Competitive Information for Minccino [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Minccino minccino
Base Stats for Minccino

Normal

Abilities:
Cute CharmCute Charm: 30% chance of infatuating Pokemon of the opposite gender if they make contact.
,
Skill LinkSkill Link: This Pokemon's multi-hit attacks always hit the maximum number of times.
,
TechnicianTechnician: This Pokemon's moves of 60 power or less have 1.5x power. Includes Struggle.


Evolutions / Family:
Minccino
Cinccino

Weakness Chart for Normal-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
  
  
  
  
2x
  
  
0x
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
  
  
  
  
  
  
  
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MinccinoVisit Serebii's Pokedex for location, breeding, and other game details about MinccinoVisit Bulbapedia for more information about Minccino

Movesets for Singles


What is a good competitive moveset for Minccino? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Minccino is popular Normal-typed Pokemon. Minccino is not a Pokemon anyone usually expects sees on the battlefield. Minccino's only type-related weakness is Fighting.


Species: Minccino
Item: Normalium Z / King's Rock
Ability: Skill Link
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Return / Secret Power
- Aqua Tail
- Seed Bomb
- Wake-Up Slap

Physical Sweeper Minccino (Skill Link)

Minccino is a marvelous Physical Sweeper. The purpose of this moveset is to take down the opponent's team with brute physical power. Focus Sash helps protect Minccino from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Minccino's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Skill Link, Minccino's multi-hit attacks always hit the maximum number of times.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical STAB-boosted 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Aqua Tail is a physical 90-base power Water-type move that deals a mighty amount of damage.
Seed Bomb is a physical 80-base power Grass-type move that deals a considerable amount of damage.
Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).




Species: Minccino
Item: Normalium Z / King's Rock
Ability: Skill Link
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Hyper Voice / Round
- Thunderbolt
- Dazzling Gleam
- Mud-Slap

Special Sweeper Minccino (Skill Link)

Minccino is a pretty decent Special Sweeper. This moveset attempts to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Minccino from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Minccino's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Skill Link, Minccino's multi-hit attacks always hit the maximum number of times.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Minccino? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Minccino
Item: Normalium Z / King's Rock
Ability: Skill Link
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Return / Secret Power
- Aqua Tail
- Seed Bomb
- Wake-Up Slap

Doubles Physical Sweeper Minccino (Skill Link)

Minccino is a marvelous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Minccino from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Minccino's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Skill Link, Minccino's multi-hit attacks always hit the maximum number of times.

Return is a physical STAB-boosted 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical STAB-boosted 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Aqua Tail is a physical 90-base power Water-type move that deals a substantial amount of damage.
Seed Bomb is a physical 80-base power Grass-type move that deals a great amount of damage.
Wake-Up Slap is a physical 70-base power Fighting-type move (power doubles if target is asleep, and wakes it).




Species: Minccino
Item: Normalium Z / King's Rock
Ability: Skill Link
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Hyper Voice / Round
- Dazzling Gleam
- Thunderbolt
- Mud-Slap

Doubles Special Sweeper Minccino (Skill Link)

Minccino is a marvelous Special Sweeper. It's goal is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Minccino from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Minccino's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Skill Link, Minccino's multi-hit attacks always hit the maximum number of times.

Hyper Voice is a special STAB-boosted 90-base power Normal-type move (no additional effect. hits adjacent foes).
Round is a special STAB-boosted 60-base power Normal-type move (power doubles if others used round this turn).
Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Thunderbolt is a special 90-base power Electric-type move (10% chance to paralyze the target).
Mud-Slap is a special 20-base power Ground-type move (100% chance to lower the target's accuracy by 1 stage).



Movepool


Wondering what moves can Minccino learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Echoed Voice
40
100%
15
Power increases when used on consecutive turns.
Grass Knot
--
100%
20
More power the heavier the target.
Hyper Voice
90
100%
10
No additional effect. Hits adjacent foes.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shock Wave
60
--
20
This move does not check accuracy.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Thunderbolt
90
100%
15
10% chance to paralyze the target.
Uproar
90
100%
10
Lasts 3 turns. Active Pokemon cannot fall asleep.
Aqua Tail
90
90%
10
No additional effect.
Covet
60
100%
25
If the user has no item, it steals the target's.
Dig
80
100%
10
Digs underground turn 1, strikes turn 2.
Double Slap
15
85%
10
Hits 2-5 times in one turn.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Flail
--
100%
15
More power the less HP the user has left.
Fling
--
100%
10
Flings the user's item at the target. Power varies.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Gunk Shot
120
80%
5
30% chance to poison the target.
Iron Tail
100
75%
15
30% chance to lower the target's Defense by 1.
Knock Off
65
100%
20
1.5x damage if foe holds an item. Removes item.
Last Resort
140
100%
5
Fails unless each known move has been used.
Pound
40
100%
35
No additional effect.
Retaliate
70
100%
5
Power doubles if an ally fainted last turn.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Seed Bomb
80
100%
15
No additional effect.
Slam
80
75%
20
No additional effect.
Tail Slap
25
85%
10
Hits 2-5 times in one turn.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Wake-Up Slap
70
100%
10
Power doubles if target is asleep, and wakes it.
After You
--
--
15
The target makes its move right after the user.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Baby-Doll Eyes
--
100%
30
Lowers the target's Attack by 1.
Calm Mind
--
--
20
Raises the user's Sp. Atk and Sp. Def by 1.
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Charm
--
100%
20
Lowers the target's Attack by 2.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Encore
--
100%
5
Target repeats its last move for its next 3 turns.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Fake Tears
--
100%
20
Lowers the target's Sp. Def by 2.
Growl
--
100%
40
Lowers the foe(s) Attack by 1.
Helping Hand
--
--
20
One adjacent ally's move power is 1.5x this turn.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sing
--
55%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tail Whip
--
100%
30
Lowers the foe(s) Defense by 1.
Thunder Wave
--
90%
20
Paralyzes the target.
Tickle
--
100%
20
Lowers the target's Attack and Defense by 1.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Work Up
--
--
30
Raises the user's Attack and Sp. Atk by 1.

Combo List


These are a list of several common move combinations Minccino can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Minccino

Create a build


Have an idea in mind for Minccino that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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