Competitive Information for Mareanie [Sun/Moon]
Poison / Water
Abilities:
This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
This Pokemon's attacks are critical hits if the target is poisoned.
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Movesets for Singles
Looking for a competitive moveset for Mareanie? These builds are optimized for Sun/Moon Single Battles. The movesets and EVs are designed to maximize damage against common opponents and threats in the Sun/Moon metagame. Check out the expert movesets below to boost your battle performance and dominate your opponents!
Meet Mareanie, a phenomenal Pokémon ready to dominate with its Poison and Water typing! Mareanie is not a Pokémon anyone usually expects to see on the battlefield. It can be quite a contender in the LC tier (Little Cup). It is weak to Electric, Ground, and Psychic-typed attacks. Want to master Mareanie's movesets? Dive into our detailed strategies below!
Item: Waterium Z / Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Liquidation
- Poison Jab / Poison Sting
- Return / Facade
- Knock Off / Bite
Mareanie is an interesting Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Life Orb boosts the power of Mareanie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Mareanie cannot be paralyzed. gaining this ability while paralyzed cures it. Facade's damage doubles when the user has a status affliction.
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Sting is a physical STAB-boosted 15-base power Poison-type move (30% chance to poison the target).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Mareanie is burn/poison/paralyzed).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/kaa2eb
Item: Poisonium Z / Life Orb
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 216 Hp / 252 SpA / 40 SpD
Moveset:
- Sludge Wave / Sludge Bomb
- Surf / Scald
- Ice Beam / Frost Breath
- Round / Snore
Mareanie is a wonderful Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Mareanie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Mareanie cannot be paralyzed. gaining this ability while paralyzed cures it.
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Frost Breath is a special 60-base power Ice-type move (always results in a critical hit).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Mareanie must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/kba2eb
Movesets for Doubles
Need a strong doubles moveset for Mareanie? These builds are perfect for VGC (Pokémon Video Game Championship) and other competitive Sun/Moon Double Battles. The VGC is the ultimate test of strategy and skill, and these movesets and EVs are designed to excel against multiple opponents at once while providing essential support to your team. Dominate the Sun/Moon metagame with these expert-crafted setups!
Item: Waterium Z / Life Orb
Ability: Limber
Nature: Adamant (+Atk, -SpA)
EVs: 216 Hp / 252 Atk / 40 SpD
Moveset:
- Liquidation
- Poison Jab / Poison Sting
- Return / Facade
- Knock Off / Bite
Mareanie is a marvelous Physical Sweeper. It tries to take down the opponent's team with brute physical power. Life Orb boosts the power of Mareanie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Mareanie cannot be paralyzed. gaining this ability while paralyzed cures it. Facade's damage doubles when the user has a status affliction.
♦ Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
♦ Poison Sting is a physical STAB-boosted 15-base power Poison-type move (30% chance to poison the target).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Facade is a physical 70-base power Normal-type move (power doubles if Mareanie is burn/poison/paralyzed).
♦ Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).
♦ Bite is a physical 60-base power Dark-type move (30% chance to flinch the target).
Link (click to copy):
https://hohoushome.com/b/laa2eb
Item: Poisonium Z / Life Orb
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 216 Hp / 252 SpA / 40 SpD
Moveset:
- Sludge Wave / Sludge Bomb
- Surf / Scald
- Icy Wind / Ice Beam
- Round / Snore
Mareanie is a stupendous Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Life Orb boosts the power of Mareanie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Mareanie cannot be paralyzed. gaining this ability while paralyzed cures it.
♦ Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
♦ Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
♦ Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
♦ Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
♦ Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
♦ Round is a special 60-base power Normal-type move (power doubles if others used round this turn).
♦ Snore is a special 50-base power Normal-type move (Mareanie must be asleep. 30% chance to flinch target).
Link (click to copy):
https://hohoushome.com/b/lba2eb
Movepool
Want to know what moves Mareanie can learn? Check out the full list of moves available in the Pokemon Sun/Moon generation.
Sort and organize the learnset by type, category, accuracy, and power. Moves in bold get the same-type attack bonus (STAB) when used by Mareanie.
Damage Modifiers:
Combo List
These are a list of several common move combinations Mareanie can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Mareanie
- Moves: Rest + Sleep talk
- Moves: Rest + Snore
- Moves: Stockpile + Spit up
- Moves: Stockpile + Swallow
- Moves: Pain split + Toxic
- Move: Swagger + Item: Mirror Herb
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Moves with Priority: Magic Coat, Protect, Snatch, Wide Guard
- Moves that inflict status: Scald, Toxic
Moves that boost Mareanie's stats
- Iron Defense
- Stockpile
Most notable and possible best moves for Mareanie
- Hidden Power
- Ice Beam
- Knock Off
- Protect
- Rest
- Scald
- Toxic
Common Effort Values for Mareanie in Sun and Moon
Usage Data
Explore the latest analytical usage data for this Pokémon from various VGC and online competitions. We use this data to develop our strategies and movesets. The data is categorized by competition and skill level: top-ranking trainers, mid-level players, and entry-level players.
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