Competitive Information for Morelull [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Morelull morelull
Base Stats for Morelull

Grass / Fairy

Abilities:
Effect SporeEffect Spore: 30% chance of poison/paralysis/sleep on others making contact with this Pokemon.
,
Rain DishRain Dish: If Rain Dance is active, this Pokemon heals 1/16 of its max HP each turn.
,
IlluminateIlluminate: No competitive use.


Evolutions / Family:
Morelull
Shiinotic

Weakness Chart for Grass/Fairy-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
  
0.5x
0x
0.5x
  
0.5x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.5x
0.5x
2x
  
4x
  
  
2x
0.5x
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MorelullVisit Serebii's Pokedex for location, breeding, and other game details about MorelullVisit Bulbapedia for more information about Morelull

Movesets for Singles


What is a good competitive moveset for Morelull? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Morelull is a stupendous Grass and Fairy-typed Pokemon. Morelull is not a Pokemon anyone usually expects sees on the battlefield. Morelull is weak to Fire, Flying, Ice, Poison, and Steel-typed attacks.


Species: Morelull
Item: Fairium Z / Eviolite
Ability: Effect Spore
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Moonblast / Dazzling Gleam
- Energy Ball / Giga Drain
- Sludge Bomb
- Signal Beam

Special Sweeper Morelull (Effect Spore)

Morelull is a stupendous Special Sweeper. It was designed to take down the opponent's team with high-damaging special attacks. Morelull is not a Pokemon anyone usually expects sees on the battlefield until Eviolite was attached to it. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Morelull from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Morelull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Effect Spore, 30% chance of poison/paralysis/sleep on others making contact with Morelull.

Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Morelull recovers 50% of the damage dealt).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movesets for Doubles


What is a good doubles moveset for Morelull? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Morelull
Item: Fairium Z / Eviolite
Ability: Effect Spore
Nature: Modest (+SpA, -Atk)
EVs: 4 Hp / 252 SpA / 252 Spe
Moveset:
- Dazzling Gleam / Moonblast
- Energy Ball / Giga Drain
- Sludge Bomb
- Signal Beam

Doubles Special Sweeper Morelull (Effect Spore)

Morelull is a sensational Special Sweeper. This moveset is designed to take down the opponent's team with high-damaging special attacks. Morelull is not a Pokemon anyone usually expects sees on the battlefield without an Eviolite attached. If Eviolite is held by a Pokémon that is not fully evolved, it will raises the Defense and Special Defense of that Pokemon by 50%. Focus Sash helps protect Morelull from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Morelull's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Effect Spore, 30% chance of poison/paralysis/sleep on others making contact with Morelull.

Dazzling Gleam is a special STAB-boosted 80-base power Fairy-type move (no additional effect. hits adjacent foes).
Moonblast is a special STAB-boosted 95-base power Fairy-type move (30% chance to lower the target's special attack by 1 stage).
Energy Ball is a special STAB-boosted 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).
Giga Drain is a special STAB-boosted 75-base power Grass-type move (Morelull recovers 50% of the damage dealt).
Sludge Bomb is a special 90-base power Poison-type move (30% chance to poison the target).
Signal Beam is a special 75-base power Bug-type move (10% chance to confuse the target).



Movepool


Wondering what moves can Morelull learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Absorb
20
100%
25
User recovers 50% of the damage dealt.
Dazzling Gleam
80
100%
10
No additional effect. Hits adjacent foes.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Grass Knot
--
100%
20
More power the heavier the target.
Mega Drain
40
100%
15
User recovers 50% of the damage dealt.
Moonblast
95
100%
15
30% chance to lower the target's Sp. Atk by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Signal Beam
75
100%
15
10% chance to confuse the target.
Sludge Bomb
90
100%
10
30% chance to poison the target.
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Astonish
30
100%
15
30% chance to flinch the target.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Return
--
100%
20
Max 102 power at maximum Happiness.
Seed Bomb
80
100%
15
No additional effect.
After You
--
--
15
The target makes its move right after the user.
Amnesia
--
--
20
Raises the user's Sp. Def by 2.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Confuse Ray
--
100%
10
Confuses the target.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Growth
--
--
20
Raises user's Attack and Sp. Atk by 1; 2 in Sun.
Ingrain
--
--
20
Traps/grounds user; heals 1/16 max HP per turn.
Leech Seed
--
90%
10
1/8 of target's HP is restored to user every turn.
Light Screen
--
--
30
For 5 turns, special damage to allies is halved.
Magic Coat
--
--
15
Bounces back certain non-damaging moves.
Magic Room
--
--
10
For 5 turns, all held items have no effect.
Moonlight
--
--
5
Heals the user by a weather-dependent amount.
Nature Power
--
--
20
Attack depends on terrain (default Tri Attack).
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Recycle
--
--
10
Restores the item the user last used.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Sleep Powder
--
75%
15
Causes the target to fall asleep.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
Spore
--
100%
15
Causes the target to fall asleep.
Spotlight
--
--
15
Target's foes' moves are redirected to it this turn.
Strength Sap
--
100%
10
User heals HP=target's Atk stat. Lowers Atk by 1.
Stun Spore
--
75%
30
Paralyzes the target.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Synthesis
--
--
5
Heals the user by a weather-dependent amount.
Thunder Wave
--
90%
20
Paralyzes the target.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.
Wonder Room
--
--
10
For 5 turns, all Defense and Sp. Def stats switch.
Worry Seed
--
100%
10
The target's Ability becomes Insomnia.

Combo List


These are a list of several common move combinations Morelull can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Morelull

Create a build


Have an idea in mind for Morelull that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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