP. User faints.
Flash Cannon
80
100%
10
10% chance to lower the target's Sp. Def by 1.
Focus Blast
120
70%
5
10% chance to lower the target's Sp. Def by 1.
Hyper Beam
150
90%
5
User cannot move next turn.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Vacuum Wave
40
100%
30
Usually goes first.
Water Pulse
60
100%
20
20% chance to confuse the target.
Bite
60
100%
25
30% chance to flinch the target.
Blaze Kick
85
90%
10
High critical hit ratio. 10% chance to burn.
Bone Rush
25
90%
10
Hits 2-5 times in one turn.
Brick Break
75
100%
15
Destroys screens, unless the target is immune.
Bulldoze
60
100%
20
100% chance lower adjacent Pkmn Speed by 1.
Bullet Punch
40
100%
30
Usually goes first.
Circle Throw
60
90%
10
Forces the target to switch to a random ally.
Close Combat
120
100%
5
Lowers the user's Defense and Sp. Def by 1.
Counter
--
100%
20
If hit by physical attack, returns double damage.
Cross Chop
100
80%
5
High critical hit ratio.
Crunch
80
100%
15
20% chance to lower the target's Defense by 1.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Drain Punch
75
100%
10
User recovers 50% of the damage dealt.
Dual Chop
40
90%
15
Hits 2 times in one turn.
Earthquake
100
100%
10
Hits adjacent Pokemon. Double damage on Dig.
Extreme Speed
80
100%
5
Nearly always goes first.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Feint
30
100%
10
Nullifies Detect, Protect, and Quick/Wide Guard.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Focus Punch
150
100%
20
Fails if the user takes damage before it hits.
Force Palm
60
100%
10
30% chance to paralyze the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Fury Cutter
40
95%
20
Power doubles with each hit, up to 160.
Giga Impact
150
90%
5
User cannot move next turn.
Headbutt
70
100%
15
30% chance to flinch the target.
High Jump Kick
130
90%
10
User is hurt by 50% of its max HP if it misses.
Ice Punch
75
100%
15
10% chance to freeze the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Low Kick
--
100%
20
More power the heavier the target.
Low Sweep
65
100%
20
100% chance to lower the target's Speed by 1.
Metal Claw
50
95%
35
10% chance to raise the user's Attack by 1.
Meteor Mash
90
90%
10
20% chance to raise the user's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Poison Jab
80
100%
20
30% chance to poison the target.
Power-Up Punch
40
100%
20
100% chance to raise the user's Attack by 1.
Quick Attack
40
100%
30
Usually goes first.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Reversal
--
100%
15
More power the less HP the user has left.
Rock Climb
90
85%
20
20% chance to confuse the target.
Rock Slide
75
90%
10
30% chance to flinch the foe(s).
Rock Smash
40
100%
15
50% chance to lower the target's Defense by 1.
Rock Tomb
60
95%
15
100% chance to lower the target's Speed by 1.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Shadow Claw
70
100%
15
High critical hit ratio.
Sky Uppercut
85
90%
15
Can hit Pokemon using Bounce, Fly, or Sky Drop.
Stone Edge
100
80%
5
High critical hit ratio.
Strength
80
100%
15
No additional effect.
Thunder Punch
75
100%
15
10% chance to paralyze the target.
Zen Headbutt
80
90%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Bulk Up
--
--
20
Raises the user's Attack and Defense by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Copycat
--
--
20
Uses the last move used in the battle.
Detect
--
--
5
Prevents moves from affecting the user this turn.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Follow Me
--
--
20
The foes' moves target the user on the turn used.
Foresight
--
--
40
Fighting, Normal hit Ghost. Evasiveness ignored.
Heal Pulse
--
--
10
Heals the target by 50% of its max HP.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Hone Claws
--
--
15
Raises the user's Attack and accuracy by 1.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Laser Focus
--
--
30
Until the end of the next turn, user's moves crit.
Magnet Rise
--
--
10
For 5 turns, the user has immunity to Ground.
Me First
--
--
20
Copies a foe at 1.5x power. User must be faster.
Metal Sound
--
85%
40
Lowers the target's Sp. Def by 2.
Mind Reader
--
--
5
User's next move will not miss the target.
Nasty Plot
--
--
20
Raises the user's Sp. Atk by 2.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Quick Guard
--
--
15
Protects allies from priority attacks this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roar
--
--
20
Forces the target to switch to a random ally.
Role Play
--
--
10
User replaces its Ability with the target's.
Screech
--
85%
40
Lowers the target's Defense by 2.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swords Dance
--
--
20
Raises the user's Attack by 2.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Lucario-mega can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Lucario-mega

Create a build


Have an idea in mind for Lucario-mega that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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