Competitive Information for Mothim [Sun/Moon]

Competitive Pokemon Sun/Moon Movesets and Strategies for Mothim mothim
Base Stats for Mothim

Bug / Flying

Abilities:
SwarmSwarm: At 1/3 or less of its max HP, this Pokemon's attacking stat is 1.5x with Bug attacks.
,
Tinted LensTinted Lens: This Pokemon's attacks that are not very effective on a target deal double damage.

Weakness Chart for Bug/Flying-type:
Bug
Dark
Dragon
Electric
Fairy
Fighting
Fire
Flying
Ghost
0.5x
  
  
2x
  
0.25x
2x
2x
  
Grass
Ground
Ice
Normal
Poison
Psychic
Rock
Steel
Water
0.25x
0x
2x
  
  
  
4x
  
  
¼x
½x
2x
4x


Visit Smogon's Pokedex for more competitive movesets for MothimVisit Serebii's Pokedex for location, breeding, and other game details about MothimVisit Bulbapedia for more information about Mothim

Movesets for Singles


What is a good competitive moveset for Mothim? These builds have been optimized for Pokemon competing in Sun/Moon Single Battles. The movesets and EVs have been specifically calibrated to deal the most amount of damage to the largest group of potentially common opponents and typing threats for the Sun/Moon generation metagame.


Mothim is an awesome Bug and Flying-typed Pokemon. It's pretty regular to see Mothim show up as a Sun/Moon opponent. Mothim is weak to Electric, Fire, Flying, Ice, and Rock-typed attacks.


Species: Mothim
Item: Buginium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Lunge / U-turn
- Return / Secret Power
- Acrobatics
- Thief

Physical Sweeper Mothim (Swarm)

Mothim is a marvelous Physical Sweeper. This moveset is designed to take down the opponent's team with brute physical power. Focus Sash helps protect Mothim from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mothim's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Mothim's attacking stat is 1.5x with bug attacks.

Lunge is a physical STAB-boosted 80-base power Bug-type move (100% chance to lower the target's attack by 1 stage).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Mothim switches out after damaging the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Mothim has no held item).
Thief is a physical 60-base power Dark-type move (if your Mothim has no item, it steals the target's).




Species: Mothim
Item: Buginium Z / Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Bug Buzz / Signal Beam
- Air Slash
- Psychic
- Energy Ball

Special Sweeper Mothim (Swarm)

Mothim is a remarkable Special Sweeper. It's purpose is to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Mothim from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mothim's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Mothim's attacking stat is 1.5x with bug attacks.

Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Signal Beam is a special STAB-boosted 75-base power Bug-type move (10% chance to confuse the target).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).




Species: Mothim
Item: Choice Specs
Ability: Tinted Lens
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Giga Impact
- Bug Buzz
- Air Slash
- Shadow Ball / Psychic

Mothim Special Sweeper (Moth Fighting Light)

Mothim is a wonderful Special Sweeper. It's primary goal is to take down the opponent's team with high-damaging special attacks. Choice Specs will increase the damage of Mothim's special moves by 1.5x but will lock you into the first move you pick. With Tinted Lens, Mothim's attacks that are not very effective on a target deal double damage.

Giga Impact is a physical 150-base power Normal-type move (Mothim cannot move next turn).
Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Shadow Ball is a special 80-base power Ghost-type move (20% chance to lower the target's special defense by 1 stage).
Psychic is a special 90-base power Psychic-type move (10% chance to lower the target's special defense by 1 stage).



Movesets for Doubles


What is a good doubles moveset for Mothim? These builds have been optimized for Sun/Moon Double Battles. They have movesets and EVs specifically calibrated to generally work best versus multiple Pokemon at once as well as helping to support other team members and allys in the Sun/Moon generation metagame.


Species: Mothim
Item: Buginium Z / Life Orb
Ability: Swarm
Nature: Adamant (+Atk, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spe
Moveset:
- Lunge / U-turn
- Return / Secret Power
- Acrobatics
- Thief

Doubles Physical Sweeper Mothim (Swarm)

Mothim is a marvelous Physical Sweeper. It's goal is to take down the opponent's team with brute physical power. Focus Sash helps protect Mothim from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mothim's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Mothim's attacking stat is 1.5x with bug attacks.

Lunge is a physical STAB-boosted 80-base power Bug-type move (100% chance to lower the target's attack by 1 stage).
U-turn is a physical STAB-boosted 70-base power Bug-type move (Mothim switches out after damaging the target).
Return is a physical 0-base power Normal-type move (max 102 power at maximum happiness).
Secret Power is a physical 70-base power Normal-type move (effect varies with terrain. (30% paralysis chance)).
Acrobatics is a physical STAB-boosted 55-base power Flying-type move (power doubles if your Mothim has no held item).
Thief is a physical 60-base power Dark-type move (if your Mothim has no item, it steals the target's).




Species: Mothim
Item: Flyinium Z / Life Orb
Ability: Swarm
Nature: Modest (+SpA, -Atk)
EVs: 252 SpA / 4 SpD / 252 Spe
Moveset:
- Air Cutter / Air Slash
- Struggle Bug / Bug Buzz
- Electroweb
- Energy Ball

Doubles Special Sweeper Mothim (Swarm)

Mothim is a phenomenal Special Sweeper. It is meant to take down the opponent's team with high-damaging special attacks. Focus Sash helps protect Mothim from being one-shotted and allowing it to atleast use a crucial move when brought out. Life Orb boosts the power of Mothim's damaging moves by 1.3x but it then loses 1/10 its max HP immediately after the attack. With Swarm, at 1/3 or less of its max hp Mothim's attacking stat is 1.5x with bug attacks.

Air Cutter is a special STAB-boosted 60-base power Flying-type move (high critical hit ratio. hits adjacent foes).
Air Slash is a special STAB-boosted 75-base power Flying-type move (30% chance to flinch the target).
Struggle Bug is a special STAB-boosted 50-base power Bug-type move (100% chance to lower the foes special attack by 1 stage).
Bug Buzz is a special STAB-boosted 90-base power Bug-type move (10% chance to lower the target's special defense by 1 stage).
Electroweb is a special 55-base power Electric-type move (100% chance to lower the foes speed by 1 stage).
Energy Ball is a special 90-base power Grass-type move (10% chance to lower the target's special defense by 1 stage).



Movepool


Wondering what moves can Mothim learn? Here is the list of moves this Pokemon can learn in this selected generation.
Sort and organize the learnset by move type, category, accuracy, and power. Bolded moves will gain the same-type attack bonus (STAB) if this Pokemon uses them.


Cat
Type
Movename
Damage
Accuracy
PP
Effect
Air Cutter
60
95%
25
High critical hit ratio. Hits adjacent foes.
Air Slash
75
95%
15
30% chance to flinch the target.
Bug Buzz
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Confusion
50
100%
25
10% chance to confuse the target.
Dream Eater
100
100%
15
User gains 1/2 HP inflicted. Sleeping target only.
Electroweb
55
95%
15
100% chance to lower the foe(s) Speed by 1.
Energy Ball
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Giga Drain
75
100%
10
User recovers 50% of the damage dealt.
Gust
40
100%
35
Power doubles during Bounce, Fly, and Sky Drop.
Hyper Beam
150
90%
5
User cannot move next turn.
Infestation
20
100%
20
Traps and damages the target for 4-5 turns.
Mud-Slap
20
100%
10
100% chance to lower the target's accuracy by 1.
Ominous Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Psybeam
65
100%
20
10% chance to confuse the target.
Psychic
90
100%
10
10% chance to lower the target's Sp. Def by 1.
Round
60
100%
15
Power doubles if others used Round this turn.
Shadow Ball
80
100%
15
20% chance to lower the target's Sp. Def by 1.
Signal Beam
75
100%
15
10% chance to confuse the target.
Silver Wind
60
100%
5
10% chance to raise all stats by 1 (not acc/eva).
Snore
50
100%
15
User must be asleep. 30% chance to flinch target.
Solar Beam
120
100%
10
Charges turn 1. Hits turn 2. No charge in sunlight.
Struggle Bug
50
100%
20
100% chance to lower the foe(s) Sp. Atk by 1.
Swift
60
--
20
This move does not check accuracy. Hits foes.
Twister
40
100%
20
20% chance to flinch the foe(s).
Venoshock
65
100%
10
Power doubles if the target is poisoned.
Acrobatics
55
100%
15
Power doubles if the user has no held item.
Aerial Ace
60
--
20
This move does not check accuracy.
Bug Bite
60
100%
20
User steals and eats the target's Berry.
Facade
70
100%
20
Power doubles if user is burn/poison/paralyzed.
Frustration
--
100%
20
Max 102 power at minimum Happiness.
Giga Impact
150
90%
5
User cannot move next turn.
Lunge
80
100%
15
100% chance to lower the target's Attack by 1.
Natural Gift
--
100%
15
Power and type depends on the user's Berry.
Return
--
100%
20
Max 102 power at maximum Happiness.
Secret Power
70
100%
20
Effect varies with terrain. (30% paralysis chance)
Tackle
40
100%
35
No additional effect.
Thief
60
100%
25
If the user has no item, it steals the target's.
U-turn
70
100%
20
User switches out after damaging the target.
Attract
--
100%
15
A target of the opposite gender gets infatuated.
Camouflage
--
--
20
Changes user's type by terrain (default Normal).
Captivate
--
100%
20
Lowers the foe(s) Sp. Atk by 2 if opposite gender.
Confide
--
--
20
Lowers the target's Sp. Atk by 1.
Defog
--
--
15
-1 evasion; clears user and target side's hazards.
Double Team
--
--
15
Raises the user's evasiveness by 1.
Endure
--
--
10
User survives attacks this turn with at least 1 HP.
Flash
--
100%
20
Lowers the target's accuracy by 1.
Poison Powder
--
75%
35
Poisons the target.
Protect
--
--
10
Prevents moves from affecting the user this turn.
Psych Up
--
--
10
Copies the target's current stat stages.
Quiver Dance
--
--
20
Raises the user's Sp. Atk, Sp. Def, Speed by 1.
Rain Dance
--
--
5
For 5 turns, heavy rain powers Water moves.
Rest
--
--
10
User sleeps 2 turns and restores HP and status.
Roost
--
--
10
Heals 50% HP. Flying-type removed 'til turn ends.
Safeguard
--
--
25
For 5 turns, protects user's party from status.
Skill Swap
--
--
10
The user and the target trade Abilities.
Sleep Talk
--
--
10
User must be asleep. Uses another known move.
String Shot
--
95%
40
Lowers the foe(s) Speed by 2.
Substitute
--
--
10
User takes 1/4 its max HP to put in a substitute.
Sunny Day
--
--
5
For 5 turns, intense sunlight powers Fire moves.
Swagger
--
85%
15
Raises the target's Attack by 2 and confuses it.
Tailwind
--
--
15
For 4 turns, allies' Speed is doubled.
Toxic
--
90%
10
Badly poisons the target. Poison types can't miss.

Combo List


These are a list of several common move combinations Mothim can perform in Sun/Moon. Not every combo going to be game-changing, but some can be pretty fun to play with. Sometimes these can be easily overlooked or forgotten, hence why we find and list them here. Discover what items, abilities, and moves this Pokemon can use in combination with each other to gain a strategic advantage in competitive battles.


Competitive SM Move and Ability Combos for Mothim

Create a build


Have an idea in mind for Mothim that you'd like to test? Customize the IVs, EVs and their Sun/Moon moveset. This area allows you to examine the typing coverages of selected moves and stat variances.



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