Competitive Information for Lumineon [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Lumineon lumineon
Base Stats for Lumineon

Water

Abilities:
Swift SwimSwift Swim: If Rain Dance is active, this Pokemon's Speed is doubled.
,
Water VeilWater Veil: This Pokemon cannot be burned. Gaining this Ability while burned cures it.
,
Storm DrainStorm Drain: This Pokemon draws Water moves to itself to raise Sp. Atk by 1; Water immunity.


Evolutions / Family:
Finneon
Lumineon

Weakness Chart for Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
2x
  
  
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
2x
  
0.5x
  
  
  
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for LumineonVisit Serebii's Pokedex for location, breeding, and other game details about LumineonVisit Bulbapedia for more information about Lumineon

Movesets for Singles


What is a good competitive moveset for Lumineon? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Lumineon is popular Water-typed Pokemon. Lumineon are common Pokemon to see in the SM metagame. Lumineon's only type-related weaknesses are Electric and Grass.


Species: Lumineon
Item: Waterium Z / Life Orb
Ability: Storm Drain
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Return / Secret Power
- U-turn
- Payback

Physical Sweeper Lumineon (Storm Drain)

Lumineon is a marvelous Physical Sweeper. It's purpose is to take down the opponent's team with brute physical power. Life Orb boosts the power of Lumineon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Storm Drain, Lumineon draws water moves to itself to raise sp. atk by 1; water immunity.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a mighty amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
U-turn is a physical 70-base power Bug-type move (Lumineon switches out after damaging the target).
Payback is a physical 50-base power Dark-type move (power doubles if your Lumineon moves after the target).




Species: Lumineon
Item: Waterium Z / Life Orb
Ability: Storm Drain
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Ice Beam
- Signal Beam
- Hyper Beam

Special Sweeper Lumineon (Storm Drain)

Lumineon is a marvelous Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lumineon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Storm Drain, Lumineon draws water moves to itself to raise sp. atk by 1; water immunity.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).
Hyper Beam is a special 150-base power Normal-type move (Lumineon cannot move next turn).




Species: Lumineon
Item: Life Orb
Ability: Storm Drain
Nature: Bashful
EVs: 4 Hp / 252 Atk / 252 SpA
Moveset:
- Aqua Tail / Return
- Brine
- Secret Power
- Ice Beam

Lumineon Mixed Sweeper (Neon Mix)

Lumineon is a phenomenal Mixed Sweeper. Life Orb boosts the power of Lumineon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Storm Drain, Lumineon draws water moves to itself to raise sp. atk by 1; water immunity.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a good amount of damage.
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Brine is a special STAB-boosted 65-base power Water-type move (power doubles if the target's hp is 50% or less).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).



Movesets for Doubles


What is a good doubles moveset for Lumineon? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Lumineon
Item: Waterium Z / Life Orb
Ability: Storm Drain
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Aqua Tail / Waterfall
- Return / Secret Power
- U-turn
- Payback

Doubles Physical Sweeper Lumineon (Storm Drain)

Lumineon is a stupendous Physical Sweeper. This moveset attempts to take down the opponent's team with brute physical power. Life Orb boosts the power of Lumineon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Storm Drain, Lumineon draws water moves to itself to raise sp. atk by 1; water immunity.

Aqua Tail is a physical STAB-boosted 90-base power Water-type move that deals a large amount of damage.
Waterfall is a physical STAB-boosted 80-base power Water-type move (20% chance to flinch the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
U-turn is a physical 70-base power Bug-type move (Lumineon switches out after damaging the target).
Payback is a physical 50-base power Dark-type move (power doubles if your Lumineon moves after the target).




Species: Lumineon
Item: Waterium Z / Life Orb
Ability: Storm Drain
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Surf / Scald
- Air Cutter
- Icy Wind / Ice Beam
- Twister

Doubles Special Sweeper Lumineon (Storm Drain)

Lumineon is a sensational Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Lumineon's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Storm Drain, Lumineon draws water moves to itself to raise sp. atk by 1; water immunity.

Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Air Cutter is a special 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Twister is a special 40-base power Dragon-type move (20% chance to flinch the foes).



Movepool


Wondering what moves can Lumineon learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Aurora Beam
65
100%
20
10% chance to lower the target's Attack by 1.
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Brine
65
100%
10
Power doubles if the target's HP is 50% or less.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Hyper Beam
150
90%
5
User cannot move next turn.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psybeam
65
100%
20
10% chance to confuse the target.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Signal Beam
75
100%
15
10% chance to confuse the target.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Water Gun
40
100%
25
No additional effect.
Water Pulse
60
100%
20
20% chance to confuse the target.
Whirlpool
35
85%
15
Traps and damages the target for 4-5 turns.
Aqua Tail
90
90%
10
No additional effect.
Bounce
85
85%
5
Bounces turn 1. Hits turn 2. 30% paralyze.
Dive
80
100%
10
Dives underwater turn 1, strikes turn 2.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Payback
50
100%
10
Power doubles if the user moves after the target.
Pound
40
100%
35
No additional effect.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
U-turn
70
100%
20
User switches out after damaging the target.
Waterfall
80
100%
15
20% chance to flinch the target.
Agility
--
--
30
Raises the user's Speed by 2.
Aqua Ring
--
--
20
User recovers 1/16 max HP per turn.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Hail
--
--
10
For 5 turns, hail crashes down.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Soak
--
100%
20
Changes the target's type to Water.
Splash
--
--
40
No competitive use.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Sweet Kiss
--
75%
10
Causes the target to become confused.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Lumineon can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Lumineon

Create a build


Have an idea in mind for Lumineon that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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