Competitive Information for Minior (meteor) [Sun/Moon]


Rock / Flying
Abilities:
Movesets for Singles
What is a good competitive moveset for Minior-meteor? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.
Minior is a wonderful Rock and Flying-typed Pokemon. It's a common sight to see Minior out in the 7th generation battlefield. Minior is weak to Electric, Ice, Rock, Steel, and Water-typed attacks.
Item: Normalium Z / Shell Bell
Ability: Shields Down
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Double-Edge / Return
- Rock Slide / Rock Tomb
- Earthquake
- Acrobatics
Physical Sweeper Minior-Meteor (Shields Down)
Minior is a phenomenal Physical Sweeper. It's designed to take down the opponent's team with brute physical power. With Shields Down, if minior switch-in/end of turn it changes to core at 1/2 max hp or less else meteor.
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Rock Slide is a physical STAB-boosted 75-base power Rock-type move (30% chance to flinch the foes).
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Minior has no held item).
Item: Rockium Z / Expert Belt
Ability: Shields Down
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Power Gem / Ancient Power
- Psychic
- Dazzling Gleam
- Solar Beam / Charge Beam
Special Sweeper Minior-Meteor (Shields Down)
Minior is an interesting Special Sweeper. It attempts to take down the opponent's team with high-damaging special attacks. With Shields Down, if minior switch-in/end of turn it changes to core at 1/2 max hp or less else meteor. Solar Beam or Charge Beam are added to provide additional threat coverage.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Dazzling Gleam is a special 80-base power Fairy-type move (no additional effect. hits adjacent foes).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Minior's special attack by 1 stage).
Movesets for Doubles
What is a good doubles moveset for Minior-meteor? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.
Item: Rockium Z / Shell Bell
Ability: Shields Down
Nature: Adamant (+Atk, -SpA)
EVs: 4 Hp / 252 Atk / 252 Spe
Moveset:
- Rock Slide / Rock Tomb
- Earthquake / Bulldoze
- Double-Edge / Return
- Acrobatics
Doubles Physical Sweeper Minior-Meteor (Shields Down)
Minior is a remarkable Physical Sweeper. It is designed to take down the opponent's team with brute physical power. With Shields Down, if minior switch-in/end of turn it changes to core at 1/2 max hp or less else meteor.
♦ Rock Tomb is a physical STAB-boosted 60-base power Rock-type move (100% chance to lower the target's speed by 1 stage).
♦ Earthquake is a physical 100-base power Ground-type move (hits adjacent pokemon).
♦ Bulldoze is a physical 60-base power Ground-type move (100% chance lower adjacent pkmn speed by 1 stage).
♦ Double-Edge is a physical 120-base power Normal-type move (has 33% recoil).
♦ Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
♦ Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Minior has no held item).
Item: Fairium Z / Expert Belt
Ability: Shields Down
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam
- Power Gem / Ancient Power
- Psychic
- Solar Beam / Charge Beam
Doubles Special Sweeper Minior-Meteor (Shields Down)
Minior is a marvelous Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. With Shields Down, if minior switch-in/end of turn it changes to core at 1/2 max hp or less else meteor. Solar Beam or Charge Beam are added to provide additional threat coverage.
♦ Power Gem is a special STAB-boosted 80-base power Rock-type move that deals a great amount of damage.
♦ Ancient Power is a special STAB-boosted 60-base power Rock-type move (10% chance to raise all stats by 1 stage (not acc/eva)).
♦ Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
♦ Solar Beam is a special 120-base power Grass-type move (charges turn 1. hits turn 2. no charge in sunlight).
♦ Charge Beam is a special 50-base power Electric-type move (70% chance to raise your Minior's special attack by 1 stage).
Movepool
Wondering what moves can Minior-meteor learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.
Damage Modifiers:
Combo List
These are a list of several common move combinations Minior-meteor can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.
Competitive SM Move and Ability Combos for Minior-meteor
- Moves: Defense curl + Rollout
- Moves: Swagger + Psych Up
- Moves: Rest + Sleep talk
- Move: Facade + Item: Flame Orb
- Move: Facade + Item: Toxic Orb
- Move: Endeavor + Item: Focus Sash
- Move: Acrobatics + Item: Red Card
- Move: Acrobatics + Item: Flying Gem
- Moves with Priority: Protect
Most notable and possible best moves for Minior-meteor
- Protect
- Rest
Common Effort Values for Minior-meteor in Sun and Moon
- Nature ( )
- Nature ( )
- Optimize Minior-meteor's EV spread for Pokemon Sun and Moon
Related Videos
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