Competitive Information for Mareanie [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Mareanie mareanie
Base Stats for Mareanie

Poison / Water

Abilities:
LimberLimber: This Pokemon cannot be paralyzed. Gaining this Ability while paralyzed cures it.
,
RegeneratorRegenerator: This Pokemon restores 1/3 of its maximum HP, rounded down, when it switches out.
,
MercilessMerciless: This Pokemon's attacks are critical hits if the target is poisoned.


Evolutions / Family:
Mareanie
Toxapex

Weakness Chart for Poison/Water-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
0.5x
0.5x
0.5x
  
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
2x
0.5x
  
0.5x
2x
  
0.5x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MareanieVisit Serebii's Pokedex for location, breeding, and other game details about MareanieVisit Bulbapedia for more information about Mareanie

Movesets for Singles


What is a good competitive moveset for Mareanie? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Mareanie is a decent Poison and Water-typed Pokemon. Mareanie is not a Pokemon anyone usually expects sees on the battlefield. Mareanie is weak to Electric, Ground, and Psychic-typed attacks.


Species: Mareanie
Item: Waterium Z / Eviolite
Ability: Limber
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Liquidation
- Poison Jab
- Return
- Knock Off

Physical Sweeper Mareanie (Limber)

Mareanie is an awesome Physical Sweeper. It's primary goal is to take down the opponent's team with brute physical power. Mareanie is not a Pokemon anyone usually expects sees on the battlefield until Eviolte was added to the mix. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Mareanie from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mareanie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Mareanie cannot be paralyzed. gaining this ability while paralyzed cures it.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).




Species: Mareanie
Item: Poisonium Z / Eviolite
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Surf / Scald
- Ice Beam
- Round

Special Sweeper Mareanie (Limber)

Mareanie is an awesome Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Mareanie is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Mareanie from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mareanie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Mareanie cannot be paralyzed. gaining this ability while paralyzed cures it.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movesets for Doubles


What is a good doubles moveset for Mareanie? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Mareanie
Item: Waterium Z / Eviolite
Ability: Limber
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Liquidation
- Poison Jab
- Return
- Knock Off

Doubles Physical Sweeper Mareanie (Limber)

Mareanie is an outstanding Physical Sweeper. It's meant to take down the opponent's team with brute physical power. Mareanie is not a Pokemon anyone usually expects sees on the battlefield until equipping Eviolite became the goto option. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Mareanie from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mareanie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Mareanie cannot be paralyzed. gaining this ability while paralyzed cures it.

Liquidation is a physical STAB-boosted 85-base power Water-type move (20% chance to lower the target's defense by 1 stage).
Poison Jab is a physical STAB-boosted 80-base power Poison-type move (30% chance to poison the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Knock Off is a physical 65-base power Dark-type move (1.5x damage if foe holds an item; Note: This will also remove that item).




Species: Mareanie
Item: Poisonium Z / Eviolite
Ability: Limber
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Sludge Wave / Sludge Bomb
- Surf / Scald
- Icy Wind / Ice Beam
- Round

Doubles Special Sweeper Mareanie (Limber)

Mareanie is a remarkable Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Mareanie is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Mareanie from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mareanie's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Limber, Mareanie cannot be paralyzed. gaining this ability while paralyzed cures it.

Sludge Wave is a special STAB-boosted 95-base power Poison-type move (10% chance to poison adjacent pokemon).
Sludge Bomb is a special STAB-boosted 90-base power Poison-type move (30% chance to poison the target).
Surf is a special STAB-boosted 90-base power Water-type move (hits adjacent pokemon. double damage on dive).
Scald is a special STAB-boosted 80-base power Water-type move (30% chance to burn the target. thaws target).
Icy Wind is a special 55-base power Ice-type move (100% chance to lower the foes speed by 1 stage).
Ice Beam is a special 90-base power Ice-type move (10% chance to freeze the target).
Round is a special 60-base power Normal-type move (power doubles if others used round this turn).



Movepool


Wondering what moves can Mareanie learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Blizzard
110
70%
5
10% chance to freeze foe(s). Can't miss in hail.
Frost Breath
60
90%
10
Always results in a critical hit.
Ice Beam
90
100%
10
10% chance to freeze the target.
Icy Wind
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Round
60
100%
15
Power doubles if others used Round this turn.
Scald
80
100%
15
30% chance to burn the target. Thaws target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Sludge Wave
95
100%
10
10% chance to poison adjacent Pokemon.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Spit Up
--
100%
10
More power with more uses of Stockpile.
Surf
90
100%
15
Hits adjacent Pokemon. Double damage on Dive.
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Water Pulse
60
100%
20
20% chance to confuse the target.
Bite
60
100%
25
30% chance to flinch the target.
Covet
60
100%
25
If the user has no item, it steals the target's.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gunk Shot
120
80%
5
30% chance to poison the target.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Liquidation
85
100%
10
20% chance to lower the target's Defense by 1.
Payback
50
100%
10
Power doubles if the user moves after the target.
Peck
35
100%
35
No additional effect.
Pin Missile
25
95%
20
Hits 2-5 times in one turn.
Poison Jab
80
100%
20
30% chance to poison the target.
Poison Sting
15
100%
35
30% chance to poison the target.
Return
--
100%
20
Max 102 power at maximum Happiness.
Spike Cannon
20
100%
15
Hits 2-5 times in one turn.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Gastro Acid
--
100%
10
Nullifies the target's Ability.
Hail
--
--
10
For 5 turns, hail crashes down.
Haze
--
--
30
Eliminates all stat changes.
Iron Defense
--
--
15
Raises the user's Defense by 2.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Pain Split
--
--
20
Shares HP of user and target equally.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Recover
--
--
10
Heals the user by 50% of its max HP.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Snatch
--
--
10
User steals certain support moves to use itself.
Spite
--
100%
10
Lowers the PP of the target's last move by 4.
Stockpile
--
--
20
Raises user's Defense, Sp. Def by 1. Max 3 uses.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Swallow
--
--
10
Heals the user based on uses of Stockpile.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Toxic Spikes
--
--
20
Poisons grounded foes on switch-in. Max 2 layers.
Venom Drench
--
100%
20
Lowers Atk/Sp. Atk/Speed of poisoned foes by 1.
Wide Guard
--
--
10
Protects allies from multi-target moves this turn.

Combo List


These are a list of several common move combinations Mareanie can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Mareanie

Create a build


Have an idea in mind for Mareanie that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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